Beta Changelog
Changed Traits
Determination
Set Bonuses
Thrill of Battle
|
Unchanged, except for slight rephrasing of the rank effect:
| rank1 = +20% Morale-tap Damage and Healing
|
Shield Mastery
|
Also needs new icon uploaded!
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = Shield Mastery
| disambigpage = Shield Mastery (Trait)
| icon = Shield Mastery (Trait)-icon <!-- Needs new icon uploaded! -->
| type = Set Bonus
| class = Warden
| class2 =
| description = Well-practiced shield movements improve your ability to mitigate damage.
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Determination
| ranks-needed = 10
| requires-traits =
| requires-rank =
| rank1 = +5% Physical Mitigation from [[Shield Mastery (Warden)|Shield Mastery]] <br><br> +5% Tactical Mitigation from [[Shield Tactics]]
| rank2 =
| rank3 =
| rank4 =
| rank5 =
}}</onlyinclude>
|
Close Call
|
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = Close Call
| disambigpage = Close Call
| icon = Close Call-icon
| type = Set Bonus
| class = Warden
| class2 =
| description =
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Determination
| ranks-needed = 15
| requires-traits =
| requires-rank =
| rank1 = On an Evade or Partial Evade, restore a small amount of Morale. <br> You cannot gain this effect more than once every 3 seconds. <br> Restores 1% of maximum Morale
| rank2 =
| rank3 =
| rank4 =
| rank5 =
}}</onlyinclude>
|
Shield Tactics
|
Also needs new icon uploaded!
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = Shield Tactics
| disambigpage = Shield Tactics (Trait)
| icon = Shield Tactics (Trait)-icon <!-- Needs new icon uploaded! -->
| type = Set Bonus
| class = Warden
| class2 =
| description = Clever use of the shield greatly improves your buffs from Shield Gambits.
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Determination
| ranks-needed = 20
| requires-traits =
| requires-rank =
| rank1 = +5% Melee Damage Reduction from [[Readied Blade (Skill)|Readied Blade]] <br> +5% Ranged and Tactical Damage Reduction from [[Shield Up]] <br> +3% Mitigations from [[Dance of War]] and [[Conviction]] <br> +5% Incoming Healing from [[Persevere]] <br> +5% Partial Parry from [[Impressive Flourish]] <br> +5% Partial Evade and +5% Threat Generation from [[Maddening Strike]]
| rank2 =
| rank3 =
| rank4 =
| rank5 =
}}</onlyinclude>
|
Tree Traits
War-cry
|
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = War-cry
| disambigpage = War-cry (Trait)
| icon = War-cry (Trait)-icon
| type = Class
| class = Warden
| class2 =
| description = Increases the damage of Fist gambits.
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Determination
| ranks-needed =
| requires-traits =
| requires-rank =
| rank1 = +2% Fist Gambit Damage
| rank2 = +4% Fist Gambit Damage
| rank3 = +6% Fist Gambit Damage
| rank4 = +8% Fist Gambit Damage
| rank5 = +10% Fist Gambit Damage
}}</onlyinclude>
|
Persevere
|
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = Persevere
| disambigpage = Persevere (Trait)
| icon = Persevere (Trait)-icon
| type = Class
| class = Warden
| class2 =
| description = Increases healing done by Gambits in the Persevere Gambit Line.
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Determination
| ranks-needed =
| requires-traits =
| requires-rank =
| rank1 = +3% Persevere Gambit Line Healing
| rank2 = +6% Persevere Gambit Line Healing
| rank3 = +9% Persevere Gambit Line Healing
| rank4 = +12% Persevere Gambit Line Healing
| rank5 = +15% Persevere Gambit Line Healing
}}</onlyinclude>
|
Careful Shield-work
|
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = Careful Shield-work
| disambigpage = Careful Shield-work
| icon = Careful Shield-work-icon
| type = Class
| class = Warden
| class2 =
| description = Further reduces Damage reduced by [[Shield Up]].
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Determination
| ranks-needed = 5
| requires-traits =
| requires-rank =
| rank1 = +1% Ranged and Tactical Damage Reduction
| rank2 = +3% Ranged and Tactical Damage Reduction
| rank3 = +5% Ranged and Tactical Damage Reduction
| rank4 =
| rank5 =
}}</onlyinclude>
|
Unassailable
|
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = Unassailable
| disambigpage = Unassailable
| icon = Unassailable-icon
| type = Class
| class = Warden
| class2 =
| description = Increases the duration of your Shield Gambit buffs.
