Monster Play Stats
Monster Play |
General Topics: Ranks, Raiding |
Creep Topics: Classes, Blessings, Skins, Quests, Titles, Troll Sessions |
Freep Topics: Armour Sets, Quests, Titles, Ranger Sessions |
Morale
Morale is the amount of damage you can take before being defeated in combat. It is the equivalent of "health" or "hit points" in other games.
Morale can be increased, both in combat and out of combat, by some skills, by drinking certain potions, or by resting. Eating food will increase the rate at which morale is regenerated while you are resting.
Power
Power is your inner reserve. It is used to power combat maneuvers.
Armour
Armour reduces incoming damage from common damage sources.
Core monster stats
Damage
Increases the damage dealt by your attacks.
Health
Increases your maximum health.
Power
Increases your maximum power.
Armour
Increases your armor protection.
Avoidance
Increases your ability to avoid attacks.
Resistance
Increases your resistance to certain negative effects.
Combat
Critical
Your chance to make a critical when performing a skill check.
Evade
Your chance to Evade an incoming attack.
Parry
Your chance to Parry an incoming attack.
Block
Gives a chance to block a foe's melee and ranged attacks.
Resistances
Common
Reduces the Common Damage you take by a certain percentage.
Fire
Reduces the Fire Damage you take by a certain percentage.
Light
Reduces the Light Damage you take by a certain percentage.
Ancient Dwarf
Reduces the Ancient Dwarf-make Damage you take by certain percentage.
Beleriand
Reduces the Beleriand-make Damage you take by certain percentage.
Westernesse
Reduces the Westernesse-make Damage you take by certain percentage.
Cry
Increases your chance of resisting Cry effects.
Song
Increases your chance of resisting Song effects.
Magic
Increases your chance of resisting Magic effects.
Physical
Increases your chance of resisting Physical effects.