User talk:Rubyctook

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Promotion! Amazing job! --Lotroadmin 16:35, 1 March 2011 (EST)


Icon Names

We do have the ability to move icons and rename them to the new names or correct spelling. They do not need to be deleted. Rogue 14:46, 19 October 2010 (EDT)

You have to have permissions; I believe ninja status to be able to move things. I can do that for you. You've been here and helping out enough to do that. The move function is up top near Read, Edit etc.. there will be a little down arrow you can click on with more functions. Rogue 15:00, 19 October 2010 (EDT)
Thank you! Rubyctook 15:02, 19 October 2010 (EDT)

Icons

Hio! I noticed you're uploading new versions of some item icons - I'm pretty bad at graphical things, so I'm having a lot of trouble telling the difference between the new and old versions, hahah. What all needs to be fixed, so I can keep an eye out in the future? Thanks! Sethladan 17:54, 19 January 2011 (EST)

At the moment, I've only been working on Woodworker stuff, so all the rest of the professions probably need work; many recipes themselves are outdated as well. As for what to watch for -- I'm not surprised you couldn't tell the difference between a few of them -- I think some were only very minorly different, so I was trying to see myself if it was worth uploading some that had only changed a tiny bit -- I decided no on that one, heh. As for what exactly to watch for, I've found mostly problems with outdated icons. For example, the Woodworker Supreme Galadhrim weapons all had their old icons (a year or more old I believe) that were on a brown background instead of the current ones that have the same type of raised blue border that marks faction items. Several changes have also been made to item quality since the last time the Woodworker one was updated -- things that were uncommon that are now rare, and the other way around, etc. Apparently at some point in the last year or so they completely re-did the Warden Carving icons. Essentially, the things to look out for in the other crafting sections are probably the following: item quality (background color), icons for Galadhrim items, complete changes in icon appearance since they were uploaded, and the use of one image re-named for similar things on different tiers despite in-game differences. (i.e. the icon for the Lebethron Brace had been duplicated and used for several higher level components despite the fact that the icons were not remotely similar.) Rubyctook 23:25, 19 January 2011 (EST)
Hahah, thank you for that thorough response, although I guess I should have been a little more specific in my questioning. I was mostly thinking of, for example, File:Mallorn Great Club-icon.png, where the old and new icons look pretty much identical. I'm not even going to touch the crafting recipes, the editing and updating of which I shall respectfully (and happily!) leave in your hands, hahah. As I categorized the weapon and armour icons, I definitely noticed the different backgrounds you mentioned, and wondered what the differences were between the green and the purple (I reached the conclusion - which you confirm here, if I read you right? - that the raised blue/square corners were for reputation-related items). The brown, I think, were originally copied over from the official Lorebook and which we want to replace with extreme prejudice, I understand. In any case, keep at it! :D Sethladan 01:44, 20 January 2011 (EST)
Thank you in advance for any help on the woodworker recipes, there will be lots of renaming to do since a part of the recipes now have multi-outputs, I'm currently trying to do a similar work with the weaponsmith (T4 finished tonight, T5 soon to start). Once I'm done with T5 & T6 (I'll be missing legendaries for sure, lacking money to buy all), I'll go help for woodworker, if there is still something to do! ;) --Goingbald 02:01, 20 January 2011 (EST)

Woodworker Recipes & Items

Hi, I'm finally able to connect tonight, I'll take screenshots of all tiers, which tier would you like me to start to update? --Goingbald 21:49, 30 January 2011 (EST)

I finished Apprentice & am about halfway through Journeyman, so Expert or Artisan would be great -- they're the least updated, I believe. Also, after finishing the legendary weapons, I decided to take a break from the Supreme page for a few days, (I do have the info to finish everything listed except the non-guild Lothlorien recipes, I haven't been able to purchase those yet) but feel free to add any of them if you like, I'm going to be working on Journeyman a while longer. Thank you :) Rubyctook 23:54, 30 January 2011 (EST)
Thanks for catching up my errors, lots of copy-paste errors tonight... I'm also putting all 4 results on each item from a multi-output recipe in T1 & T2. :) --Goingbald 23:17, 19 February 2011 (EST)
Thanks, I hadn't gone back and done that yet -- I'm sure I have plenty of c&p errors too, harder to see if you did it yourself, heh :) Rubyctook 23:58, 19 February 2011 (EST)


