User:Magill/Sandbox-4
Modified User:Marble/Sandbox template
Valwood
75 | Valwood Rune-keeper |
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Race: Dwarf; Title: Valwood Centurian, Well Travelled World: Gladden Cached Until GMT = 2012-07-25 21:49 |
Val
75 | Val Minstrel |
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Race: Man; Title: Val Centurian, Well Travelled World: Gladden Cached Until GMT = 2012-07-25 21:49 |
Modified old Player Character Stats template
Original Tempate {{Template:Player Character Stats}}
Player Stats | |||||
Valwood | Rune-keeper 65 | ||||
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Morale | 3221/3221 | Power | 3550/3550 | Armour | 2276 |
Might | 126 | Fire | obs | Fear | obs |
Agility | 273 | Common | obs | Wound | obs |
Vitality | 321 | Shadow | obs | Disease | obs |
Will | 428 | Block | obs | Poison | obs |
Fate | 393 | Evade | obs | Melee Eff | obs |
Critical | obs | Parry | obs | Ranged Eff | obs |
Modified version
- Old Character stats
Player Stats | |||||
Val | Minstrel 70 | ||||
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Morale | 2597/2597 | Power | 3941/3941 | Armour | 3989 |
Might | 95 | Fire | {{{Fire}}} | Fear | {{{Fear}}} |
Agility | 116 | Common | {{{Common}}} | Wound | {{{Wound}}} |
Vitality | 398 | Shadow | {{{Shadow}}} | Disease | {{{Disease}}} |
Will | 818 | Block | 660 | Poison | {{{Poison}}} |
Fate | 482 | Evade | 744 | Melee Eff | {{{MeleeEFF}}} |
Critical Hit | 2,337 | Parry | 702 | Ranged Eff | {{{RangedEFF}}} |
Valamar
75 | Valamar Hunter |
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Race: Dwarf; Title: Valamar Centurian, Well Travelled World: Gladden Cached Until GMT = 2012-07-25 21:49 |
Look this up in "skins" pack
Update4_UISkinArtPack - character_panel_level_shield.tga
Notes
Use of "data.lotro.com" info
If you are registered with the Turbine Devs, you can get access to "data.lotro.com" which allows you to grab the actual info for characters... in more-or-less real-time... same update cycle as "my.lotro.com"
Docs: (ignore the broken "Documentation" link on the page: https://data.lotro.com/ )
https://lorebook.lotro.com/wiki/Data.lotro.com_Usage_Guide
"Recent" forum notes it appears the interface was just updated with Update 3: Rise of the Gaunt-lords
https://forums-old.lotro.com/forums/showthread.php?386946-data.lotro.com-updated-with-Update-2-data/page3
Looks like Duwis is "the man in charge" now.
it is not a big deal to use... simply a HTML/SOAP interface.
The basic call format:
Format: /{DEVELOPER_NAME}/{API_KEY}/charactersheet/w/{WORLDNAME}/c/{CHARACTERNAME}/
is still correct, returning a page full of XML data which you need to parse.
Yes, this does pull the data for my hunter: "https://data.lotro.com/valamar/a8ca0c5de7c466ecdd8e7f2df1d610ea/charactersheet/w/Gladden/c/Valamar/"> call valamar</a> But doesn't do anything with the XML data.. you have to parse it out.
- Data.lotro.com is different from the Lorebook. "Data" is actually a directly provided Turbine resource. It is not a "top priority" for updates, but it is still an official source, so it tends to lag behind until major updates are done. It is also an official source for specific data such as character stats and configurations and the like. That information tends to get used by a couple of guild (kindships) who make roster pages on a periodic basis. Lotroster is one tool which I use. https://www.lostrealm.ca/tower/node/24
A site which purports to "sweep" all of the available data from data.lotro.com and mash it onto a spreasheet. (Author Digital Utopia is a "well-known" LUA and Skin writer for LOTRO.)
https://www.lotrodata.com/
It has a massive, searchable list of Items and Quests. The Items data evidently comes from the data.lotro.com interface, but the source of the Quest information is not clear.
