Introduction Quests
Hobbit and Man Intro
The Hobbit introduction begins at a dusk road in Green Hill Country, via Old Odo's Leaf-farm to a brigand jail somewhere. After a sudden rescue the Hobbit eventually ends up in Archet, where the real adventures soon begins.
The Race of Man introduction begins in a jail in a brigand camp somewhere. After a dramatic and violent escape the Man eventually ends up in Archet, where the real adventure soon begins.
Those were the days when Archet was a thriving and busy place, before the Blackwold brigands and the Black Riders began the Assault on Archet.
Introduction - Hobbit/Man
- [1] Intro (Hobbit), Instance: A Road through the Dark
- [1] Intro (Man), Instance: Jail Break
- [1] Intro (Hobbit/Man): Strider's Charge
- [1] Intro (Hobbit/Man): Captain Brackenbrook
- [2] Intro (Hobbit/Man): Honing Your Skills
- [2] Training (Brawler): The Thrill of the Fight
- [2] Training (Burglar): Disarming the Competition
- [2] Training (Captain): A Captain's Charge
- [2] Training (Champion): The Thrill of the Fight
- [2] Training (Guardian): A Strong Shield
- [2] Training (Hunter): A Hunter's Penetrating Shot (Archet)
- [2] Training (Lore-master): A Lore-master's Companion
- [2] Training (Mariner): Keeping Your Balance
- [2] Training (Minstrel): A Strong Voice
- [2] Training (Rune-keeper): A Rune-keeper's Fiery Words (Archet)
- [2] Training (Warden): Thigh to Neck
- [3] Intro (Hobbit/Man): Remedy of the Old Kings
- [3] Intro (Hobbit/Man): The Interrogation
- [3] Intro (Hobbit/Man): Siege to the South
- [4] Intro (Hobbit/Man): A Plea for Aid
- [4] Intro (Hobbit/Man): The Exiled Hunter
- [5] Intro (Hobbit/Man): Into the Shadow
- [5] Intro (Hobbit/Man): A Slender Hope
- [5] Intro (Hobbit/Man): The Storm is Upon Us
Continue with:
Hobbit: | Prologue (Hobbit): Mundo's Complaint |
Man: | Prologue: Burying the Dead |
Optional Quests
- [4] Sweet Bilberry Tea
- [4] A Gift for Amdir
- [4] A Very Empty Belly
- [4] The Courageous Farmhands
- [5] A Little Extra Never Hurts -- Part 1
Dwarf and Elf Intro
The Dwarf introduction begins at Silver Deep Mine and via rescuing miners from a troll to the discovery of Skorgrím's corpse, something that stir up Gormr's sudden interest.
The Elf introduction begins in the serene Edhelion, via surviving a violent attack by Skorgrím's party, to a temporary camp in Edhelion Watch, east of Thorin's Gate.
Evil tidings cloud the sky, but ... is not Skorgrím dead since long ago? What horrors are about to happen? Now the real adventure begins.
Introduction - Dwarf/Elf
- [1] Intro (Dwarf), Instance: Into the Silver Deep
- [1] Intro (Elf), Instance: The Refuge of Edhelion
- [1] Intro (Dwarf/Elf): Elrond's Errand
- [1] Intro (Dwarf/Elf): Elrond's Dream
- [2] Intro (Dwarf/Elf): Honing Your Skills
- [2] Training (Burglar): Disarming the Competition
- [2] Training (Brawler): The Thrill of the Fight
- [2] Training (Captain): A Captain's Charge
- [2] Training (Champion): The Thrill of the Fight
- [2] Training (Guardian): A Guardian's Shield Swipe
- [2] Training (Hunter): A Hunter's Penetrating Shot (Ered Luin)
- [2] Training (Lore-master): A Lore-master's Companion
- [2] Training (Minstrel): A Minstrel's Major Ballad
- [2] Training (Rune-keeper): A Rune-keeper's Fiery Words (Ered Luin)
- [2] Training (Warden): A Warden's Deft Strike
- [3] Intro (Dwarf/Elf): Where Skorgrím Fell
- [3] Intro (Dwarf/Elf): Where Skorgrím Sleeps
- [4] Intro (Dwarf/Elf): The Footprints of Blood
- [4] Intro (Dwarf/Elf): Gormr, Steward of the Hall
- [4] Intro (Dwarf/Elf): Shrine to the Fallen King
- [5] Intro (Dwarf/Elf): An Uneasy Feeling
- [5] Intro (Dwarf/Elf): A Plague at Thorin's Gate
- [5] Intro (Dwarf/Elf): A Putrid Spring
- [5] Intro (Dwarf/Elf): Medicine of the Elves
- [5] Intro (Dwarf/Elf): To Evade the Impending Doom
- [5] Intro (Dwarf/Elf): Skorgrím's Tomb
Next follows the Epic Prologue Quests:
Dwarf: | [5] Prologue (Dwarf): At the Behest of Unnarr |
Elf: | [5] Prologue (Elf): At the Behest of Cardavor |
Optional Quests