Metalsmith Recipes & Items

I see you're adding some Lothlorien shields now, as I've just finished adding all I had for the Metalsmith Supreme Recipe Index, do you have a metalsmith that has now access to Lothlorien & Mirkwood recipes? If yes, you could add them maybe to this index, if you want? :) Metalsmith is the last crafting profession needing lots of additions/modifications, your help will be great if you can, my time is really scarce, but all recipe indexes are now updated, as far as I know. --Goingbald 01:02, 24 February 2011 (EST)

I don't have a metalsmith who can get Lothlorien or Mirkwood recipes yet, no, but I will add them as soon as I'm done w/the critical successes. I've been attempting to make a page for all the Lothlorien crafted items/recipes, so they can all link together; unfortunately, my lack of a metalsmith or weaponsmith means I can only fill in minimal details on a recipe page -- all the info from the vendors. I definitely will add the Lorien recipes to their respective indexes, though, sure. (and the Mirkwood ones eventually; those are easier to obtain, hah.)
I did get screens of non-Lothlorien/Mirkwood Supreme Metalsmith recipes & items since it looks like a lot of icons are necessary -- unless you've already got that under control?
Oh, the vendor who sells Lothlorien crafting guild scrolls/recipes, how should he fit into the guild info pages? Those recipes are what I'm working on now. Rubyctook 21:34, 25 February 2011 (EST)
Check other guild pages (except weaponsmith & metalsmith that'll need updates), Eadangar has updated the Kindred recipes with the name of the NPC (you also updated woodworker), that should be enough I think. --Goingbald 20:15, 27 February 2011 (EST)


Hi, I've left a note on User talk:Eggolass about the naming of pages, I think we should stick to "no capitals after dashes" in any item name, your opinion? --Goingbald 00:45, 3 March 2011 (EST)

I was just looking at that, since two were double redirects & were on 'things to do'. It's true that the screenshot has the second word capitalized, so I went ahead and added capitals to the two that were directed back on themselves to fix the redirect loops. I can have a hard time choosing when it comes between in-game and consistency, but in this case I agree on keeping with the "no capitals after dashes" rule for simplicity and less complication. Oh, and Dwarf-steel appears a fair amount in other items/recipes spelled with no second capital. Rubyctook 01:12, 3 March 2011 (EST)


Lore-master Talisman recipes

Crafting section question. I've just spent a while creating separate pages for the myriad of Jeweller talisman recipes that are repeated on different tiers, but I'm unhappy with the amount of parenthetical (Tier Name) descriptors I've had to put on the recipes' item names, not to mention that all the item pages will need separate links. It wouldn't be that difficult at this point to revert what I've done -- what's your opinion on the situation? Rubyctook 21:41, 3 March 2011 (EST)

I think it was simpler to point all tiers to a single page, but it could also be good to have a different page for each tier, if you want to complete them. These recipes are really a special case, are they still available at Auction House in different tiers, or it's just a temporary situation, in my crafting panel, due to conversions? The other similar case with recipes having the same result item names in different tiers are the burglar signals, but their stats are a bit different; they were suffixed with the tier too, as an example, Item:Conviction_Signal_(Artisan). --Goingbald 21:36, 4 March 2011 (EST)
I can't confirm whether it's a special case or not; almost all talisman recipes that I've seen on the AH in the last week were the multi-output ones, which aren't in different tiers. This makes me think that they're a special case as well. I think I'll wait a little longer to verify before changing them further, but I'll add the multi-output recipes, since they're simple (relatively) heh.
(off-topic) I've gotten side-tracked by cosmetic items, but do you have the info for the Lossoth or Galadhrim metalsmith recipes? I have screens and I haven't done the items or recipes yet, but still can if you'd like. Rubyctook 23:10, 12 March 2011 (EST)
(more off-topic) File:Lore-master Talisman-icon.png is absolutely safe to use indeed. ;) So if you use that instead of uploading new ones, that would be great. Going to remove the old ones now. :) Oh, and asked a jeweller and he confirmed that all the recipes are multi-output, indeed. --Ravanel 08:33, 20 March 2011 (EDT)
Will do, then :) That's great to know that the current Jeweller talisman recipes are all multi-output. I wonder what to do with all the older ones, hmmm. I should start that topic somewhere else, though, I think. Thanks! Rubyctook 19:13, 20 March 2011 (EDT)


