Archival Geography
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Archival Geography include all places on the map found within the game that are of interest, as the boundaries and borders known as Locations, Interiors, or as Instances. It's a fancy name for what most players refer to as Locations on the Middle-earth Map (see map). Note: Locations are subdivided for ease of navigation.
Locations in hierarchical order
- Regions
- Locations viewed on the second layer of the Middle-earth map; found on the land maps -- (see all Regions)
- Each Region has its own map.
- Examples: Angmar, Dunland, East Rohan, Central Gondor
- Areas
- Locations viewed on the third layer of the Middle-earth map; found on the region maps (these are named places that do not have their own map) -- (all Areas)
- Examples: Redhorn Lodes, Westfold, Pelennor, Agarnaith
- Settlements
- Locations viewed on either the third or fourth layer of the Middle-earth map; found on a region or area map (these are named places that may or may not have their own map) -- (see all Settlements)
- Types of Settlements:
- Examples: Rivendell, Isengard, Edoras, Minas Tirith
- Landmarks
- Locations viewed on the Middle-earth map that represent buildings, structures, city sections, and other noteworthy locations that are of outstanding, historical, aesthetic, or cultural importance which may or may not have a red flag -- (see all Landmarks)
- POIs (red flag) are Landmarks, but some Landmarks do not show flag.
- Examples: Market Square, Lady's Rest, Brandywine Bridge, Bones of Smaug
Locations outside the hierarchy
- Interiors
- Locations that require a character to step into an instance, whether they step through a door into a building or through a cave entrance into a network of tunnels or crypts - (all Interiors)
- Examples: The Forsaken Inn, Lalia's Market, Caves of the Avorrim, Lake-town Trading Hall
- Instances
- Locations that are separate from the world, sometimes duplicate copies of places, which are used for Quest Instances, Skirmishes, Public Dungeons and World Instances - (see all Instances)
- Examples: Goblin-town, Defence of Minas Tirith, The Siege of Gondamon, The Rift of Nûrz Ghâshu (Raid)
- For all landscapes and structures, see Physical Geography
- For all "man-made" (Humanoid) buildings and structures, see Humanoid Geography