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Stealth is an ability which allows a character to "sneak" around unseen. Mobs can still sense your presence, especially if you move in front of them. Movement speed is reduced but time can be saved by avoiding fights. Stealth level can be improved by the use of certain stealth items (currently pocket items and cloaks).

Stealthing is a hallmark ability of the Burglar and the Monster Player Warg Stalker.

Burglars gain the ability Sneak-icon.png Sneak at level 4. Movement speed is 50% of normal. Burglars can also take a fellow into Stealth if they stay close by use of Share the Fun-icon.png Share the Fun; movement speed becomes 30%. Burglars can also suddenly hide from view in combat using Hide in Plain Sight-icon.png Hide in Plain Sight (HiPS) which makes them undetectable for 10 seconds.

Warg Stalkers use their own version of Stealth (Warg Stalker)-icon.png Stealth, and can also Disappear-icon.png Disappear if the battle turns against them.

Hunters can go into stealth mode via Camouflage-icon.png Camouflage which briefly increases their Critical Rating; but they cannot move around stealthed.

Wardens can use Careful Step-icon.png Careful Step to move in stealth for a short time, usually to Ambush-icon.png Ambush their foes.

Hobbits and Elves have a slottable racial ability to Stealth (Hobbit-stealth-icon.png Hobbit-stealth and Sneak-icon.png Silvan Shadows); these abilities have a movement speed of 50% and cooldown of 30 minutes.

Lore-masters acquire a Lynx pet that automatically uses stealth (Surprise Attack-icon.png Surprise Attack; and some mobs (eg Lynx, Wargs and Hill-men) may also initially be stealthed when encountered.

Session Play rangers can move unseen via Ranger stealth-icon.png Ranger stealth. Their most devastating attack, Fly True-icon.png Fly True can only be used when in stealth mode.