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Determination
| ranks-needed = 15
| requires-traits =
| requires-rank =
| rank1 = +2 Shield Gambit Buff Duration
| rank2 = +5 Shield Gambit Buff Duration
| rank3 = +10 Shield Gambit Buff Duration
| rank4 =
| rank5 =
}}</onlyinclude>
|
Stand Your Ground
|
Unchanged except for new rank/position in the tree:
| ranks-needed = 15
|
Indefatigable
|
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = Indefatigable
| disambigpage = Indefatigable
| icon = Indefatigable-icon
| type = Class
| class = Warden
| class2 =
| description = Increases healing from Shield Gambits.
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Determination
| ranks-needed = 20
| requires-traits =
| requires-rank =
| rank1 = +5% Shield Gambit Line Healing
| rank2 = +10% Shield Gambit Line Healing
| rank3 = +15% Shield Gambit Line Healing
| rank4 = +20% Shield Gambit Line Healing
}}</onlyinclude>
|
Never Surrender
|
Trait unchanged, but has a different icon now and needs the new icon uploaded!
|
Fear No Darkness
|
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = Fear No Darkness
| disambigpage = Fear No Darkness
| icon = Fear No Darkness-icon
| type = Class
| class = Warden
| class2 =
| description = Skills that drain enemy Morale and heal the Warden are more potent.
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Determination
| ranks-needed = 25
| requires-traits =
| requires-rank =
| rank1 = +4% Morale-tap Damage and Healing
| rank2 = +8% Morale-tap Damage and Healing
| rank3 = +12% Morale-tap Damage and Healing
| rank4 = +16% Morale-tap Damage and Healing
| rank5 = +20% Morale-tap Damage and Healing
}}</onlyinclude>
|
Recklessness
Set Bonuses
Sharpened Spears
|
Unchanged, except for slight rephrasing of the rank effect:
| rank1 = +10% Spear Gambit Initial Damage
|
Unconventional Strikes
|
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = Unconventional Strikes
| disambigpage = Unconventional Strikes
| icon = Unconventional Strikes-icon
| type = Set Bonus
| class = Warden
| class2 =
| description =
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Recklessness
| ranks-needed = 10
| requires-traits =
| requires-rank =
| rank1 = +10% Initial Skill Damage for Gambits in a Chain
| rank2 =
| rank3 =
| rank4 =
| rank5 =
}}</onlyinclude>
|
Taking Advantage
|
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = Taking Advantage
| disambigpage = Taking Advantage
| icon = Taking Advantage-icon
| type = Set Bonus
| class = Warden
| class2 =
| description = You're able to occasionally redirect deflected blows.
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Recklessness
| ranks-needed = 20
| requires-traits =
| requires-rank =
| rank1 = When enemies Block, Parry or Evade your attacks, you have a chance of quickly following up from another angle, dealing: <br> {{Color|MediumVioletRed|... (Main-hand) Damage}}
| rank2 =
| rank3 =
| rank4 =
| rank5 =
}}</onlyinclude>
|
One After Another
|
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = One After Another
| disambigpage = One After Another
| icon = One After Another-icon
| type = Set Bonus
| class = Warden
| class2 =
| description = Minor victories in battle hearten you.
