Fervour
Fervour
Fervour is a skill resource used by Champions. Certain skills build Mettle (up to a maximum of five) while others spend it. When out of combat, Champions will gradually decrease Fervour down to zero.
The Champion gains increased bonuses from each point of Fervour they have, tracked through the Fervour effect.
Skills
The following skills increase Fervour:
Skill | Fervour Granted | Trait Tree |
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1 | None |
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1 | None |
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2 | None |
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2 | The Berserker |
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7 (over 30s) | The Berserker |
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1 | The Berserker |
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5 | The Berserker |
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2 | The Deadly Storm |
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17 (over 45s) | The Deadly Storm |
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1 | The Deadly Storm |
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1 (on crit) | The Deadly Storm |
The following skills all cost Fervour to use:
Skill and Trait Interactions
The skill Great Cleave in the Deadly Storm trait tree reduces the Fervour cost of Blade Skills by 1.
The skill Adamant in the Martial Champion trait tree gains improved damage reduction for each point of Fervour the Champion has.
Specializing in the Martial Champion trait tree makes the Champion have a 10% chance to gain 1 Fervour on any damage (increased up to 20% by Masochism Increase.
The trait Bracing Against Defeat in the Martial Champion trait tree makes
Bracing Attack generate 2 Fervour instead of costing it.
The set bonus Precise Strikes in the Berserker trait tree makes Strike Skills generate 1 Fervour on critical hit.
The set bonus Red Haze in the Berserker trait tree makes the Champion generate 5 Fervour when killing an enemy.
The set bonus Furious Swings in the Deadly Storm trait tree makes Blade Skills have a 20% chance to generate 1 Fervour.
The trait The More the Merrier in the Deadly Storm trait tree makes Blade Skills have a 15% chance to generate 1 Fervour on each target hit.