Monster Play Stats

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Monster Play
General Topics: Ranks, Raiding
Creep Topics: Classes, Blessings, Skins, Quests, Titles, Troll Sessions
Freep Topics: Armour Sets, Quests, Titles, Ranger Sessions

Morale

Morale is the amount of damage you can take before being defeated in combat. It is the equivalent of "health" or "hit points" in other games.

Morale can be increased, both in combat and out of combat, by some skills, by drinking certain potions, or by resting. Eating food will increase the rate at which morale is regenerated while you are resting.

Power

Power is your inner reserve. It is used to power combat maneuvers.

Armour

Armour reduces incoming damage from common damage sources.


Core monster stats

Damage

Increases the damage dealt by your attacks.

Health

Increases your maximum health.

Power

Increases your maximum power.

Armour

Increases your armor protection.

Avoidance

Increases your ability to avoid attacks.

Resistance

Increases your resistance to certain negative effects.


Combat

Critical

Your chance to make a critical when performing a skill check.

Evade

Your chance to Evade an incoming attack.

Parry

Your chance to Parry an incoming attack.

Block

Gives a chance to block a foe's melee and ranged attacks.


Resistances

Common

Reduces the Common Damage you take by a certain percentage.

Fire

Reduces the Fire Damage you take by a certain percentage.

Light

Reduces the Light Damage you take by a certain percentage.

Ancient Dwarf

Reduces the Ancient Dwarf-make Damage you take by certain percentage.

Beleriand

Reduces the Beleriand-make Damage you take by certain percentage.

Westernesse

Reduces the Westernesse-make Damage you take by certain percentage.

Cry

Increases your chance of resisting Cry effects.

Song

Increases your chance of resisting Song effects.

Magic

Increases your chance of resisting Magic effects.

Physical

Increases your chance of resisting Physical effects.


See also