- User:Magill/Sandbox-4B test page
Example
This call:
https://data.lotro.com/valamar/a8ca0c5de7c466ecdd8e7f2df1d610ea/charactersheet/w/Gladden/c/Val/"> call val</a>
Returns the following xml: (Retrieved Sunday 13 May - prior to Update 7 release)
- Note: Bug - data.lotro.com still does not record T7 mastery levels
<?xml version="1.0" encoding="UTF-8"?> <apiresponse> <character name="Val" world="Gladden" monster="0" race="Race of Man" race_id="23" class="Minstrel" class_id="31" level="70" origin="Dale" origin_id="16"> <guild name="The Old Timers Guild" rank="Member" type="Mixed Kinship Theme"/> <vocation name="Tinker" vocation_id="1879062812"> <professions> <profession name="Jeweller" profession_id="1879055299" proficiency="6" mastery="6" icon_profession="https://lorebook.lotro.com/icon.php?type=profession&id=1879055299"/> <profession name="Cook" profession_id="1879061252" proficiency="6" mastery="6" icon_profession="https://lorebook.lotro.com/icon.php?type=profession&id=1879061252"/> <profession name="Prospector" profession_id="1879062818" proficiency="6" mastery="6" icon_profession="https://lorebook.lotro.com/icon.php?type=profession&id=1879062818"/> </professions> </vocation> <pvmp ratingPoints="0" gloryPoints="0" gloryRank="0"/> <stats> <stat name="morale" value="2597"/> <stat name="power" value="3941"/> <stat name="armour" value="3989"/> <stat name="might" value="95"/> <stat name="agility" value="116"/> <stat name="vitality" value="398"/> <stat name="will" value="818"/> <stat name="fate" value="482"/> <stat name="radiance" value=""/> <stat name="meleeCrit" value="2881"/> -- apparently now displayed as: Critical Hit <stat name="rangedCrit" value="2881"/> -- apparently now displayed as: Critical Hit <stat name="tacticalCrit" value="2881"/> -- apparently now displayed as: Critical Hit <stat name="fearResistance" value="6744"/> -- apparently now displayed as: Resistance <stat name="woundResistance" value="6744"/> -- apparently now displayed as: Resistance <stat name="diseaseResistance" value="6744"/> -- apparently now displayed as: Resistance <stat name="poisonResistance" value="6744"/> -- apparently now displayed as: Resistance <stat name="commonDef" value="5118"/> <stat name="fireDef" value="2390"/> -- apparently now displayed as: Tactical Mitigation <stat name="frostDef" value="2390"/> -- apparently now displayed as: Tactical Mitigation <stat name="shadowDef" value="2390"/> -- apparently now displayed as: Tactical Mitigation <stat name="lightningDef" value="2390"/> -- apparently now displayed as: Tactical Mitigation <stat name="acidDef" value="2390"/> -- apparently now displayed as: Tactical Mitigation <stat name="block" value="660"/> <stat name="evade" value="1288"/> <stat name="parry" value="1246"/> <stat name="criticalPoints" value="2881"/> -- apparently now displayed as: Critical Hit <stat name="criticalDefense" value="488"/> <stat name="physicalMitigation" value="1928"/> <stat name="tacticalMitigation" value="2390"/> -- apparently now displayed as: Tactical Mitigation <stat name="theOneResistance" value="6744"/> -- apparently now displayed as: Resistance <stat name="finessePoints" value="975"/> </stats> <equipment> <item item_id="1879218301" name="Cap of Vigour" slot="Head" lorebookEntry="https://lorebook.lotro.com/wiki/Special:LotroResource?id=1879218301"/> <item item_id="1879139298" name="Klintur's Hardened Tunic" slot="Chest" lorebookEntry="https://lorebook.lotro.com/wiki/Special:LotroResource?id=1879139298"/> <item item_id="1879214626" name="Threadbare Leggings of the Dunland Healer" slot="Legs" lorebookEntry="https://lorebook.lotro.com/wiki/Special:LotroResource?id=1879214626"/> <item item_id="1879215364" name="Angolgam" slot="Gloves" lorebookEntry="https://lorebook.lotro.com/wiki/Special:LotroResource?id=1879215364"/> <item item_id="1879213468" name="Steadfast Brushed Assault Shoes" slot="Boots" lorebookEntry="https://lorebook.lotro.com/wiki/Special:LotroResource?id=1879213468"/> <item item_id="1879212995" name="Shoulderpads of the