Quest:A Threat From the Shore

Jump to navigation Jump to search
A Threat From the Shore
Level 98
Type Solo
Starts with Townsperson
Starts at Dínadab
Start Region Lamedon
Map Ref [63.4S, 59.6W]
Ends with Gladion
Ends at Dínadab
End Region Lamedon
Map Ref [63.3S, 59.8W]
Quest Chain Dínadab
Quest Text

Bestowal dialogue

'Corsairs! Corsairs have come up the river! What does it mean? How came they to Lamedon? O, whatever will we do?'

The inhabitants of Dínadab are suddenly bustling with activity, frightened by the sudden sighting of Corsairs. You should speak with townspeople and see if there is any fact behind this wild claim.


The townspeople of Dínadab have reported sightings of Corsairs over the ridge to the east.

Objective 1

  • Question frightened townsfolk about the Corsair sighting (0/5)

Frightened townsfolk can be found in Dínadab in northern Lamedon.

You should question townsfolk about the sighting of corsairs.

Townsperson: 'Help, help! Should we evacuate? Where can we go that is safe? The Corsairs will take everything!'
Townsperson: 'I was looking over the ridge to the east, and I saw tents...strange tents! Is it brigands? Someone said it was Corsairs... but that is impossible.'
Townsperson: 'Corsairs! Did you hear? Corsairs have come from Umbar! Does this mean Dol Amroth is fallen? What are we to do? I must hide and lock away all of my things, and I must run! But where shall we go?'
Townsperson: 'I just came here this morning from the town south of here, and I swear to you, I saw them. Corsairs! Hordes of them. Everyone was running, and I hastened here. What are we to do? What if they come here?'
This townsperson reports having seen the beginning of a Corsair invasion of the town south of Dínadab
Townsperson: 'I heard rumours, <name>. What if there is truth to them? You are a famous adventurer... have you ever encountered Corsairs in your travels? Are you going to protect us?'

Objective 2

  • Look eastward for signs of Corsairs from atop the ridge

The ridge that may offer a view of the Corsair camp can be found to the east of Dínadab.

You should look over the ridge towards the east.

NOTE: This quest requires emotes.

This is a good vantage point
You see tents sprawling as far as the eye can see in the shady swamp to the east....

 Objective 3

  • Find the Watchman and tell him about the Corsairs

The Watchman of Dínadab can be found standing outside of his home in northern Lamedon.

You should speak with the Watchman.

Gladion: 'Why, why is he doing this? Fuirion has run off. He is wounded -- he could die.'
Limril: 'I put my head down to take a nap, and I had a terrible dream, that Fuirion...Fuirion was lost to us forever. He told me things that made my heart heavy with sadness. I woke up to check on him, and he was gone.
'I...I cannot say anything more. It is very like the dream! Fuirion is gone, and the Watchman tells us that he came seeking bounties. He went to the Corsair camp!'
Limril had a terrible dream about Fuirion, and woke to find him gone

Objective 4

  • Ask the Watchman for help in rescuing Fuirion

The Watchman of Dínadab can be found standing outside of his home in northern Lamedon.

You should speak with the Watchman.

Limril: 'Why would he leave in his state?'
Watchman: 'Yes, I've had many reports of Corsairs. The soldiers have all followed Prince Imrahil, and only farmers are left. I am sorry, but I have no one to send to rescue Fuirion.
'What could he be thinking, in the state he's in?'
The Watchman cannot help, for all the soldiers of Dínadab have followed Prince Imrahil to war

Objective 5

Gladion stands outside the Watchman's home in Dínadab in northern Lamedon.

You should speak with Gladion about Fuirion.

Gladion: '<name>, I am not much of a fighter, but I must go to this encampment and search for my brother. Will you meet me there? I need the help of someone strong.
'I will not sit idly by and let my brother kill himself. I do not know what madness has possessed him, but I will stop him.'
Gladion is determined to rescue Fuirion