New multi-output recipes

Since I've been (slowly) working on the Tailor index, which still needs a fair amount of work, I've started to change the indexes to reflect the new multi-output recipes. I see that you're starting to do the same with the Metalsmith index, and that you deleted the old 'Elven xx', 'Dwarf-make xx' recipes. I was going to ask what to do with the parallel tailor recipes, but if it's okay to delete them, I'll do so. My remaining question is about some of the items themselves that can no longer be crafted, but at least for the next few weeks, will be largely prevalent in-game. (i.e. I'm wearing a Resplendent Robe of Lothlorien, but now the recipe is multi-output and yields xx Resplendent Robe of Lothlorien) When the recipes that created them are deleted and they're removed from the index, should they be deleted as well or marked (Old)? If you feel this belongs on a different discussion page, feel free to move it. Apologies, it's late and I hope that was sufficiently coherent. Rubyctook 03:45, 22 March 2011 (EDT)

When I've redone jeweller recipes & outputs, I've not kept the older item stats, maybe I should have kept them, but I figured if someone wants to come see the outputs of a recipe here, it's for the newest content. Maybe a == Older Stats == section could be added... Maybe move the subject on Talk:Master Recipe Index and see if there is any other opinions? --Goingbald 09:32, 22 March 2011 (EDT)
Sticking my nose in where I'm not invited again - this has come up a couple of times about what to do with "old" or "updated" or "outdated" content - in most cases it just gets scrapped outright, but there are times when it might be worthwhile to keep things for archival purposes. I'm gonna forum-post about this because it's probably bigger than any one project (quests, crafting, items, etc) and maybe we'll get some feedback. Please do post your thoughts! :) Sethladan 21:42, 22 March 2011 (EDT)
I replied at the forum, thanks for starting the topic! I've also moved the discussion to Talk:Master Recipe Index. Rubyctook 23:10, 22 March 2011 (EDT)


IRC Chat

We would very much like it if you joined us while editing the wiki on our chat channel! There's a few of us on their regularly. Directions can be found HERE. Hope you can make it on! Rogue 15:00, 24 March 2011 (EDT)


Icons

I moved the changes from my sandbox into Template:Icon so feel free to continue using that around the wiki! With respect to the Spring Rewards stuff, I took out "color=white, but adding that back in (e.g., icon|3|color=white) will still work if you prefer white numbers. The default color should be pretty close to what you see in-game. Sethladan 22:20, 29 March 2011 (EDT)


Deleted Items

Well, it pained me to do it, but I wiped out all those never-wikified items, heh. Thanks for hunting those down! While there's definitely something to be said at times for keeping things "for history" or "just in case," I think all the ones you found were definitely fair game for the trash. :) Sethladan 08:17, 6 April 2011 (EDT)


Tailor

Glad to know you are looking to update the Tailor section, sorry I unintentionally reverted your changes, I was just replacing quality to quality, I wasn't aware of all changes made to crafting these days so that was my bad. It will be an easy change for you to make now, you just have to change the quality in parenthesis. Just use the generic icons from now on when updating yourself and we shouldn't cross hairs too much! :) Rogue 10:24, 14 April 2011 (EDT)

I noticed you are removing the <noinclude></noinclude> from the recipe pages but if we add the recipe as a drop in the lootbox template on a mob page then we get that section (which we don't want and why it was there in the first place). I was thinking of adding <includeonly></includeonly> around the actual recipe template instead, so that any information after that does not appear on other pages when we add (transclude) that recipe page. Rogue 02:36, 18 April 2011 (EDT)
PS: Image is outdated and should now be File. Rogue 02:39, 18 April 2011 (EDT)


IE issues...