Learned Stag" slot="Shoulder" lorebookEntry="https://lorebook.lotro.com/wiki/Special:LotroResource?id=1879212995"/> <item item_id="1879214622" name="Threadbare Cloak of the Dunland Healer" slot="Back" lorebookEntry="https://lorebook.lotro.com/wiki/Special:LotroResource?id=1879214622"/> <item item_id="1879214333" name="Dunlending Healer's Tin Bracelet" slot="Bracelet1" lorebookEntry="https://lorebook.lotro.com/wiki/Special:LotroResource?id=1879214333"/> <item item_id="1879153827" name="Peerless Turtle-shell Bracelet" slot="Bracelet2" lorebookEntry="https://lorebook.lotro.com/wiki/Special:LotroResource?id=1879153827"/> <item item_id="1879214424" name="Dunland Sage's Tin Necklace" slot="Necklace" lorebookEntry="https://lorebook.lotro.com/wiki/Special:LotroResource?id=1879214424"/> <item item_id="1879214091" name="Stag Clan Soothsayer's Ring" slot="Ring1" lorebookEntry="https://lorebook.lotro.com/wiki/Special:LotroResource?id=1879214091"/> <item item_id="1879215361" name="Angollin" slot="Ring2" lorebookEntry="https://lorebook.lotro.com/wiki/Special:LotroResource?id=1879215361"/> <item item_id="1879214421" name="Dunland Sage's Tin Earring" slot="Earring1" lorebookEntry="https://lorebook.lotro.com/wiki/Special:LotroResource?id=1879214421"/> <item item_id="1879212996" name="Cool Stone Earring" slot="Earring2" lorebookEntry="https://lorebook.lotro.com/wiki/Special:LotroResource?id=1879212996"/> <item item_id="1879213364" name="Minstrel's Mace of the Third Age" slot="Weapon_Primary" lorebookEntry="https://lorebook.lotro.com/wiki/Special:LotroResource?id=1879213364"/> <item item_id="1879214428" name="White Feather" slot="Pocket1" lorebookEntry="https://lorebook.lotro.com/wiki/Special:LotroResource?id=1879214428"/> <item item_id="1879188646" name="Exquisite Elegant Bagpipes" slot="Weapon_Ranged" lorebookEntry="https://lorebook.lotro.com/wiki/Special:LotroResource?id=1879188646"/> <item item_id="1879139312" name="Istash's Folly" slot="Weapon_Secondary" lorebookEntry="https://lorebook.lotro.com/wiki/Special:LotroResource?id=1879139312"/> <item item_id="1879214789" name="Minstrel's Songbook of the Third Age" slot="Last" lorebookEntry="https://lorebook.lotro.com/wiki/Special:LotroResource?id=1879214789"/> <item item_id="1879147477" name="Superior Tools of the Tinker" slot="CraftTool" lorebookEntry="https://lorebook.lotro.com/wiki/Special:LotroResource?id=1879147477"/> </equipment> </character> <cache_info cached_until_gmt="2012-05-13 22:33"/> </apiresponse>
GLS.lotro.com
[IMG]https://img708.imageshack.us/img708/7876/lotroallecountkumul4yea.png[/IMG]
It's the same data source as lux-hdro.de uses. (see below)
Data is collected and consolidated by RRDtool. One "column" in this graph represents one week of data.
This graph starts Jun 2010, before f2p. The first big jump ist Sep 2010, f2p start for Turbine servers. The second (Nov 2010) ist f2p start for Codemasters servers. The two gaps are there because no data was gathered for technical reasons.
Unfortunately, I have no data prior to June 2010. That would be really interesting. ;)
That is information about the server your are currrently logging in. Some lines before that are the links to the server status pages. Like
[I]World status servers:
Withywindle @ [url]https://gls.lotro.com/GLS.DataCenterServer/StatusServer.aspx?s=10.68.88.24[/url]
[/I] Those links give XML files with queue numbers for each server.
Just create a cron job which gets data for all 29 servers, let's say every 5 minutes, and store them in database. It's just a short Perl script. ;)[/QUOTE]
Update 5 Stat definitions
Caps
Stat caps are a thing of the past. Well mostly, while it may still be possible (barely) to reach a cap it will take a major effort in choosing your equipped items. I always died just a little bit whenever I read on the forums that this trait or that skill is useless because the player was already capped in whatever. Hopefully these changes will allow the players to get full value from all of their skills, traits and equipment.
