Relic-master

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Description

With Update 33.1 - Wednesday July 20, 2022, Relic-masters were removed from the game. Any combination Relic- and Forge-masters became exclusively Forge-masters, and the few Relic-masters that were involved in quests were converted to Forge-masters. Some Relic-masters that were named or had functions beyond those of a typical Relic-master remain in-game, though they no longer offer relic services, and others were removed wholesale.

At a Relic-master, a character could have a Legendary Item deconstructed.

Unlike normal items, Legendary Items didn't become vendor trash when a replacement came along. When the time came to part ways with a Legendary Item a Relic-master would be able to assist with recovering what is possible. The item must be unequipped and unlocked.

Once a few Legendary Items had been deconstructed it was possible to combine Settings, Gems, or Runes to a higher tier. That was found under the Relic Forging tab. A decent number of such items to work with was needed. Combining was very simple: take up to five relics of the same tier (they didn't all have to be settings/gems/runes; they could be a mix-n-match) and combine them. The result would be one random relic of the next tier. Occasionally a critical success would yield shards or extra relics. Combining cost either money or shards.

If not satisfied with the result of the combining, it was possible to meld relics into a relic of your choice of the same tier. This cost shards instead of money. Note that tier 10 relics could not be combined (as there was no tier 11), but they could be melded. Moreover, there are several 'special' relics that could not be acquired by combining, but only by melding multiple relics. By melding the character was also able to acquire legendary scrolls, stat legacies, and legendary items. These only required shards, not relics.

Shards were acquired by refining relics, which destroyed the relic. The higher the tier of the relic, the more shards given. There was additionally a chance to receive shards when deconstructing Legendary Items, with a higher chance for a higher-level item. There was also a higher chance of a larger amount of shards. A critical success while combining relics also provided shards.

Forge and Relic-master

In many areas of Middle-earth, especially in West Rohan, the duties of the Forge-master and Relic-master were combined into one individual nameless NPC. With Update 33.1 - Wednesday July 20, 2022, Relic-masters were removed and any combined Forge- and Relic-masters were converted to exclusively Forge-masters.

Their combined duties were referred to as:

Gallery

Locations

Name Location Region
Relic-master Bree South Gate Bree-land
Forge and Relic-master Ethring Central Gondor
Forge and Relic-master Ost Anglebed Central Gondor
Relic-master Garsfeld Legendary Services (Garsfeld) East Rohan - Sutcrofts
Relic-master Snowbourn Tavern (Snowbourn) East Rohan - Sutcrofts
Nestadron Echad Dagoras Enedwaith
Baradír Harndirion Enedwaith
Eidiol Lhanuch Enedwaith
Adsiltia Madcorf Maur Tulhau Enedwaith
Bertel Thorin's Hall - The Forging Hall Ered Luin
Certherdir Echad Mirobel Eregion
Ingarthael Caras Galadhon Lothlórien
Quennel Echad Andestel Lothlórien
Isbenn Mekhem-bizru Lothlórien
Bregabed Amon Angened Mirkwood
Helheryn Estolad Mernael Mirkwood
Nindulus The Haunted Inn Mirkwood
Legindir Ost Galadh Mirkwood
Gelnir Thangúlhad Mirkwood
Eilag The Chamber of the Crossroads Moria - Durin's Way
Gimbul Jazargund Moria - Durin's Way
Myndil Anazarmekhem Moria - The Flaming Deeps
Númi The Shadowed Refuge Moria - Foundations of Stone
Álfrath Dolven-view Moria - Great Delving
Hugald The Orc-watch Moria - Redhorn Lodes
Bingir Deep Descent Moria - The Silvertine Lodes
Halgir The Rotting Cellar Moria - The Water-works
Saxólf Twenty-first Hall Moria - Zelem-melek
Faillanc The Forges of Rivendell Trollshaws