Spider Weaver Skills
Class-infobox | ||||||
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Classes | ||||||
Skills | ||||||
Traits | ||||||
Skins |
Active Skills
Ability Skills
Name | Description | PvMP Rank | Price | |
---|---|---|---|---|
Trapdoor Sanctuary | Invulnerability for a short time | Initial | n/a | |
Hatchlings | Summons one Hatchling to aid you in battle | Initial | n/a | |
Clinging Webs | Increases enemy Miss Chance, applies Ensnared effect (requires trait) | 5 | 500 | |
Lie in Wait | Stealth for a limited time | 6 | 500 | |
Born of Shadow | Increases Physical and Tactical Mitigation when hit (requires trait) | 6 | 500 | |
Feast | Restores Power on Defeat Response, resets cooldown on several abilities (requires trait) | 10 | 500 |
Buff Skills
Name | Description | PvMP Rank | Price | |
---|---|---|---|---|
March! | +35% Movement Speed | Initial | n/a | |
Shelob's Gift | Consume corpse of a defeated opponent for sustenance (requires trait) | 9 | 1000 |
Debuff Skills
Name | Description | PvMP Rank | Price | |
---|---|---|---|---|
Snaring Web | 30s Root. Applies Ensnared effect |
Initial | n/a | |
Entangling Web | Increases enemy attack duration and skill induction. Applies Ensnared effect |
Initial | n/a | |
Poison Spray | Reduces Agility | 2 | 500 | |
Venomous Haze | Reduces the range of the ranged skills from the targets | 3 | 500 | |
Clinging Webs | Reduces Parry & Evade Chance of the foe (requires trait) | 5 | 500 | |
Envenom | Deals Acid damage on Ensnared prey. Useable only if target is Ensnared |
5 | 500 | |
Web the Earth | Creates an AoE patch that slows enemies | 5 | 500 | |
Paralytic Venom | Dazes the target for 30s | 6 | 500 | |
Catch Prey | Decreases Parry, Block and Evade of target. Increases your Parry, Block and Evade |
7 | 500 | |
Virulent Poison | Deals Acid damage and over time. Deals Acid damage upon removal |
7 | 500 | |
Necrosis | Reduces target's Resistance rating | 8 | 500 | |
Grasping Web | AoE 30s root. Applies Ensnared effect |
9 | 500 |
Melee Skills
Name | Description | PvMP Rank | Price | |
---|---|---|---|---|
Piercing Attack | Initial Acid damage + Common damage DoT | Initial | n/a | |
Latent Poison | Reduces enemy maximum power and stuns the target on expiration | 1 | 500 | |
Drink Deep | Deals Acid damage and restores a large amount of morale | 4 | 500 | |
Shadow's Bite | Initial Shadow damage + Power drain + Fear on target | 10 | 500 |
Ranged Skills
Name | Description | PvMP Rank | Price | |
---|---|---|---|---|
Tainted Kiss | Initial acid damage + DoT | Initial | n/a | |
Lethal Kiss | Deals acid damage | Initial | n/a | |
Smothering Web | Knocks down your foe, enabling a Warband Manoeuver Applies Ensnared effect |
3 | 500 | |
Toxin | Ranged: Initial common damage + drains power from the target | 4 | 500 | |
Mephitic Kiss | Deals AoE acid damage + DoT | 10 | 500 |
Passive Skills
The following characteristics are automatically acquired for your class. They can be found in the Character Panel and Skills Panel. More details about the bonuses can be found on the individual pages.
Damage | |||||
Health | |||||
Power | |||||
Armour | |||||
Avoidance | |||||
Resistance |
The following characteristics can be acquired and upgraded up to three times, starting from Rank 5.
