Talk:Starting Stats

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Strange how much HP's hobbits have. I really don't understand how the totals are tabulated as the hobbit Guardian has leff hp than the Dwarf wheras the Dwarf Minstrel has less HP than the Hobbit Minstrel.

What factors affect these stats rather than just race and class, as ther certainly seems to be more there.

Level, Equipment, Potions, Food, Traits and even Skills will improve the stats.--Hinney 03:30, 31 March 2007 (PDT)

Could it be that these stats have been patched/changed? My Elf-hunter level 1 has 86 Morale and 152 Power istead of 89M/147P.

My stats where noticed with a 0 Hope-Char. I think these are stats from the beta, so better change these... Weird, there is no ranged and tactical crit.

Need Warden/RK stats

Warden and Rune Keeper starting stats would be a welcome addition. --Nevakild (talk) 12:34, 20 October 2011 (EDT)

Agreed! Feel free to update this. --Ravanel (talk) 14:02, 7 November 2011 (EST)

Consistent stat presentation

It would be nice if all defense/offense stats were represented either as ratings or percents, rather than a mix. It would also be nice if the row labels were more detailed (e.g., "Critical chance" or "Critical magnitude" instead of just "Critical"). Opinions on rating vs. percent? Nevakild (talk)

Just remember what they stand for and your confusion will vanish ;)
  • For example Morale, a character had a certain amount of Morale, not a percent.
  • For example Evade, a character has a certain chance to evade an attack, not a fixed amount.
Of course "chance" can be expressed as a flat number too, or almost, but then it should read 23 in 1000 because experience has learned that in 1000 attempts you evaded 23 times and to be sure you tried yet another 1000 times and found it to be 22 (hmm, a difference?) and you try yet another 1000 times and it was 24, so 23 seems to be a fair average. But 23 of 1000 is exactly what is expressed by percent, or rather 23 of 1000 is written as 23 ‰ which equals 2.3 %.
Does this explain it? -- Zimoon 02:55, 7 November 2011 (EST)
Thanks (you have a talent for intuitive explanations), but with regard to this chart specifically, I think there's still some ambiguity/inconsistency: Is critical % the chance of a critical hit or the damage magnitude above a regular hit? (Both are percents, and I'm guessing the chart lists the chance of critical hit, but the chart doesn't say that.) Melee/Ranged Offence Rating increases damage by some percentage--Why don't we list this percentage instead of the rating number? Other than these two things, the chart is crystal clear, but I wanted opinions on this before I update the stats for Isengard. Thanks for the feedback! --Nevakild (talk) 13:54, 7 November 2011 (EST)
I don't think the reason some are percentages has anything to do with them representing chance. The values in the table haven't been changed since back when the game started. Back then there were no ratings, only percentages. It probably should show a rating now, or at least have the percentages checked, it just the table has never been updated since then. Amphoras (talkTalk to me!) 15:41, 7 November 2011 (EST)
Amphoras mentions something that is very common in any game. Sometimes "chance" skills/abilities are expressed in flat and stackable values, just that. However, usually they boils down to a chance measured in percent and players scratch their head and toss their hair to work out the exact percentage based on the values. Whether the values (flat or percent) in this table are correct or not is another story, I am the mapoholic of this place 8-)
-- Zimoon 16:43, 7 November 2011 (EST)
Critical chance is a percent computed from critical rating, as you can see if you mouse over the latter in your character panel. Thanks again for the input. --Nevakild (talk) 17:35, 7 November 2011 (EST)

Accuracy

These stats were taken with the characters with equipment. That is a terrible way to gather stats. The character must be naked.

Mogafi (talk) 16:43, 8 May 2016 (UTC)

Overhaul

This table needs complete overhaul. Lists of things to do:

  • Add Staut Axe race
  • Add Brawler class
  • Started classes are in alphabetical order but LOTRO store ones are not
  • remove direct color definitions and use style from css files for darkmode compatibility; for example class="altRowsMed" on table (will probably need additional classes for the headers)

Note: Values in tables should be naked characters without any equipment. --Drono (talk) 10:46, 2 December 2021 (UTC)

Additional questions/remarks from my side are:
  • The High-elf race seems to be missing too.
  • Would it be possible to get the values from the data, or is it better to just make a create a character of each race/class combination in game and get the values that way?
  • Do we want to sort the races alphabetically (Beorning, Dwarf, Elf, High Elf, Hobbit, Man, Stout-axe) or in the order they appear in the ingame character creation screen (Man, High Elf, Dwarf, Stout-axe, Hobbit, Elf, Beorning). For the classes it is clear, since both sorting orders are the same anyway.
Feuerhaar (talk) 11:20, 3 December 2021 (UTC)
Data can be found in compendium. Alternative race sorting order would be similarly to the classes - order of appearence (Dwarf, Elf, Hobbit, Man, Beorning ? High Elf, Stout Axe) - but i would vote for alphabetical for clarity. Also do High-elves have different starting stats than elves? --Drono (talk) 13:26, 3 December 2021 (UTC)
The table is also too wide on mobile, breaking out of the page layout. Simple way to fix would be to give it a scrollbar if it gets too wide, the better way would be to break it down into a stacked view per class. --Garlo (talk) 15:50, 14 February 2022 (UTC)
Had a play around and came up with [this]. I quite like that it's clean and simple and mobile friendly width wise, however the huge issue is that it doesn't make for easy comparison as you can only see one set of stats at a time. - Garlo (talk) 14:43, 16 April 2022 (UTC)
I don't think "not being able to compare different combinations" is an issue: you are not going to choose a class and race based on the level 1 stats. While improving the formatting of the stats table would be nice, I don't think it's worth it to spend much time and thought on it. —RoyalKnight5 (talk) 11:44, 18 April 2022 (UTC)