The caps on Primary characteristics, Might, Agility, Vitality, Will and Fate are completely removed. The caps on Block, Parry, Evade, Incoming Healing and Critical Hit ratings have been increased to 25%. The caps on Offences, Outgoing Healing and Resistance ratings have been increased to 50%. The relaxation of the ratings based caps starts at level 50.
Stat Percentage Previously Block 25% 15% Parry 25% 15% Evade 25% 15% Incoming Healing 25% 15% Melee,Ranged,Tactical Offence 50% 30% Resistance 50% 30% Outgoing Healing 50% 30%
One thing to be aware of though, is that the diminishing returns built into the formula the converts ratings to percentage will start to be much more noticeable as the ratings increase. While it takes 4550 ratings to reach +15% at level 65 it will take 8850 to reach 25%.
New Stat – Finesse
For all of those players who think the random number generator has it out for them this is the stat for you. Finesse is a ratings-based stat that will directly reduce the Resistance of monsters as well as their Block/Parry/Evade ratings. This stat will appear primarily on instance/raid/pvmp loot but there will be a few pieces available with Finesse from quests and crafting.
This new stat is a two sided weapon because monsters will have access to it also. Most landscape monsters won’t have much if any Finesse but expect high difficulty instance/raid Boss monsters to have quite a bit.
Stat Consolidation
These changes are being made to make items with these bonuses more useful to more classes.
- Resistance – this stat will replace the various resistance ratings to specific types Fear, Disease, Poison and Wound. Effects will still have a specific resistance type because some skills will modify a specific resistance but in general, you will use your Resistance stat as your base chance to resist an effect.
- Tactical Mitigation – this stat will replace the various mitigation types used for tactical skills, Fire, Lightning, Frost, Acid and Shadow. Damage will still have a damage type because some skills will modify a specific mitigation but in general, you will mitigate tactical damage using your Tactical Mitigation stat.
- Critical Hit Rating – will replace the separate melee, ranged and tactical critical hit ratings previously appearing on items. Critical hit rating will enable all attacks to have an increased chance to critical hit.
New Primary Stat Contributions
We have finally decided to level the playing field for all classes as far as secondary characteristics go, we have deleted them all. No longer will there be any need to make petitions to get a Tactical Crit rating characteristic added to your class or complain that that other class gets more Parry rating from their characteristics than your class does. Instead we have increased the rating contributions from primary stats so that you will be able to have the ratings that you desire rather than the ones we gave you.
We have also changed the contribution to most class’s Offence ratings to use their primary stat * 10. This means that Lore-masters, Minstrels and Runekeepers will use Will to contribute to their Melee offence. Hunters will use Agility for their Melee offence and Guardians, Champions and Wardens will use Might for their Ranged offence ratings. The Captain’s offence ratings are unchanged.
Burglars are a special case. We decided to switch their primary offence rating to be based off of Agility rather than Might. We felt that this Agility focus more closely matched our vision for Burglars and would have minimal impact on current burglars as Agility was already highly desired. And yes all of you burglars out there, you will get 10 times your Agility contribution to Melee Offence.
Finess explained
We recently changed the way Finesse is applied to Block/Parry/Evade. Finesse is now converted to a percentage and then the percentage is applied to the target's BPE. It no longer subtracts directly from the rating.
Say you have 2937 finesse. This converts to 9% (using the handy chart posted earlier, no idea if its correct but let's use those numbers for now). Finesse uses the same ratings to percentage conversion as Block/Parry/Evade.
You attack a target with 1226 (4%) Block rating, 1226(4%) Parry rating and 1226(4%) Evade rating.
The target will Block 1% of the time 4-(9/3) = 1%. The target will Parry 1% of the time. The target will Evade 1% of the time.
- Posted by Graalx2 (Dev) reply #120
Here's some example numbers, finesse rating to approximate percentage.