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Recklessness
| ranks-needed = 25
| requires-traits =
| requires-rank =
| rank1 = Defeating an enemy causes you to restore 5% of your max Morale. This may only trigger once every 3 seconds. <br><br> +10% Spear Gambit Initial Damage
| rank2 =
| rank3 =
| rank4 =
| rank5 =
}}</onlyinclude>
|
Grand Master Weapons Training
|
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = Grand Master Weapons Training
| disambigpage = Grand Master Weapons Training
| icon = Grand Master Weapons Training-icon
| type = Set Bonus
| class = Warden
| class2 =
| description =
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Recklessness
| ranks-needed = 30
| requires-traits =
| requires-rank =
| rank1 = +5% Melee Damage <br>The inherent bleed damage from Spears happens more often and deals significantly more damage. <br>The inherent attack speed debuff from Clubs happens more often. <br>+1% Inherent Sword Parry bonus modifier
| rank2 =
| rank3 =
| rank4 =
| rank5 =
}}</onlyinclude>
|
Martial Fury
|
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = Martial Fury
| disambigpage = Martial Fury
| icon = Martial Fury-icon
| type = Set Bonus
| class = Warden
| class2 =
| description =
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Recklessness
| ranks-needed = 35
| requires-traits =
| requires-rank =
| rank1 = +1 Warden Gambit Damage Over Time Pulses <br> +10% Damage Over Time <br> +10% Initial Skill Damage
| rank2 =
| rank3 =
| rank4 =
| rank5 =
}}</onlyinclude>
|
Tree Traits
Way of the Spear
|
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = Way of the Spear
| disambigpage = Way of the Spear (Trait)
| icon = Way of the Spear-icon
| type = Class
| class = Warden
| class2 =
| description = Makes your Spear Gambits more effective.
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Recklessness
| ranks-needed = 10
| requires-traits =
| requires-rank =
| rank1 = +3% Spear Gambit Initial Damage
| rank2 = +6% Spear Gambit Initial Damage
| rank3 = +10% Spear Gambit Initial Damage
}}</onlyinclude>
|
On the Offence
|
NOTE: Description is wrong (i.e. pre-U35) and needs to be checked/updated!
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = On the Offence
| disambigpage = On the Offence
| icon = On the Offence-icon
| type = Class
| class = Warden
| class2 =
| description = Enhances the Morale-tap ability of Offensive Strike. <!-- Pre-U35 description! Had not been updated in U35B1 yet. -->
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Recklessness
| ranks-needed = 10
| requires-traits =
| requires-rank =
| rank1 = +2% Morale-tap Damage and Healing
| rank2 = +4% Morale-tap Damage and Healing
| rank3 = +6% Morale-tap Damage and Healing
| rank4 = +8% Morale-tap Damage and Healing
| rank5 = +10% Morale-tap Damage and Healing
}}</onlyinclude>
|
No Respite for the Wicked
|
NOTE: Rank texts are wrong (i.e. pre-U35) and need to be checked/updated!
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = No Respite for the Wicked
| disambigpage = No Respite for the Wicked
| icon = No Respite for the Wicked-icon
| type = Class
| class = Warden
| class2 =
| description = Gambits in the Boot - Cauterizing Steel line will apply an Incoming Healing debuff to enemies. <br> Ranks 2 and 3 allow you to tier up this debuff to greater effect.
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Recklessness
| ranks-needed = 15
| requires-traits =
| requires-rank =
| rank1 = The Offensive Strike Gambit line will apply a 10% Incoming Healing debuff to the target. Stacks once.
| rank2 = Each rank will unlock an additional stack.
| rank3 = Each rank will unlock an additional stack.
| rank4 =
| rank5 =
}}</onlyinclude>
|
Aggravating Wounds
|
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = Aggravating Wounds
| disambigpage = Aggravating Wounds
| icon = Aggravating Wounds-icon
| type = Class
| class = Warden
| class2 =
| description = Damage-over-time effects are more likely to achieve a Critical Hit.
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Recklessness
| ranks-needed = 15
| requires-traits =
| requires-rank =
| rank1 = +2% DoT Critical Chance
| rank2 = +4% DoT Critical Chance
| rank3 = +6% DoT Critical Chance
| rank4 = +8% DoT Critical Chance
| rank5 = +10% DoT Critical Chance
}}</onlyinclude>
|
Deep Wounds
|
Unchanged, except for slight rephrasing of the Description:
| description = Further increases the Critical Damage of damage-over-time effects.
|
Warden's Triumph
|
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = Warden's Triumph
| disambigpage = Warden's Triumph (Trait)
| icon = Warden's Triumph (Trait)-icon
| type = Class
| class = Warden
| class2 =
| description = Improves the buffs from [[Adroit Manoeuvre]] and [[Warden's Triumph]].