Hello Rubyctook,

I'm guessing this issue is related to a webhost reboot on Friday then? or did it happen before? I'm going to flush the cache and hope that resolves this. I don't know what could have been causing this. Also are you using IE8? --Lotroadmin 23:06, 8 May 2011 (EDT)

It looks like there is a bug with the lastest MW version released late last week.. It's related to the IE6 and all the security problems with IE in general. There's a few patches in the works for development branch (MW18, pre-alpha) but nothing for MW17. I will dig around some more but not sure what I can do at this time fix it. (might be a day or two). Sorry for these issues :( --Lotroadmin 23:06, 8 May 2011 (EDT)
Sadly this looks like something I'm not going to be able to fix tonight. --Lotroadmin 23:30, 8 May 2011 (EDT)
Is it working better now? --Lotroadmin 21:09, 12 May 2011 (EDT)


"Saphire" Gems

Hey Starbursty, I saw that you created "Sapphire Gem of the Stars", "Sapphire Gem of Empowerment", and "Sapphire Gem of Swift Step". Did they correct the spelling in game? Because if not, those should probably just redirect to Saphire Gem of the Stars, Saphire Gem of Empowerment, and Saphire Gem of Swift Step, since they appear that way in game. Those are listed as a reward for an earlier Book 2 quest and also linked to the relic index. I feel like they didn't change the spelling in game yet, but I could be wrong. Either way, since sapphire is spelled with two 'p's, there should probably be a redirect from the correct spelling until they fix it. Rubyctook 10:52, 27 May 2011 (EDT)

Looking back to the screenie, it does have only one "p." Yeah, I'll ake the redirect. -- Starbursty 10:54, 27 May 2011 (EDT)
Hello, sorry to talk to you about something from a few months ago, but they fixed the spelling of Sapphire in-game. I'm going to do my best to fix them up and switch the redirect (i.e., switch it to go from Saphire to Sapphire). Just wanted to give you a heads up! Kadi (talk) 20:06, 12 January 2012 (EST)

Esteldin vs. Esteldín

I am wondering why you opted to delete the category with the correct spelling of "Esteldín" rather than delete the category with the wrong name of "Esteldin." -- Starbursty 07:37, 1 June 2011 (EDT)

Never mind. "Ah! I think I was going to do the quests for Esteldín at one point, but since I didn't have any characters in that level range, I figured I could do that some other time and called for the deletion of "Esteldín" instead of "Esteldin." -- Starbursty 08:23, 1 June 2011 (EDT)" -- Starbursty 08:24, 1 June 2011 (EDT)


tooltip colours

Hey,
I just saw you reverted my edits on the quest page. I took quite some effort into making the colours of the transclusion read-able and looking like ingame. It seems like you missed the whole discussion about it (there is a hint on Template_talk:Item Tooltip#Clean_up), but the respone I got so far was fine. Don't you see shadows at all? Or do just don't like the way it's displayed? Any suggestions to improve that? --EoD 18:49, 5 June 2011 (EDT)

Hmmm, shadows? I don't see shadows behind the text with the item link, no. I can't really read ones in green or yellow either, but the white ones absolutely disappear. I was adding quest text, so I changed it -- is it readable when you look at it? As soon as I hover over the text, of course, I see the tooltip and know what's there, but I have a hard time leaving it unreadable otherwise. Is there some setting I should change? I stopped using the default skin a while back when I was having issues with it, could that have anything to do with it? I do like the way it's displayed, though, haven't been able to think of any way to improve it to make it readable, so hadn't mentioned anything yet. Rubyctook 11:35, 6 June 2011 (EDT)
What do you see on testwiki's colour page? It should look similiar to this one. What browser / OS do you use? --EoD 11:49, 6 June 2011 (EDT)
Ah-ha. I can see why you were confused, because that second image does look readable. However, I don't see any shadows behind the text on a plain page, even on the testwiki page. I use IE8 and Vista. But I also occasionally use a computer w/XP and I can't swear to it, but I don't believe I see shadows then, either. Which is decidedly strange . . . hmmm. Rubyctook 11:58, 6 June 2011 (EDT)
Oh my god, Microsoft doesn't implement most of the CSS3 in IE9, not to mention IE8. I could ...
  • ...either remove the shadow and add it via javascript on supported browser - I don't like the idea
  • ...add a different/similar effect on IE via javascript - requires IE to have JS enabled
  • ...ignore IE users :p
I'll think about it... --EoD 12:18, 6 June 2011 (EDT)


