Shield-smash

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Shield-smash
  • 5.2m Range
  • Fast
  • Melee Skill
  • Strike a hard blow with your shield.

    Requires the use of Bash.

    Mounted Combat Enemies: Stun replaced with a mount speed debuff
  • ... Main-hand + ... Damage
  • 3s Stun
  • Interrupts Inductions
  • Cost: [202 at Level 150] Power
  • Cooldown: 5s

General Information

Class: Guardian

Trait tree: The Defender of the Free

Rank needed: 10 (trait Shield-smash)

Effects

Using this skill causes Stunned to occur on an enemy target.

Traits

The trait Follow Through in the Defender of the Free tree increases the max number of targets of this skill by 8.
The trait Disorientation in the Defender of the Free tree adds a chance of up to 25% for this skill to lower the enemy's block/parry/evade chances 5%.

Interactions

The Guardian Belt legacy Shield Smash Damage and imbued legacy Shield Smash Damage increase the damage of this skill.

Tactical Information

This ability lets you follow up  Bash with an AoE shield attack. It is essentially a second Bash: the effect is the same, and the animation is similar. Compared to Bash, Shield-smash does approximately 25% more damage and costs approximately 50% more power.

If Bash misses or is avoided, you can still follow it up with Shield-smash.

 Shield-taunt also enables the use of this ability.

Provides 12490 additional threat at level 100 (source: [1]).