Destiny Points
Defintion
- Destiny Points (DP) can be considered a game currency.
- All players earn them by leveling after level 10, for 200 DP per level.
- However only VIP players can spend Destiny Points on Perks.
- Destiny Point functionality was incorporated into the consolidated Wallet. Click the Wallet at the 45 degree position (NE) on the radar. Press the Perks button in the lower left.
Destiny Point Perks
Each category of Destiny Point Perks has a limit of '5 uses', meaning that you can only purchase a perk of that category five times. These uses recover at a rate of 1 per day. Hence, if you are leveling a character, it is a good idea to make sure that you are never wasting the Enhanced XP use cooldowns.
The "Destiny Point Perks" panel does not display by default. Access is somewhat hidden. (At one time, there was a button on the Radar screen, but that has been removed.)
Enhanced XP
Name | Cost | Level | Uses | Description |
---|---|---|---|---|
There are roughly several forms of Experience accelerators.
See AlsoFor more info see Notes on Experience boosts. || 250 || 10 || 5 || Increases XP gained from enemies. |
Run Speed
Name | Cost | Level | Uses | Description |
---|---|---|---|---|
Burst of Swiftness | 50 | 5 | 5 | Increases Run Speed. |
Sustained Swiftness | 125 | 5 | 5 | Increases Run Speed. |
Continuing Swiftness | 200 | 5 | 5 | Increases Run Speed. |
Recovery
Name | Cost | Level | Uses | Description |
---|---|---|---|---|
Burst of Recovery | 50 | 5 | 5 | Increases out of combat morale and power regen. |
Sustained Recovery | 250 | 5 | 5 | Increases out of combat morale and power regen. |
Continuing Recovery | 1,000 | 5 | 5 | Increases out of combat morale and power regen. |
Hope
Name | Cost | Level | Uses | Description |
---|---|---|---|---|
Burst of Hope | 50 | 5 | 5 | Increases Hope. |
Sustained Hope | 250 | 5 | 5 | Increases Hope. |
Continuing Hope | 1,000 | 5 | 5 | Increases Hope. |
Morale
Name | Cost | Level | Uses | Description |
---|---|---|---|---|
Initiate Resolve | 125 | 5 | 5 | Increases max morale. |
Accomplished Resolve | 500 | 10 | 5 | Increases max morale. |
Experienced Resolve | 1,500 | 20 | 5 | Increases max morale. |
Veteran Resolve | 3,000 | 30 | 5 | Increases max morale. |
Power
Name | Cost | Level | Uses | Description |
---|---|---|---|---|
Initiate Vigour | 125 | 5 | 5 | Increases max power. |
Accomplished Vigour | 500 | 10 | 5 | Increases max power. |
Experienced Vigour | 1,500 | 20 | 5 | Increases max power. |
Veteran Vigour | 3,000 | 30 | 5 | Increases max power. |
Marks
Name | Cost | Level | Uses | Description |
---|---|---|---|---|
Burst of Mark Acquisition | 2,250 | 20 | 5 | Increases skirmish mark gains. |
Sustained Mark Acquisition | 4,500 | 20 | 5 | Increases skirmish mark gains. |
Continuing Mark Acquisition | 7,500 | 20 | 5 | Increases skirmish mark gains. |
Armour
Name | Cost | Level | Uses | Description |
---|---|---|---|---|
Initiate Fortitude | 125 | 5 | 5 | Provides a temporary increase to your Physical Mitigation (+2.2725*Level). |
Accomplished Fortitude | 500 | 10 | 5 | Provides a temporary increase to your Physical Mitigation (+3.03*Level). |
Experienced Fortitude | 1,500 | 20 | 5 | Provides a temporary increase to your Physical Mitigation (+4.545*Level). |
Veteran Fortitude | 3,000 | 30 | 5 | Provides a temporary increase to your Physical Mitigation (+6.06*Level). |
Determination
Name | Cost | Level | Uses | Description |
---|---|---|---|---|
Initiate Determination | 180 | 5 | 5 | Provides a temporary increase to your Tactical Mitigation (+2.2725*Level). |
Accomplished Determination | 750 | 10 | 5 | Provides a temporary increase to your Tactical Mitigation (+3.03*Level). |
Experienced Determination | 2,250 | 20 | 5 | Provides a temporary increase to your Tactical Mitigation (+4.545*Level). |
Veteran Determination | 4,500 | 30 | 5 | Provides a temporary increase to your Tactical Mitigation (+6.06*Level). |
Item Experience Boost
Name | Cost | Level | Uses | Description |
---|---|---|---|---|
Burst of Legendary Competence | 2,250 | 51 | 5 | Increases Item XP gained from enemies. |
Sustained Legendary Competence | 4,500 | 51 | 5 | Increases Item XP gained from enemies. |
Continuing Legendary Competence | 7,500 | 51 | 5 | Increases Item XP gained from enemies. |
Experience Boost
Name | Cost | Level | Uses | Description |
---|---|---|---|---|
Tome of Continual Experience | 2,000 | 5 | 5 | Increases XP and Item XP gained from enemies. |
Tome of Lasting Experience | 3,000 | 5 | 5 | Increases XP and Item XP gained from enemies. |
Tome of Compressed Experience | 4,000 | 5 | 5 | Increases XP and Item XP gained from enemies. |
Item Wear
Name | Cost | Level | Uses | Description |
---|---|---|---|---|
Burst of Resilience | 125 | 5 | 5 | Reduced item wear from combat. No item wear from defeat. |
Sustained Resilience | 500 | 10 | 5 | Reduced item wear from combat. No item wear from defeat. |
Continuing Resilience | 1,500 | 20 | 5 | Reduced item wear from combat. No item wear from defeat. |
Damage Bonus
Name | Cost | Level | Uses | Description |
---|---|---|---|---|
Initiate Strength | 500 | 5 | 5 | Provides a temporary increase to the damage your attacks deal (+3%). |
Accomplished Strength | 1,500 | 10 | 5 | Provides a temporary increase to the damage your attacks deal (+4%). |
Experienced Strength | 3,000 | 20 | 5 | Provides a temporary increase to the damage your attacks deal (+5%). |
Veteran Strength | 5,000 | 30 | 5 | Provides a temporary increase to the damage your attacks deal (+5%). |
Skirmish Heroism
Name | Cost | Level | Uses | Description |
---|---|---|---|---|
Skirmish Heroism | 8,000 | 20 | 5 | Dispels Skirmish defeat penalty effects. |
Monster Play Boost
Name | Cost | Level | Uses | Description |
---|---|---|---|---|
Burst of Monster Play Experience | 125 | 40 | 5 | Increases Commendations and Monster Play XP gain. |
Curing
Name | Cost | Level | Uses | Description |
---|---|---|---|---|
Restoration | 1,000 | 5 | 1 | Instantly cures wounds, poisons, diseases, and fear. |