Adagím

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Adagím, the Moulder-wood (Shagâni for Corpseholt) is a region of the territory of Mûr Ghala, part of Shagâna in northern Harad in the land of Haradwaith. Adagím marks the former territory of the Emerald Wood of Nisigím (Laithór in Kintár). The same region is called Favrathór (Kintár for Bone-wood) by the Adúrhid. Once a thick evergreen forest that covered the lands between the Mûr and the Ikorbân, it was home to the Kinta Elves and the Ishâkhai, Adagîm, now called the Moulder-wood, has become a nightmarish, boggy wilderness that has given over to a rot which has corrupted tree and wildlife alike. During the Great Dearth, when the Ordâkhai invaded Shagâna, they brought with them the Din of Stone which cracked the earth under the vale and caused a fungal blight to rise and infect the soil. The trees became hard as stone, covered in strange growths and the rivers turned to poison. The Pale Blight forced the Kintai to abandon many of their settlements as they fight to maintain and save what little untainted land remains. When the Lâg Dávrit conquered the woods, they were renamed Adagím and abandoned by many of the the Adúrhid, who thereafter named themselves the Elves Without A Home. Some of the Kintai yet remain in the blighted land, struggling to reclaim their home.

Previews

Adagím was announced to be added to the game on the Cave Troll Stream of August 15th 2025, at about the 55-minute mark, described as "a fungal swamp" containing spiders and huorns. Three other regions were also announced: An Shêru, Idagâl, and Kighân. It will be introduced with the Kingdoms of Harad expansion launched on December 3rd 2025.[1]

Adagím was announced in the The Lord of the Rings Online: Kingdoms of Harad expansion announcement with the spelling "Adagîm", which is inconsistent with earlier in-game mentions of the region. Adagím was afterwards confirmed to be the correct spelling by developer MadeofLions.[2]

In the Casual Stroll walkthrough stream of the region, Adagím was described as a "borderlands", though it was not mentioned what specific border this refers to. Locations shown in the walkthrough were the Kintai settlements Laivárth and Sul Madásh, the blighted mother tree of Tûl Ibilur, the orc camps of Mauthark, Mokh Grazádh, Gundurai and Fushaum Sûlm, and the jackal-den Pits of Chortâth. Other landmarks shown were the Mires of Moth Thúruch, and Edrúth-nin. Areas include Western Foothills (later named Thar Tashúl), Central Marshes (The Reekwood), Eastern Foothills (Downs of Farad Shóta), and Southern Marshes (The Drenchmead).[3]

  • Level: 150-160
  • Factions:
  • Crafting:
  • Neighbouring: Imhûlar, Kighân
  • Introduced:
  • Quest Pack:


Adagím Locations

Locations found within the region of Adagím are listed below.


For more detail, see Adagím Quests

For more detail, see Mûr Ghala Deeds For more detail, see Adagím Titles
Category Adagím Deed Titles not found

Adagím Reputation

Category Adagím Reputation Factions not found

Connected to

Maps


References