Name | Description | Price |
---|---|---|
Health Regeneration | Increases your in-Combat and non-Combat health regeneration | 500 |
Melee Criticals | Increases your melee critical rating | 500 |
Power Regeneration | Increases your in-Combat and non-Combat power regeneration | 500 |
Ranged Criticals | Increases your ranged critical rating | 500 |
Corruption Traits
General Corruption Traits | |||
---|---|---|---|
Name | Description | PvMP Rank | Price |
Critical Protection Boost 1 | Increases Critical Defence | 1 | 500 |
Critical Protection Boost 2 | Increases Critical Defence | 2 | 500 |
Critical Protection Boost 3 | Increases Critical Defence | 2 | 500 |
Critical Protection Boost 4 | Increases Critical Defence | 3 | 500 |
Critical Protection Boost 5 | Increases Critical Defence | 3 | 500 |
Critical Protection Boost 6 | Increases Critical Defence | 4 | 500 |
Critical Rating Boost 1 | Increases Critical Rating and Damage | 1 | 500 |
Critical Rating Boost 2 | Increases Critical Rating and Damage | 2 | 500 |
Critical Rating Boost 3 | Increases Critical Rating and Damage | 2 | 500 |
Critical Rating Boost 4 | Increases Critical Rating and Damage | 3 | 500 |
Critical Rating Boost 5 | Increases Critical Rating and Damage | 3 | 500 |
Critical Rating Boost 6 | Increases Critical Rating and Damage | 4 | 500 |
Damage for Health (Rank 1) | Increases Damage at the cost of Health | 0 | 500 |
Damage for Health (Rank 2) | Greatly increases Damage at the cost of Health | 1 | 500 |
Damage for Power (Rank 1) | Increases Damage at the cost of Power | 0 | 500 |
Damage for Power (Rank 2) | Greatly increases Damage at the cost of Power | 1 | 500 |
Finesse Boost 1 | Increases Finesse | 1 | 500 |
Finesse Boost 2 | Increases Finesse | 2 | 500 |
Finesse Boost 3 | Increases Finesse | 2 | 500 |
Finesse Boost 4 | Increases Finesse | 3 | 500 |
Finesse Boost 5 | Increases Finesse | 3 | 500 |
Finesse Boost 6 | Increases Finesse | 4 | 500 |
Health for Damage (Rank 1) | Increases Health at the cost of Damage | 0 | 500 |
Health for Damage (Rank 2) | Greatly increases Health at the cost of Damage | 1 | 500 |
Health for Power (Rank 1) | Increases Health at the cost of Power | 0 | 500 |
Health for Power (Rank 2) | Greatly increases Health at the cost of Power | 1 | 500 |
Mastery Boost 1 | Increases Physical and Tactical Mastery | 1 | 500 |
Mastery Boost 2 | Increases Physical and Tactical Mastery | 2 | 500 |
Mastery Boost 3 | Increases Physical and Tactical Mastery | 2 | 500 |
Mastery Boost 4 | Increases Physical and Tactical Mastery | 3 | 500 |
Mastery Boost 5 | Increases Physical and Tactical Mastery | 3 | 500 |
Mastery Boost 6 | Increases Physical and Tactical Mastery | 4 | 500 |
Physical Mitigation Boost 1 | Increases Physical Mitigation and Block, Parry and Evade Ratings | 1 | 500 |
Physical Mitigation Boost 2 | Increases Physical Mitigation and Block, Parry and Evade Ratings | 2 | 500 |
Physical Mitigation Boost 3 | Increases Physical Mitigation and Block, Parry and Evade Ratings | 2 | 500 |
Physical Mitigation Boost 4 | Increases Physical Mitigation and Block, Parry and Evade Ratings | 3 | 500 |
Physical Mitigation Boost 5 | Increases Physical Mitigation and Block, Parry and Evade Ratings | 3 | 500 |
Physical Mitigation Boost 6 | Increases Physical Mitigation and Block, Parry and Evade Ratings | 4 | 500 |
Power for Damage (Rank 1) | Increases Power at the cost of Damage | 0 | 500 |
Power for Damage (Rank 2) | Greatly increases Power at the cost of Damage | 1 | 500 |
Power for Health (Rank 1) | Increases Power at the cost of Health | 0 | 500 |
Power for Health (Rank 2) | Greatly increases Power at the cost of Health | 1 | 500 |
Resistance Boost 1 | Increases Resistance Rating | 1 | 500 |
Resistance Boost 2 | Increases Resistance Rating | 2 | 500 |
Resistance Boost 3 | Increases Resistance Rating | 2 | 500 |
Resistance Boost 4 | Increases Resistance Rating | 3 | 500 |
Resistance Boost 5 | Increases Resistance Rating | 3 | 500 |
Resistance Boost 6 | Increases Resistance Rating | 4 | 500 |
Stealth Detection Boost | Increases Stealth Detection at the cost of Stealth Level | 5 | 500 |
Tactical Mitigation Boost 1 | Increases Tactical Mitigation and Resistance Rating | 1 | 500 |
Tactical Mitigation Boost 2 | Increases Tactical Mitigation and Resistance Rating | 2 | 500 |
Tactical Mitigation Boost 3 | Increases Tactical Mitigation and Resistance Rating | 2 | 500 |
Tactical Mitigation Boost 4 | Increases Tactical Mitigation and Resistance Rating | 3 | 500 |
Tactical Mitigation Boost 5 | Increases Tactical Mitigation and Resistance Rating | 3 | 500 |
Tactical Mitigation Boost 6 | Increases Tactical Mitigation and Resistance Rating | 4 | 500 |