Trick: Enrage

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Trick: Enrage
  • 29m Range
  • Fast
  • Melee Skill
  • Resistance: Physical
  • Skill Type: Debuff
  • Cause the enemy to take more damage and prevents them from using most ranged attacks.

    Limit: One Trick per target.
  • ... (Main-hand) Damage
  • +2% Incoming Damage
  • Duration: 15s
  • Breaks target out of Dazed
  • Target unable to make most ranged attacks.
  • +20% Run Speed
  • Duration: 15s
  • Cost: [202 at Level 150] Power
  • Cooldown: 5s

General Information

Class: Burglar

Trait Tree: The Mischief-maker

Rank Needed: 15 (trait  Trick: Enrage)

Effects

Using this skill applies  Trick: Enraged to the enemy target. This effect replaces a Trick effect if one is already applied. This skill additionally applies  Enraged to the enemy target.

Skill Interactions

This skill consumes the  Trickster effect (applied by  Trickster) to become empowered. When empowered, this skill becomes AoE, applies  Major Rent Armour: Trickster, and applies a stacking Trick that is not removed by Trick Removal skills (besides  Clever Retort). The empowered skill does not apply  Enraged.

Trickster: Enrage
  • 29m Range
  • Fast
  • Melee Skill
  • Max Targets: 5
  • Radius: 5m
  • Resistance: Physical
  • Skill Type: Debuff
  • Cause the enemy to take more damage and prevents them from using most ranged attacks.

    Limit: Trickster will allow this trick to stack, but will not prevent enemies from using ranged attacks.
  • ... (Main-hand) Damage
  • +2% Incoming Damage
  • Duration: 15s
  • Breaks target out of Dazed
  • Target unable to make most ranged attacks.
  • +20% Run Speed
  • Duration: 15s
  • -15% Tactical Mitigation
    -15% Physical Mitigation

    Duration: 15s

    Applied on expiration:
    -12.5% Tactical Mitigation
    -12.5% Physical Mitigation
  • Cost: [202 at Level 150] Power
  • Cooldown: 5s

Trait Interactions

Tracery Interactions

Tactical Information

  • This trick will stack with other burglars Enrage tricks.
  • This is your best offensive Trick. Together with Quite a Snag and Reveal Weakness, you can increase your target's incoming damage by at least 21.4% (with all relevant traits).