|Landmark(s):|| Dunfast's Refugees|
The Northern Ice-spires
The Southern Ice-spires
The Western Ice-spires
The Ice-spires at Dunfast
- As the brutal winter rages, many folk have gone missing, and the small village of Dunfast is in dire need of protection. You must follow in the wake of Núrzum's destruction, but can you find him in time? Face marauding Warbands as you race to save the people of Dunfast.
- Geography: Mossy tundra and gravelly gullies, adorned with snow-mantled spruce, make up the wild and untamed Whitshaws.
- Fishermen's Hut -- Fishing rack -- a rack of drying fish.
Various Deeds can be advanced by visiting this area.
|Wildermore: Whitshaws Quests|
Available after completing The Search for the Missing Man
|Settlements, Areas and Landmarks of Wildermore|
|Settlements:||Byre Tor • Dunfast • Forlaw • Scylfig • Steaping Cave|
|Areas:||Balewood • The Fallows • High Knolls • Whitshaws • Writhendowns|
|Landmarks:||Cerdic's Camp • Cuthbald's Farm • Dunfast's Refugees • Drû Vádokan • Edsig's Farm • Fishermen's Camp • Fishermen's Hut • Fiskworth • Fushaum-dorám • Gárferth's Farm • Gárnoth's Farm • Gársig's Farm • Grimnesberg • Hidden Cave • Hungry Paths • The Ice-spires at Dunfast • Iothete's Hideaway • Kadar-golnauk • Leaflock's Mead • Lonely Height • Lornsettle • The Northern Ice-spires • Núrzum's Wrath • Oreald • The Southern Ice-spires • Steaping • Stonecliff • Thrymm Red-beard's Camp • Thrymm's Farm • The Western Ice-spires|