Plagued Great Bat

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This page is about the Court of Seregost mob. For the Plateau of Gorgoroth landscape creature, see Plagued Great-bat. For the Morgul Vale creature, see Plagued Great-bat (Minas Morgul)
These stats are for Tier 1,
click here for Tier 2.
Plagued Great Bat
Level: 105 - 150
Instance: The Court of Seregost

Type: Signature
Genus: Beast
Species: Bat

Morale: Varies
Power: Varies
Advanced Stats
Alignment: ( Neutral )
Combat Effectiveness:
Finesse: Feeble
F.M. Immune: False
Stun/Mez Imm.: False
Root Immune: False
Resistances:
Cry: Remarkable
Song: Remarkable
Tactical: Remarkable
Physical: Remarkable
Mitigation:
Common: Incredible AncientDwarf: Incredible
Fire: Incredible Beleriand: Incredible
Light: Incredible Westernesse: Incredible
Shadow: Incredible Frost: Incredible
Lightning: Incredible

Level of Lore-master reporting: ( 105 )  

These stats are for Tier 2,
click here for Tier 1.
Plagued Great Bat
Level: 105 - 150
Instance: The Court of Seregost

Type: Signature
Genus: Beast
Species: Bat

Morale: Varies
Power: Varies
Advanced Stats
Alignment: ( Neutral )
Combat Effectiveness:
Finesse: Poor
F.M. Immune: False
Stun/Mez Imm.: False
Root Immune: False
Resistances:
Cry: Remarkable
Song: Remarkable
Tactical: Remarkable
Physical: Remarkable
Mitigation:
Common: Incredible AncientDwarf: Incredible
Fire: Incredible Beleriand: Incredible
Light: Incredible Westernesse: Incredible
Shadow: Incredible Frost: Incredible
Lightning: Incredible

Level of Lore-master reporting: ( 105 )  

Location

Plagued Great Bats are found in the 3-man instance the Court of Seregost.

They can be found in the tunnels between the throne and the Plague Pits, as well as during the fight with Lhaereth the Stained.

Abilities

 Infected Wound
 Infectious Fever
 Plague Cloud
 Difficulty Tier II On Tier 2

Tactics

These diseased bats drop a  Plague Cloud on death. During the final fight, they appear from the corners of the room and hover above a Plague Cauldron, then fly off to spread the second Great Plague. If too many bats escape, the fight will reset, so to prevent this they must be attacked to draw them away from the cauldrons before they disappear.