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Recklessness
| ranks-needed = 25
| requires-traits =
| requires-rank =
| rank1 = -4% Adroit Manoeuvre Attack Duration bonus <br> +3% Warden's Triumph damage bonus <br> +10 Adroit Manoeuvre Duration <br> +10 Warden's Triumph Buff Duration
| rank2 = -8% Adroit Manoeuvre Attack Duration bonus <br> +6% Warden's Triumph damage bonus <br> +20 Adroit Manoeuvre Duration <br> +20 Warden's Triumph Buff Duration
| rank3 = -12% Adroit Manoeuvre Attack Duration bonus <br> +9% Warden's Triumph damage bonus <br> +30 Adroit Manoeuvre Duration <br> +30 Warden's Triumph Buff Duration
| rank4 =
| rank5 =
}}</onlyinclude>
|
Recklessness
|
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = Recklessness
| disambigpage = Recklessness (Trait)
| icon = Recklessness (Trait)-icon
| type = Class
| class = Warden
| class2 =
| description = Greatly increases Melee Damage, Ranged Damage, and Critical Rating, but decreases Block, Evade, and Parry chance for a short time.
| skills-earned1 = Recklessness
| skills-earned2 =
| requires = Character Level 45
| trait-set =
| trait-tree = Recklessness
| ranks-needed = 30
| requires-traits =
| requires-rank =
| rank1 =
| rank2 =
| rank3 =
| rank4 =
| rank5 =
}}</onlyinclude>
|
Assailment
Tree Traits
Ranged Damage
|
Also needs new icon uploaded!
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = Ranged Damage
| disambigpage = Ranged Damage (Trait)
| icon = Ranged Damage (Trait)-icon
| type = Class
| class = Warden
| class2 =
| description = Increases Javelin skill and Gambit Damage.
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Assailment
| ranks-needed =
| requires-traits =
| requires-rank =
| rank1 = +2% Ranged Damage
| rank2 = +4% Ranged Damage
| rank3 = +6% Ranged Damage
| rank4 = +8% Ranged Damage
| rank5 = +10% Ranged Damage
}}</onlyinclude>
|
Endurance Training
|
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = Endurance Training
| disambigpage = Endurance Training
| icon = Momentum (Trait)-icon
| type = Class
| class = Warden
| class2 =
| description = Reduced Attack Duration in Assailment.
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Assailment
| ranks-needed = 5
| requires-traits =
| requires-rank =
| rank1 = -2% Attack Duration
| rank2 = -4% Attack Duration
| rank3 = -6% Attack Duration
| rank4 = -8% Attack Duration
| rank5 = -10% Attack Duration
}}</onlyinclude>
|
Bulls-eye
|
| ranks-needed = 5
| rank6 = +5% Critical Chance <br> +15% Ranged Critical Damage
|
Throwing Arm
|
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = Throwing Arm
| disambigpage = Throwing Arm
| icon = Endurance Training-icon
| type = Class
| class = Warden
| class2 =
| description = Increases Javelin skill max range.
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Assailment
| ranks-needed = 10
| requires-traits =
| requires-rank =
| rank1 = +2 Javelin Skills Max Range
| rank2 = +4 Javelin Skills Max Range
| rank3 = +6 Javelin Skills Max Range
| rank4 = +8 Javelin Skills Max Range
| rank5 = +10 Javelin Skills Max Range
}}</onlyinclude>
|
Battering Strikes
|
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = Battering Strikes
| disambigpage = Battering Strikes
| icon = Battering Strikes-icon
| type = Class
| class = Warden
| class2 =
| description = Adds a Critical Defence debuff to Gambits in the [[Offensive Strike]] - [[Unseen Strikes]] sequence.
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Assailment
| ranks-needed = 10
| requires-traits =
| requires-rank =
| rank1 = +0% Battering Strikes Debuff Potency
| rank2 = +25% Battering Strikes Debuff Potency
| rank3 = +50% Battering Strikes Debuff Potency
| rank4 = +75% Battering Strikes Debuff Potency
| rank5 = +100% Battering Strikes Debuff Potency
}}</onlyinclude>
|
Enduring Assailment
|
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = Enduring Assailment
| disambigpage = Enduring Assailment
| icon = Enduring Assailment-icon
| type = Class
| class = Warden
| class2 =
| description = Increase the durations of your [[Suppression]], [[Battering Strikes]], and [[No Respite for the Wicked|No Respite]] debuffs.
