Jazârgund
(Redirected from Jazargund)
Jazârgund | |
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Region: | Moria |
Area: | Durin's Way |
Location: | [3.6S, 106.0W] |
Location
Jazârgund is a settlement located within the area of Durin's Way in Moria. [3.6S, 106.0W]
Located in the eastern region of Durin's Way this hall serves this part of Moria. This dwarf contingent is well stocked with supplies, provisions and can provide healing.
NPCs
Services
The following services can be found within the settlement of Jazârgund:
Travelling
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Deeds
The following deeds can be obtained by visiting this place:
- The Pits of Moria - Hidden deed
- The Adventures of Floid and Dewit - Explorer deed
- Eastern Durin's Way - Explorer deed
Quests
Starting:
Starting
- [53] Badgers as Shepherds
- [53] Crashing Down
- [53] Hope From the East
- [53] Little Revolution
- [53] Remembering the Old Songs
- [53] Into the Fanged Pit - Vector to The Fanged Pit
- [53] Dark Victory - Vector to The Twenty-first Hall
Involving:
Lore
- The ceremonial chamber of Jazârgund has seen so many rites and pronouncements throughout the ages of Moria that many dwarves claim that Durin's voice is engraved into the very stone from which it is hewn, and can be heard echoing through the vaulted space when all else lies silent. Now one of the dwarven expedition groups has set up an encampment within the chamber, thus hoping to gain control of the eastern halls of Durin's Way, and the clamour of their preparations is ever-present.
- The circular, expansive Stone Hall is a hub for accessing several other sections of Durin's Way. It is located in the north-central section, in an area known to the dwarves as Jazârgund. A sturdy dwarf named Brogur leads the forces here. He believes the curse that holds Moria in its evil grip is nearing an end, and more dwarf warriors will come to reclaim the ancient halls. Brogur came to Moria with his cousin Bósi, who doubts that the malevolence lurking in their ancestral home is diminishing, and fears perhaps darker evils are at work in the ancient mine. Brogur and his lieutenants have devised hit-and-run tactics to strike at the leaders of the White Hands. He hopes that success will throw the Orcs into disarray so dwarf troops from the east can finish off the vile creatures. [1]
Maps
Gallery
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The Endless Stair, to the north
Settlements, Areas and Landmarks of Durin's Way
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Areas: | The Fanged Pit | |
Settlements: | The Chamber of the Crossroads • The Door to the Clouds • The Tharâkh Bazân camp • Jazârgund • The Fanged Pit camp | |
Landmarks: | Dâr-rukh • Durin's Crossing • Fehem-dûm • Ghâr-khafush • The Glass-hall • Gloku-ru • Gríshurbhrum • Hadâd-dûm • Hadudbâb • The Hall of the High Stair • Jundulbâb • Jundul-dûm • Khulturg • Manarbul • Mokûrzmûl • Mudmulzarâk • The Mustering Hall • Ninknakh Faltor • Salab Nurjundul • Skoiruzg • Sulnul-dûm • Tharâkh Bazân • Tith-maudhûl • Uflûmp-mur • Zabâd-dûm • Zarârgharâf • Zigilnâb • Zurr-thurkh | |
Interiors: | Buzun-ghâr • The Peaceful Path | |
Dungeons: | Resource: Mekeb-faham • Mekeb-farak |