Staff Icon Consolidation

Thought I'd post this here as well, for your reference: Rogue, you're not going to like this, but I found a mistake in Category talk:Staff Icons. There are two different icons under "Style 1". The picture of the staff looks the same on first sight, but if you look closer, you'll see that the left side of the staff sometimes reaches the edge, and sometimes not. Both these very close, but still different icons exist in-game in all quality versions. I'm not sure how to solve the problem, since there's already a Type 2 and it's probably a lot of work to change them all again. This depends of course on how many pages have been fixed in the category, too. I'll leave this upto you, since it's your baby. For now I've uploaded one icon as File:Staff 1b (rare)-icon.png. The other icons of Style 1 should be sorted out in one way or another. --Ravanel (talk) 10:58, 28 August 2011 (EDT)

OK, I've fixed it in the way with "1b" (as we talked about) for now, with the icons that were available on the wiki. The page is still a mess with (quality) and (quality 1) used inconsistently for icons with and without glow, but at least there is a generic icon available for both small icon variations now. Cleaning up that talk page I'll leave up to someone else, as effect icons are enough of a job 'an sich'. ;-) --Ravanel (talk) 08:15, 31 August 2011 (EDT)
Sorry about being fairly MIA recently, I was in and out of my house all summer. This conversation isn't too old, though. When I was working on the weapon icons, I wanted to ask someone for a second opinion on a couple of things, and the glow issue was one of them. Do you think that an icon with a glow should get a separate number, like Staff 1 (uncommon) [has glow] and Staff 2 (uncommon) [no glow] as opposed to Staff 1 (uncommon) [no glow] and Staff 1 (uncommon 1) [has glow]? Problem is that icons for jewelry seem to be the only types that have rare and incomparable quality icons with no glow. I apologize, btw, I thought I had at least been consistent with the way it is now, I'll go and see if I do something about that. One problem with this issue is that Lorebook icons all have glow, regardless of whether the in-game icon does or not. Which doesn't make sense to me, since you'd think they'd have all the images that they use in game at their disposal, but I digress. I'll try to hop on IRC as soon as I get back home in a couple days (still traveling) and try to catch up. Anything else I've messed up on and need to fix? ;) Rubyctook (talk) 21:54, 3 September 2011 (EDT)
Haha, sorry, for some reason I was under the impression that Rogue had been busy with those and not you, sorry. Otherwise I'd have let you a note. First, I don't really care much about weapon icon consolidation so feel free to do with it what you want and ignore me. The thing I noticed at first and which I sort of fixed (I still need to do 2 icons if I want to keep it consistent) was another thing. But I did notice that the icons are a bit inconsistent. If you look at the icons, sometimes Staff <number> (uncommon 1) is the one with glow and Staff <number> (common) the one without, and sometimes it's the other way around. I was just thinking that it might be nice to keep a system, so that you can tell from the name only already whether they have a glow or not.
As far as I've heard, glow means Bind on Acquire (BoA) and no glow means Bind on Equip (BoE). Isn't Lorebook a bad resource for icons? I always understood they are pretty sloppy with icons. At least, they don't always give them the properly coloured background depending on quality. Anyway.
Problem is what to name them. Giving them a separate number would mean a different style and then you'd have to change a lot of pages. Also, they're sort of the same qua icon, so it would be a bit weird to give them a different style number. Your solution with (uncommon) and (uncommon 1) works, the only thing you could change is keeping it consistent. Then I'd propose you'd use (uncommon) for the ones with glow, simply because there are more of them. If you're not happy yourself about (uncommon) and (uncommon 1) you can always look for another solution:
Staff 1 (uncommon) vs Staff 1 (uncommon) (no glow)
Staff 1 (uncommon) vs Staff 1 (uncommon) (boe) / Staff 1 (uncommon) (BoE)
From these names you'd understand right away from reading what the difference is. But "Uncommon 1" works too, and I leave it entirely upto you if you want to change anything or not. Just had the thought that they could be a bit more consistent.
Finally, I hope you had a nice holiday (or whatever it was you were on to)! Don't hurry, those icons will still be there when you get home. :) And feel free to hop into IRC of course if you have time again. --Ravanel (talk) 04:24, 4 September 2011 (EDT)