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Assailment
| ranks-needed = 10
| requires-traits =
| requires-rank =
| rank1 = +3s Debuff Duration
| rank2 = +6s Debuff Duration
| rank3 = +10s Debuff Duration
| rank4 = +15s Debuff Duration
| rank5 = +20s Debuff Duration
}}</onlyinclude>
|
Piercing Javelins
|
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = Piercing Javelins
| disambigpage = Piercing Javelins
| icon = Piercing Javelins-icon
| type = Class
| class = Warden
| class2 =
| description = Javelin Skills and Gambits are less likely to be avoided or resisted.
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Assailment
| ranks-needed = 15
| requires-traits =
| requires-rank =
| rank1 = +1% Javelin Resistance Penetration
| rank2 = +2% Javelin Resistance Penetration
| rank3 = +4% Javelin Resistance Penetration
| rank4 =
| rank5 =
}}</onlyinclude>
|
Suppression
|
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = Suppression
| disambigpage = Suppression
| icon = Suppression-icon
| type = Class
| class = Warden
| class2 =
| description = Adds a Damage debuff to Gambits in the [[War-cry (Warden)|War Cry]] - [[Desolation]] sequence. <br> Subsequent ranks will improve the potency of the debuff.
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Assailment
| ranks-needed = 15
| requires-traits =
| requires-rank =
| rank1 =
| rank2 = +0.5% Outgoing Damage Debuff
| rank3 = +1% Outgoing Damage Debuff
| rank4 = +1.5% Outgoing Damage Debuff
| rank5 = +2% Outgoing Damage Debuff
}}</onlyinclude>
|
Snap Shot
|
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = Snap Shot
| disambigpage = Snap Shot
| icon = Snap Shot-icon
| type = Class
| class = Warden
| class2 =
| description = Gambit Builders have a chance to reset your Javelin skill cooldowns.
| skills-earned1 =
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Assailment
| ranks-needed = 25
| requires-traits = Javelin of Deadly Force (Trait)
| requires-rank = 1
| rank1 =
| rank2 =
| rank3 =
| rank4 =
| rank5 =
}}</onlyinclude>
|
Fire at Will
|
<onlyinclude>{{Trait
| mode={{{mode|}}}
| arg={{{arg|}}}
| name = Fire at Will
| disambigpage = Fire at Will (Trait)
| icon = Fire at Will (Trait)-icon
| type = Class
| class = Warden
| class2 =
| description = Earns the skill Fire at Will
| skills-earned1 = Fire at Will
| skills-earned2 =
| requires =
| trait-set =
| trait-tree = Assailment
| ranks-needed = 25
| requires-traits =
| requires-rank =
| rank1 =
| rank2 =
| rank3 =
| rank4 =
| rank5 =
}}</onlyinclude>
|
Warden Specialization Sets & Traits
Determination Wields Shield and Fist to protect allies from harm.
- A tanking build which boosts defences while healing, able to survive attacks from many foes at once.
- Skills Earned:
- Restorative Shield-work
-
- Warning Shot
- +25% Shield Gambit Healing Potency
- +7% Physical Mitigation
- +7% Tactical Mitigation
- +20% Morale
- -10% Power Cost
|
These skills are acquired by spending trait points in the Determination (blue) trait tree. You can only obtain the Set skills if you specialize in this tree.
Obtained by spending Trait Points in the Warden Determination Trait Tree.
Recklessness Wields deadly, war-like techniques to defeat foes.
- A powerful damaging build that stacks single-target bleeds with the potential for sweeping AoE blows.
- +5% Warden DoT Damage
- -10% Attack Duration
- -40% Persevere Gambit Line Healing
|
These skills are acquired by spending trait points in the Recklessness (red) trait tree. You can only obtain the Set skills if you specialize in this tree.
Obtained by spending Trait Points in the Warden Recklessness Trait Tree.
Assailment Wields Javelin and clever tactics to harm and hinder foes.
- Though the Warden can not specialize in Assailment, the ability to harry enemies when needed can be invaluable. Assailment techniques are focused on increasing javelin damage, debuffing enemies, and augmenting your core gambits, useful when fighting either alone or in a fellowship.
|
These skills are acquired by spending points in the Warden Assailment (Yellow) trait tree.
The Set skills can only be obtained by specializing in the tree.
Obtained by spending Trait Points in the Warden Assailment Trait Tree.
Note: Some traits in this tree have an increased cost in Trait Points in order to acquire and/or rank up, regardless of specialisation.