The Lord of the Rings Online: Siege of Mirkwood

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The Lord of the Rings Online:
Siege of Mirkwood
Siege of Mirkwood logo.png
Official logo for Siege of Mirkwood
Siege of Mirkwood
Released December 1, 2009 (US) & December 3, 2009 (EU) (release notes)
Nickname SoM
Level cap 65
Region added Southern Mirkwood, Enedwaith
Production
First announced September 4, 2009
Pre-order period Unknown
Soundtrack Unreleased, composed by Steve DiGregorio
Developer Turbine
Expansion Chronology
The Lord of the Rings Online: Mines of Moria The Lord of the Rings Online: Siege of Mirkwood The Lord of the Rings Online: Rise of Isengard
Siege of Mirkwood main promo image.jpg


The Lord of the Rings Online: Siege of Mirkwood is LOTRO's second expansion. With this expansion, players could venture into the grim Southern Mirkwood, joining the Elves in their siege of Dol Guldur. The expansion was the first to be sold web based only.

This page aims to give an overview of the release history and the main features of the expansion.

Purchase Information

Currently, the expansion can be bought on the Standing Stone Games website[1] or in the in-game store. The website offers two options to acquire Siege of Mirkwood: you can buy the base edition for $9.99, or you can buy it as part of a "quad pack" that contains the first four expansions for $39.99. In the in-game store, the expansion costs 1995 LOTRO Point . The page LOTRO Store Siege of Mirkwood gives an overview of the expansion content purchased.

Content

Character progression

Just like with Mines of Moria, Siege of Mirkwood expanded character progression by adding levels. However, the amount of levels was lower: five levels were added, raising the level cap from 60 to 65. Players could also make their character more powerful by acquiring new gear with higher stats and leveling up their Legendary Items with five additional levels. LI's were made to be more customize-able, with a fourth runic slot added and the ability to craft Second Age Legendary Items.

No new crafting level was added; tier 6 remained the highest level. However, new crafting recipes were released. Many of these recipes could be bartered with the new Malledhrim faction.

Story & quests

The story content of Siege of Mirkwood upon release concludes the Mines of Moria story, the second of the Epic books. The third Epic story line, Volume III Allies of the King, launched a couple of months later. This story line focuses on the Grey Company and is completely unrelated to Mirkwood. The story continues in the Rise of Isengard expansion.

Landscape

The following new regions were added:

Skirmish system

A new instance type was introduced, called skirmish. Skirmishes contain automatically generated randomized enemies. The idea was that this would make encounters less predictable, offering more exciting gameplay. Skirmishes can be played solo or together with other players (1 to 12 players, depending on the skirmish). Within a skirmish, players are paired with a Skirmish Soldier that reacts to simple commands. The soldier can be customized with a trait system, both in battle proficiency and in appearance.

Dol Guldur instances

The expansion also came with a set of regular instances, themed around the siege of Dol Guldur.

Dol Guldur instance cluster
Instance Designed for
Sword-hall of Dol Guldur 3
Warg-pens of Dol Guldur 3
Dungeons of Dol Guldur 3*
Sammath Gûl 6
Barad Guldur 12

*This instance was years later converted to a full fellowship instance (designed for 6).

Production and sales

September 4, 2009, Turbine officially announced the development of Siege of Mirkwood. That same year, the expansion was released on December 1 in North America and December 3 in Europe.

Gallery

External links

References

  1. "Standing Stone Games: The Lord of the Rings Online Market: Expansion Packs" Standing Stone Games, consulted on 26 February 2020.


Expansions
Mines of Moria (2008) • Siege of Mirkwood (2009) • Rise of Isengard (2011) • Riders of Rohan (2012) • Helm's Deep (2013) • Mordor (2017) • Minas Morgul (2019)