Finess Rating | Percentage |
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344 | 1.1% |
350 | 1.2% |
547 | 1.8% |
634 | 2.1% |
672 | 2.2% |
804 | 2.6% |
869 | 2.8% |
876 | 2.9% |
897 | 2.9% |
956 | 3.1% |
984 | 3.2% |
1181 | 3.8% |
1198 | 3.9% |
1226 | 4.0% |
1306 | 4.2% |
1351 | 4.3% |
1423 | 4.6% |
1503 | 4.8% |
1507 | 4.8% |
1531 | 4.9% |
1543 | 4.9% |
1548 | 4.9% |
1760 | 5.6% |
1788 | 5.7% |
1853 | 5.9% |
1941 | 6.1% |
1985 | 6.3% |
2002 | 6.4% |
2030 | 6.4% |
2141 | 6.7% |
2307 | 7.2% |
2335 | 7.3% |
2503 | 7.8% |
2549 | 7.9% |
2577 | 8.0% |
2937 | 9.0% |
3101 | 9.4% |
3137 | 9.5% |
3499 | 10.5% |
3535 | 10.6% |
3897 | 11.6% |
4097 | 12.1% |
4495 | 13.1% |
4531 | 13.2% |
4893 | 14.1% |
5093 | 14.6% |
5491 | 15.6% |
- Posted by Jadzi reply 110
Finesse is a rating. It will subtract directly from the Resistance of Monsters. It will subtract directly from the BPE ratings of monster in proportion to the total Avoidance. That's not really clear so I'll give an example.
Say I have 1000 Finesse. I attack a monster with 3243 Resistance rating, a Block rating of 3000, a Parry rating of 2000 and a Evade rating of 5000.
The monster will resist with a 2243 rating. It will Block with (3000-(1000*(3000/(3000+2000+5000)))) = 2700 rating It will Parry with a 1800 rating It will Evade with a 4500 rating.
- Posted by Graaxl2 (Dev) reply #105
Class Tool-tips
Hunter
- Agility
- As a Hunter, Agility is Very Important for you. Agility increases your Melee Offence Rating,Ranged Offence Rating, Critical Rating, Parry Rating and Evade Rating.
- Vitality
- As a Hunter, Vitality is important for you. Vitality increases your Maximum Morale, Physical Mitigation, Tactical Mitigation, :Resistance Rating, and Non-Combat Moral Regen.
- Might
- As a Hunter, Might increases your Physical Mitigation, Block Rating and Parry Rating.
- Will
- As a Hunter, Will increases your Maximum Power, Tactical Offence Rating, :Outgoing Healing Rating, Resistance Rating, and Non-Combat Power Regen.
- Fate
- As a Hunter, Fate increases your Critical Rating, In-Combat Morale Regen and In-Combat Power Regen.
Lore-master
- Might
- Agility
- Vitality
- Will
- Fate
Minstrel
- Will
- As a Minstrel, Will is very important for you. Will increases your Maximum Power, Melee Offence Rating, Tactical Offence Rating, :Outgoing Healing Rating, Resistance Rating, and Non-Combat Power Regen.
- Vitality
- As a Minstrel, Vitality is important for you. Vitality increases your Maximum Morale, Physical Mitigation, Tactical Mitigation, :Resistance Rating, and Non-Combat Moral Regen.
- Might
- As a Minstrel, Might increases your Physical Mitigation, Block Rating and Parry Rating.
- Agility
- As a Minstrel, Agility increases your Ranged Offence Rating, Critical Rating, Parry Rating and Evade Rating.
- Fate
- As a Minstrel, Fate increases your Critical Rating, In-Combat Morale Regen and In-Combat Power Regen.
Rune-keeper
- Will
- As a Minstrel, Will is very important for you. Will increases your Maximum Power, Melee Offence Rating, Tactical Offence Rating, :Outgoing Healing Rating, Resistance Rating, and Non-Combat Power Regen.
- Vitality
- As a Rune-keeper, Vitality is important for you. Vitality increases your Maximum Morale, Physical Mitigation, Tactical Mitigation, :Resistance Rating, and Non-Combat Moral Regen.
- Might
- As a Rune-keeper Might increases your Physical Mitigation, Block Rating and Parry Rating.
- Agility
- As a Rune-keeper, Agility increases your Ranged Offence Rating, Critical Rating, Parry Rating and Evade Rating.
- Fate
- As a Rune-keeper, Fate increases your Critical Rating, In-Combat Morale Regen and In-Combat Power Regen.
- Burglar
- Captain
- Champion
- Guardian