Zelem-melek Quests

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The Twenty-first Hall





  • [56] To the Orc-watch -- Vector to the Orc-watch, available in the end of Mögr's quest chain below

Mögr's and Dómárr's Quests

These are the prerequisites to unlock the deed Discovering Adventures in Zelem-melek. The chain starts from Mögr in The Twenty-first Hall, after finishing [54] Águti's Advice.

At this point you encounter Dómárr and can begin to use the Goat to the Great Hall of Durin from The Twenty-first Hall.

At this point you are granted the Discovering Adventures in Zelem-melek deed.

Discovering Adventures in Zelem-melek

As you find each location mentioned in the deed, you are granted a set of remote quests. One of them, often a slayer quest, is the one that satisfies the requirements of the deed.

Once you help the quest-giver you can use the Goat to the Hall of Flowing Water in The Twenty-first Hall.

Instance Quests

War Against Lothórien

This chain starts from Narfi in The Twenty-first Hall, and covers Fil Gashan, Forges of Khazad-dûm and The Grand Stair.

Nightmares of the Deep

This chain starts from Veúlfur in The Twenty-first Hall, and covers Dark Delvings, Sixteenth Hall and Skûmfil.


A random set of the following quests are available to pick up each day. Once picked up, the quests can be progressed and completed at any time, even if a certain quest is not offered on the same day. These quests takes place in the six level 60 instances from the Moria-cluster. Eilíefr gives quests to defeat and loot bosses, while Geirr's quests requires you to defeat a certain number of mobs in the instance.



Crafting Instance Quests

Both of these instances can be found at [7.2S, 104.7W]