Tailor Crafting Index/Outputs

Hey, thanks for picking up where I left off on the tailor recipe index. I am finally back in the swing of things, and I was going to work on it this weekend - but you're so efficient there's almost nothing left to do! :) Question is: I see that the Master level recipes still need all the outputs (or most) updated to the current stats/quality etc. I could do that this weekend, but if you're going to work on it too, I'll go straight to the Malledhrim Metalsmith recipes (finally got the last of the screens for those). Don't want to accidently double up on work. No rush, but if you're going to work on it, just give me a heads up and I'll stay out, heh. Rubyctook (talk) 13:02, 16 September 2011 (EDT)

  • Hi, we could share it to go faster? :) I've already cleaned all dwarf-make & elven recipes & icons for light armour, and all item pages have been updated with the generic icon & quality, so what's left to do on these is reapplying the template, update the stats and put all outputs at bottom of each (I'll add blocks of text to copy paste once at home) --> want to complete light armour? I'll attack medium armour, but it seems you've already cleaned these recipes & icons, but I'll double-check. Sounds good? --Goingbald (talk) 17:37, 16 September 2011 (EDT)
  • Completed: I've done the 1st of 6 or 8 items from each light armour recipe, then for others only need to copy-paste from parameter "unique" to bottom and update what is different, that'll be fast if you want to complete --> 120 more to update now! :) --Goingbald (talk) 19:25, 16 September 2011 (EDT)
  • All light armour is completed when I've updated the item index yesterday, and I've done the 1st of 6 or 8 for medium, I have all screenshots but missing time now that the week restarts, so you're welcome to complete as much you have currently. I wouldn't do armaments now, if what I saw on Bullroarer won't be changed, all burglar signals and captain armaments will become multi-output recipes when the update is done this week. --Goingbald (talk) 09:38, 19 September 2011 (EDT)

Hey

Hello Rubyctook, If you happen to check your talk page from time to time, can you send me a private message with your email. --Lotroadmin (talk) 01:46, 15 February 2014 (UTC)

Icon Images

Hello, I see you've reverted my icon submissions which is fine. However, my concern is that the originals are so darn dark you can barely make out what they are half the time. Hence my attempt at uploading brighter more crisp images. What options are there to alleviate this dark image issue? Or is this something we just live with? Cobalt Blues (talk) 05:52, 10 September 2022 (UTC)

Patrolling

Hey Ruby! Just wanted to say thanks for the help with all that patrolling earlier! That was quite a huge backlog indeed. :D
Some good teamwork there, I think! \o/
Cheers! --Stargazer (talk) 22:34, 11 September 2022 (UTC)

Ah, it was you who was also working on it! I could tell I wasn't alone which was nice. Elda mentioned the backlog to me last night and I guiltily admitted I don't watch it much anymore, so I thought I'd help out.
Our teamwork has also paid off xD because now it's clear except one file (which I'm going to go restore and re-delete just to get it off the log heh). ~ Ruby (talk) 02:44, 12 September 2022 (UTC)

Foundry

Hello! I saw that you rolled back my new, minor edits to the Foundry instance page. The reason I switched the words "right lever" to "correct lever" is because just a few lines down are directions for pulling left-right levers, and it's unnecessarily confusing to use the "right lever" to describe two different things.

Is there a mistake I made that made the rollback necessary? I'd like to understand for the future. Thanks!

I'm also looking at the diagram given, as the number grid doesn't match the text below it-- the text states " At each set of three levers, the left lever activates the closest grate", but then the grid shows lever 7 being on the left side, and grid 7 being farthest in that row.--Sweetmint (talk) 05:36, 5 December 2023 (UTC)