Quest:Chapter 2.1: Heirloom of the Ordinary

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Chapter 2.1: Heirloom of the Ordinary
Level 107
Type Solo
Starts with Mithrandir
Starts at the Slag-hills
Start Region The Wastes
Map Ref [36.9S, 3.5W]
Ends with Elrond
Ends at The Haven of Orladion
End Region Rivendell
Map Ref [28.9S, 3.8W]
Quest Group The Black Book of Mordor: Chapter 2
Quest Text

Bestowal Dialogue

'I have studied the artifact that Ayorzén stole from the vault of Durthang. It bears a powerful corruption, but it was not made in the land of Mordor. It came from elsewhere, and the corruption that envelops it stems from its long stay in the Black Land. If this evil could be cleansed, I believe that Elrond could imbue it with a powerful and vital force for Good.

'Before that can happen, however, we must do something about the corruption that Mordor has worked upon it. There are different methods to accomplish this, though the Wise disagree upon the effectiveness of each. My preferred means for such a cure is to bring the corrupted item to the place where it was made, or to places of some significance upon its path, and to thereby diffuse the foul touch of Mordor that has, in the interim, claimed it. We must learn the story of this heirloom before it came to Mordor.'

The Wizard turns the artifact over in his hands, studying it for some clue to its origin. To your eye the heirloom is a golden necklace, ordinary save for the large ruby n its centre. The chain is broken and cannot have been easily worn for some time. It looks familiar to you.

'Familiar, you say?' Gandalf asks, stroking his beard. 'How so?'

You tell him that the necklace shares a resemblance with one worn by a man called Umín in tunnels beneath the Forsaken Inn of the Lone-lands. Umín had been ensnared by the villainous spirit inhabiting a necklace just like this one, and breaking its hold upon the man had not been easy.

'Let us hope no such spirit bedevils this necklace, <name>, but there is some foulness about it all the same. If you find this Umín, he may help you to cleanse the corruption enwreathing it. I say it is time for you to return to the Forsaken Inn, my friend. Anlaf the Forlorn may know where you can find this Umín now.'

Background

Mithrandir has studied the artifact that Ayorzén stole from the vault of Durthang and believes that if it might be cleansed of its corruption it could be empowered with a force for Good.

Objective 1

Anlaf the Forlorn tends the bar of the Forsaken Inn, in the Lone-lands.

Anlaf the Forlorn: 'You say you're looking for Umín? Why'd you want to do that?'
Anlaf scowls.
'He comes in here from time to time, lookin' for all the world as if he's thinkin' to just curl up in the corner and never move again! Doesn't buy so much as a single mug of ale, neither! He just sits, and stares, and eventually he gets up and every time he leaves I think I'll never be seein' him again... but I've never had the luck before and still haven't!
'He was just here, actually. If you leave the Inn you might see him across the way. Whatever stupor he's in isn't caused by my drink, that I do know... he's just a defeated man!'

Objective 2

  • Bring the corrupted necklace to Umín somewhere outside the Forsaken Inn

Anlaf told you that Umín just left the Forsaken Inn, and if you hurry you might see him outside somewhere.

Umín: 'What are... what are you doing here, <name>?'
You hold up the broken necklace and Umín nearly falls off the rock.
'Why did... why did you bring it back to me?'
You hastily hide the necklace from his sight, and he takes a moment to calm himself. You ask what has him so troubled, and he frowns.
'Need you ask? You remember that heirloom of my family, the thief-stolen necklace we at last recovered from the tomb in the caverns beneath the Forsaken Inn? It guided my thoughts for so long, and when I finally unearthed it, the spirit held within so dominated my mind that I turned upon my friends! I was powerless to resist the spirit of the necklace, but worst of all... now that they are gone, spirit and necklace both, I do not know what to do! And now you have returned with the necklace that so occupies my every waking minute...'
You tell Umín that you found this necklace in Mordor. For it to be the same as the one that so troubled him seems unlikely, but Gandalf believes it might be possible to cleanse the corruption that envelops it.
'But it is so like the other. What if this corruption is the result of another spirit's presence, <name>? What will we do then?'

Objective 3

  • Talk to Umín and return to the ship in the caverns beneath the Forsaken Inn

Umín has struggled greatly since his encounter with the spirit of the necklace in the caverns beneath the Forsaken Inn.

Umín: 'I returned to those caverns once, <name>. The riddle doors were open, the spike traps deactivated. It was as if the guiding force that hindered our progress had undone itself, its purpose spent. I came all the way to the ship, but like me it remained an empty vessel. I returned to the surface, aimless and disappointed.'
You ask Umín why he went back underground after his experience with the haunted necklace, and he stares off into the distance.
'I think I did it hoping the spirit would return, and tell me what to do... but I received no such guidance. In the weeks that followed I came often to the Forsaken Inn, waiting for someone to tell me what to do, someone to give me direction, but no one ever did.
'I will go with you now, <name>, if you let me carry the necklace. If I can help you cleanse the corruption from it, perhaps my aimless days will be ended.'
Complete instance Heirloom of the Ordinary

Objective 4

Elrond is at the Haven of Orladion in Rivendell, north-west of the Last Homely House.

You have cleansed the corruption from the Necklace of the Ordinary, and should bring it to Elrond in Rivendell.

Elrond: 'I know why you have come, <name>. If you are to journey beneath the shroud that covers Gorgoroth, you will need the aid of a light that can pierce the darkness. So it was with those who coveted this necklace when it contained malevolence, or the promise of direction. Now that it is just a necklace, perhaps it will aid you as it did not aid them.'
Elrond takes the Necklace of the Ordinary from you and dips it into the font beside him. When the artifact emerges from the glowing circle, light drips soundlessly from it and pools like water in the basin. Elrond smiles at the sight, and his voice contains both determination and joy when he speaks again.
'With the Light of Eärendil, you will be able to walk where the shadows lie, and overcome them.'