Quest:A Strange Encounter

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A Strange Encounter
Level 130
Type Solo
Starts with Lúkhag
Starts at Annâk-khurfu
Start Region Elderslade
Map Ref [32.7N, 61.0W]
Ends with Rékkur
Ends at Annâk-khurfu
End Region Elderslade
Map Ref [32.8N, 61.1W]
Quest Group Elderslade
Quest Text

Bestowal dialogue

The bat carries a piece of paper in its claws. As you approach, it recoils but then tentatively chirps, dropping the paper at your feet.

Scrawled onto the paper are directions to an unnamed location, but nothing more.

Perhaps you should ask scouts around Annâk-khurfu about this strange bat.

Background

A bat has delivered you a cryptic note. Where could this lead?

Objective 1

  • Ask scouts about the bat (0/3)

The note contains directions to a specific location.

Asking the scouts around Annâk-khurfu about this bat may give you some much-needed context.

Dwarf Scout 1: 'The bat carries useful information, to be sure, but it refuses to deliver messages to anyone other than Rékkur.'
The dwarf shudders
'Fine by me. I dislike the look of those creatures.'
Dwarf Scout 2: 'Only a fool would trust everything the bat sends, and Rékkur is one such fool. I say this is a trick of the enemy's, to lure us in before striking!'
Dwarf Scout 3: 'You should talk to Rékkur, the dwarf standing guard in front of Annâk-khurfu. He has a keen interest in that bat, though I doubt we'll have the resources to uncover the identity of its owner soon.'

Objective 2

All of the scouts you talked to about the bat have mentioned Rékkur, a dwarf who may be interested in what you've found.

He stands guard in front of Annâk-khurfu.

Rékkur: 'Aye, the scouts have their doubts, but I know I've met that bat before.
'Not long ago, Orcs ambushed our supply train. We escaped and made camp. The next morning, our wounds were treated and bandaged! Though I never saw the kind soul who had saved us, I noticed that bat hanging overhead.
'The little one has gotten courageous, if it approached you and not me! What has it dropped off this time?'
He frowns at the note you show him.
'The messenger wants you to travel to the ruins directly west of here -- Zarkul-sulûn. Find an overlook to the west of the path leading up to the ruins. Whatever is there may be important.'

Objective 3

  • Go to the overlook

The note describes an overlook west of the path leading up to Zarkul-sulûn, a ruin west of Annâk-khurfu.

Rékkur has suggested that you venture to that location to see what's there.

The corpse of a dwarf scout lies on the ground

Objective 4

  • Search the body
  • Read the note
  • Examine the footprints

The note has brought you to the body of a dwarf scout near Zarkul-sulûn.

You should search the body and the immediate area for clues to what has transpired.

Many footprints are Orkish, but the most recent set belongs to a Woman
This note contains another location and an apology
The scout holds a small, dead bat

Objective 5

  • Talk to Rékkur

You have found a new note, as well as possible clues to this scout's death.

Rékkur will want to hear about your discoveries back at Annâk-khurfu.

Rékkur: 'What news, <name>?'
You tell him of your discovery. His face falls when you describe the scout's appearance.
'Alas, I knew him. Gáfin is -- was, I mean -- a dear friend. I'd been waiting for him to return. 'Tis a dark day indeed, but I'll mourn later.'