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Damage over time and debuff effects such as Wounds, Fears, Diseases, and Poisons can be removed by certain consumable items and skills. This is known as curing the DoT or status effect.

Potions or Salves

See Potions/Salves for a list of all consumables.

Curing Skills

Every class has access to at least one skill that can cure wounds and other debuffs:

Class Skills
Beorning Cleanse
Burglar Cure Poison, Burglar's Antidote
Captain Muster Courage
Champion Fear Nothing!
Guardian Ignore the Pain
Hunter Purge Poison
Lore-master Knowledge of Cures, Improved Knowledge of Cures
Minstrel Story of Courage
Rune-keeper Scribe a New Ending
Warden First Aid

Additionally, each class acquires a skill at level 20 that can be used to shake off dazes, stuns or knockdowns.