The Temple of Utug-bûr - Thûr Hin
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Level: | 150 |
Size: | 12-person Raid |
Cluster: | Legacy of Morgoth |
Region: | The Valley of Ikorbân |
Area: | Urash Dâr |

- "As you enter Thûr Hin, the Lair of the Children, the smell hits you. Dust and copper, like blood in your mouth. A dozen wars were born here, along with thousands of soldiers. In the distance, you can hear two Utûgi arguing amongst themselves, their voices echoing through the musty hall."
Instance Overview
Level Range
This is a non-scaled raid with a minimum level of 150. The instance is available at level 150.
Location
This raid is part of the Legacy of Morgoth Instance Cluster. It is the second of three raid wings within The Temple of Utug-bûr.
The raid is available in the Instance Finder.
Difficulty
Enemy stats are altered depending on the tier of the instance:
Enhancement -- Tier 1 in Tier 1.
Enhancement -- Tier 2 in Tier 2.
Enhancement -- Tier 3 in Tier 3.
Note that Tier II Modifiers are the same as previous Tier III Modifiers, and Tier III Modifiers are the same as previous Tier V Modifiers.
Estimated Duration
This raid usually takes between 20-30 minutes to complete on any tier, assuming that the group doesn't wipe on any boss.
Enemies
- Boss 1: Heal Legolas (Khablag and Daikhag)
- Boss 2: Kormoltur, Lord of Terror
- Side Boss: Rumók the Blood-spiller
Rewards
Boss 1 - Khablag and Daikhag | |||
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Armour/Jewellery | Light Drop |
Medium Drop |
Heavy Drop |
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Barter Tokens | |||
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Essences | |||
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Legendary Item Advancement | T1 | T2 | T3 |
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Random Incomparable Tracery | x | x | x |
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Boss 2 - Kormoltur, Lord of Terror | |||
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Armour/Jewellery | Light Drop |
Medium Drop |
Heavy Drop |
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Rare Drops | |||
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Rare Gold Drops (Tier 3 Only) | |||
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Barter Tokens | |||
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Essences | |||
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Legendary Item Advancement | T1 | T2 | T3 |
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Random Incomparable Tracery | x | x | |
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x | x |
Deeds
Quests
Strategy Overview
Trash
The Orc-kind trash at the beginning of the raid consists of a few packs of orc-kind enemies. These enemies can easily be cleaved down without much thought. Target the Urâshi Captains first, as they summon additional enemies. Tanks should ensure that Utûgi Demolishers are always aggroed on them, as they have big damaging frontals.
The Sere trash is also not very dangerous. Kill the Sere Huntsmen and Sere Champions first, as they deal the most damage, then kill the rest.
Boss 1 - Khablag and Daikhag
This fight takes part in two phases. In the first phase, the group fights Khablag. Khablag applies Eruption to random players, which drops the
Erupting Earth Puddle. This Puddle is extremely potent, so watch your feet to make sure you don't stand in it. Khablag additionally summons Orc Adds throughout the fight, even after death. Kill Khablag before swapping to the Adds.
Once Khablag dies and after a brief intermission while Adds are alive, the second phase begins. In this phase, Legolas must be healed up to full health by the group's healers. Healers should focus exclusively on Legolas. There are 4 Elven Menders that spawn around the room, who help to heal the group. Stand in the green puddles ( Healing Vapours) to get healed by the Menders. The DPS, Tanks, and Supports should focus on controlling and killing the Adds, as they will attempt to kill the Menders. If all 4 Elven Menders die, the fight resets. When Legolas reaches 50% Health, Daikhag spawns in. You don't need to kill Daikhag to end the fight, so simply have the Tank take control of the Boss.
Tier 2
In this tier, the Adds spawn in greater quantities and at a faster rate. The group DPS must thus be higher so that the Elven Menders are not killed. To ensure Legolas quickly, it is recommended to have 3 or even 4 healers for this fight. Beware that for every healer the group adds, the first phase will become harder.
Khablag periodically gains a large number of Stolen Strength Corruptions, which massively buffs the boss' damage. The Tank should use a cooldown whenever he gains them, and the group should quickly use their Corruption removal skills.
Boss 2 - Kormoltur, Lord of Terror
Before fighting the Boss, he summons a few Add waves, which can easily be killed. Beware of the Utûgi Demolisher Warlords, as they have a knockback ability. If a player falls into the green liquid in the arena, they immediately die, so make sure your back is never too near to the edge. Once the first two add waves are dead, the Boss becomes active, and the actual fight begins.
You may notice in this fight that you deal more damage than normal. This is because the Boss grants all players the Gifted Strength buff. Although this buff is incredibly strong, it only lasts for 5 minutes, and is removed if the player dies. This effect serves as a soft enrage timer of sorts, as the group will almost certainly wipe if too many DPS players die, or if the fight goes on longer than 5 minutes.
Every 30s, the Boss will cast Whisper of Blood, which deals big damage to the raid. Additionally, by the statue of Kormoltur in the corner of the room, there will be a shield puddle that spawns throughout the fight. When a player enters this puddle, they are temporarily granted the below skill:
This skill temporarily protects the raid from Whisper of Blood. Before the fight starts, designate a player to run to the shield puddle and use the skill with every Whisper of Blood cast. While this ability will not directly wipe the raid, it can compound with other events to cause deaths.
Throughout the fight, the Boss summons more Utûgi Adds from different locations in the arena. Have the Tank(s) taunt the Adds as they come in so that they don't kill the group. It helps to have the group stack up together. Also, the group will need to dodge two different Puddles that spawn. First, there are the Whisper of Fire Puddles that rotate around the arena, that deal damage to the group. Second, there are the Whisper of Wind Puddles, that apply
Stunned. If you get stunned by one these puddles, it is incredibly important that you DO NOT USE your stun break!! This is because the Utûgi Shatterer Warlord apply
Dazed to random players, lasting for 30 seconds. Unless the group has a loremaster with
Sign of Power: Righteousness traited, you will be unable to do anything for 30 seconds, if you previously used your stun break.
Players should be aware of when they are slowed by Whispered Weakness. While slowed, it will be harder to dodge puddles and run to the Shield of Blood Puddle. Look for the glowing yellow puddles: this puddle will remove the effect, restoring full movement speed.
Tier 2
The Shield of Blood skill now has a longer cooldown, so two players will need to rotate to get the skill. It is best for the two supports to alternate getting this skill. Watch our for
Quivering Hate, which the Boss will apply on random players. This effect deals AoE damage on expiration, so the player with this effect should briefly step out of group when it's about to expire.
The Adds spawn in slightly faster in this tier. Have one of the tanks pick up the Adds as they come in, and bring them over to the Boss. The group should cleave them down while staying focused on the Boss.