Epic Battle: The Hornburg
|Level:||10 or higher|
|Cluster:||Battle for Helm's Deep|
Quests can only be completed once per day and can be run Solo or Duo  Epic Battle: The Hornburg
Possible side objectives for The Hornburg.
-  Bring Down The Siege Ladders
-  Protecting the Gatehouse
-  Repair the Portcullis
-  The Final Blockade
-  Winches in the Windows
Known Deeds for this instance (usually bestowed upon first entrance) include:
These mobs are encountered within:
Click [+] to expand a list of creatures.
The battleground this time around is akin to that of a simpler version of the Deeping Wall without the aid of rock drops. Instead, you are given a slightly damaged Medium Catapult. Fortunately, you will not have to worry about any enemy siege weapons, but rather keeping your allies in good shape. A good strategy to try is to switch everyone into Two-handed stance and prioritize Sappers. Though you can tend to multiple Soldiers at once, keeping the banners up is slightly more challenging.
Walk-through and Tactics
The Medium Catapults require three cranks before it can fire, significantly limiting its use once the enemy reaches the wall; try to time your shots to hit the front line of the advancing army before they move out of range. Slowing powder can keep them in place if available.
Note: Because progress is measured by waves of enemies being defeated, taking down too many ladders/grappling hooks will put the instance into an unwinnable state.
- There may be a bug starting the battle. If you have finished Epic Battle: The Glittering Caves only with a fellowship, the start button may be grayed, even if the epic quest line has advanced to the Hornburg scenario. Finish the glittering caves solo/duo first. Then the Hornburg epic battle can be started correctly.
First Assault The enemy will march towards the wall, meaning this will be your opportunity to order the Commanders and use the catapult. Prepare for the side objectives Bring Down the Siege Ladders and Repair the Portcullis.
Second Wave The second wave will not differ much from the first. Keep an eye on the banners and be prepared for the side objectives, Protecting the Gatehouse, Winches in the Windows, and The Final Blockade
All Epic Battles pull from the same rewards pool see Main article: Epic Battle Rewards
Rewards are based on the Medals achieved during the instance. There are four medals; Bronze, Silver, Gold or Platinum. Higher medals offer better rewards. Most Epic Battles will have a main objective and several side objectives. Each objective completed will give a medal. Players will receive at least 2 medals per instance (2 pool of rewards) but can earn far more. Larger size Epic Battles have more objectives and reward more medals.
There are five rewards given for each Medal:
- Epic Battle Promotion Points for first time Medals or when a higher level Medal is awarded for an objective already complete
- Epic Battle Reward Points to fill the rewards bar for a Jewelry Reward
- , and for bartering
- Reward boxes (one for each objective you complete) that include more Jewelry, Marks, Medallions, Stars of Merit, Universal Solvent, Stat Tomes, Supreme Essence, Symbols for crafting Legendary Weapons, Steeds and many more items.
|Metals||Side quest||Main quest |
Battle for Helm's Deep Instances
|Gold, Silver and Bronze|
|Platinum (Rewards Incomparable and Epic)|
Map and Gallery
|Tutorial:||Basic Training (Tutorial)|
|The Battle of Helm's Deep:||Helm's Dike • The Deeping Wall • The Deeping-coomb • The Glittering Caves • The Hornburg|
|War for Gondor:||Retaking Pelargir • Defence of Minas Tirith • Hammer of the Underworld|
|Roles and Promotions:||Engineer • Officer • Vanguard|
|Merit and Rewards:||Epic Battle Rewards|
The Hornburg, originally known as Súthburg, is a castle within Helm's Deep built by the people of Gondor to defend Aglarond. The Rohirrim would later occupy the castle, with their leader Helm Hammerhand sounding a great horn atop the castle before going out to battle his Dunlending enemies. The castle was attached to the north end of the Deeping Wall and was at the end of a road which ran to Helm's Dike.