The Fallen Kings

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The Fallen Kings
Level: 121 - 140
Size: Fellowship
Cluster: Minas Morgul
Region: Mordor Besieged
Area: Mordor Besieged
Location: [93.1S, 132.9W]
The Fallen Kings
The Fallen Kings


This instance is part of the Minas Morgul Instance Cluster.

The Fallen Kings has no discovery deed, but requires completion of the deed The Nine in Mordor Besieged. The instance itself takes place in the interior of Amon Fuin. [93.1S, 123.9W]

The Fallen Kings
"It is said that the nine Nazgûl would assemble, in those days of battle, to best their greatest adversaries and to strike relentless fear into those who dared face them in combat."

Difficulty Level

This is a scaled instance, designed for a Fellowship (6 players) level 121 and up.
It is available in the Instance Finder after completing the deed The Nine.
Estimated completion time is between 13 and 30 minutes. (tier 1)
Tier 1 is available at level 121, but higher tiers are level 130 minimum.



Known Deeds for this instance (usually bestowed upon first entrance) include:


These mobs are encountered within The Fallen Kings :

Click [+] to expand a list of creatures.

Instance Overview

  • First Boss: a random set of 2 Nazgûl.
  • Second Boss: a random set of 2 Nazgûl
  • Third Boss: a random set of 2 Nazgûl
  • Final Boss: The Witch King

Walk-through and Tactics

  • Tier 1
  • Tier 2
  • Tier 3


For the first wave, mainly focus on killing one, then the next, but remember to have someone periodically wipe corrupts off the non-focus, otherwise it could get bad. Also remember that if you are near the staircase, the Nazgûl can sometimes put a fear on you to make you run to the doors and reset the fight. If you get a purple eye, leave the group when it drops, then run out of the puddle it drops fast, because they hurt. Classes w/ rezzes, when bringing up defeated members, do Tank-> Healers-> DPS-> Debuffers, failure to bring up the right class will probably result in a spiral that ends with a wipe. For the final boss, when The Witch King comes onto the field, he hits everyone for a huge amount of damage that generally only heavies can survive, so have them in the front to soak it up. He also has an induction attack called 'cleave' that sometimes doesn't show a bar, so when he pauses and holds up his sword, get out of the way, as it sometimes can kill a tank.

Severl of the Nine have fear effects; you can at times get two at once that both have one. Potions like Item:Minas Ithil Conhuith Draught can help with this. The Nazgûl have their same abilities as they do when encountered in the Mordor Besieged landscape. The room also has a passive Dread effect: +2 on tier 1, +4 Dread on tier 2, and +6 Dread at tier 3-5.


Tier 1:


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