Aradâr
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Aradâr | |
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Region: | Cape of Umbar |
Landmark(s): | Bâlakhat Bêkhmol Hâtaphor Idwadâr Jêbel Lakha Taj-kâta |
Connecting Area(s): |
Ahâsh-zubir Bej Mâgha Umbar Baharbêl |
Levels: | Mainly 148 - 150 |
Resource tier: | Umbar (T15) |
Description
Aradâr is an area within the Cape of Umbar, in Haradwaith.
The hills north and east of Umbar Baharbêl are largely home to wild creatures. The Ilmakhâsh marsh and the Ikorbân river form the southern bound, and the coastline of the Bay of Belfalas forms the northern. Aradâr wraps around Umbar Baharbêl to the west, and to the east it becomes wide savannah.
Landmarks
Quests
Creatures
The following creatures are found within the area:
- Aggressive Boar
- Basking Rock-worm
- Boar
- Desert Buffalo
- Desert Cow
- Elder Thick-hide Crocodile
- Ghadamût
- Goblin Corsair Berserker
- Goblin Corsair Spear
- Goblin Corsair Spotter
- Goblin Hâb
- Hunter Crab
- Khâdash Leader
- Nêjagil
- Omkâru
- Saltwater Crocodile
- Sand-sifter
- Sandstorm
- Savannah Cub
- Savannah Lion
- Savannah Lioness
- Savannah Pride-mate
- Savannah Stalker
- Sêkha Ruffian
- Sure-stride Ewe
- Sure-stride Ram
- Thick-hide Crocodile
- Umbari Cape-binder
- Umbari Cape-strider
- Umbari Hatchling
- Umbari Hunter
- Umbari Lizard
- Umbari Spitter
- Umbari Weaver
- Vile Rock-worm
Maps
Settlements, Areas and Landmarks of The Cape of Umbar
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Areas: | Aradâr • Bej Mâgha • Khaphâr • Umbar Baharbêl | |
Settlements: | Jax Phanâl • Khûtra • Rakhatâb • Umbar Baharbêl | |
Landmarks: | Aradâr: Bâlakhat • Bêkhmol • Hâtaphor • Hunter's Expedition Camp • Idwadâr • Jêbel Lakha • Taj-kâta Bej Mâgha: Calatirion • Ghadir Sûd • Gherja Mût • Kan Skûrja • Kâshtabil • Mâkhda Khorbo Khaphâr: Grijâti • Jâghimsa • Jid Phêsi • Súlstrok |
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Interiors: | Khûtra Elder Hall • Zûfan's Home |