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Game Guides Topics: Getting Started, Game Terms, Commands, Character, Grouping, Music, Travelling
LOTRO has a number of different "grouping" options.
Some are for short-term combat - Fellowships and Raids -- others for longer term social activities -- Kinships and Friends.


A Fellowship is a group of up to 6 players created to quest and explore Middle-earth together.
However, it is a temporary grouping which does not survive between logins. A more permanent group is a Kinship, but that grouping is not designed for questing.
All of Middle-earth is able to be explored by players in Fellowship groups. Most quests can be undertaken by fellowship groups of two to six players. A few quests are "Solo Only." Other quests are indicated as "Small Fellowship" Small Fellowship-icon.png (3 players) or full Fellowship Full Fellowship-icon.png (6 players) and are marked as such both in the quest dialog as well as the Quest Log.

  • A Fellowship can be formed at any time by anyone, who automatically becomes the Fellowship Leader. A fellowship can also be disbanded at any time by the leader.
  • You create a fellowship by inviting others to join your fellowship, by typing /invite <playername> in the "chat line".
  • By right clicking on your portrait and selecting the appropriate action from the resulting drop-down menu, you can perform certain Fellowship actions, such as passing the leadership of your Fellowship to another or disbanding the fellowship (if you are the leader); or leaving the fellowship yourself.
Dispanding a fellowship and then reforming it is often a tactic necessary if certain problems are encountered with instances and the like.
Some options and actions are valid only within an Instance and are only visible at that time.
  • Fellowships can use the Fellowship Manoeuvre system to perform group specials.
  • Group buffs and effects will affect all Fellowship members within range. (A Hunter's speed boost - Find the Path-icon.png Find the Path - or "port" are common examples).


A Raid is typically a group of fellowships comprised of higher level or "level-capped" players. You can have up to 4 fellowships in a raid, so that means you can have up to 24 players in a raid -- i.e. 6, 12 or 24 players.
A Raid is a separate copy of a building's interior, a dungeon, or some piece of the game's landscape. Raids are similar to Instances, but are designed on a larger scale with encounters for two or more fellowships of players to complete. The encounters found within usually involve Arch-nemesis bosses that can require complex strategies.
No outside help by other adventurers can be rendered to those within a raid. Doing so allows game developers a greater ability to customize the details of the encounters and makes them more immersive, allowing multiple raids to enjoy the same content without interfering with each other.
  • For complete details on Raids, visit: Raids



Kinships (or Tribes) are groups of players that come together for a common, longterm purpose. (In other online roleplaying games, such organizations are often called Guilds or Clans). The purpose could be purely social, to pool resources, to take care of new players, to share a common philosophy, or many other reasons.

  • For complete details on Kinships, visit: Kinships


You can create a friends list and an ignore list. The friends list can contain up to 50 players.
You will receive a message in the chat window when a member of your Friends list logs in or out of the game.
  • friend -- usage: /friend add <name> : Adds a player to your friends list. friend remove <name> : Removes a player from your friends list. friend list : Displays the status of everyone in your friends list.
  • ignore -- usage: /ignore add <name> : Adds a player to your ignore list. ignore remove <name> : Removes a player from your ignore list. ignore list : Displays the players you currently have ignored.
See: Commands#Character_Options for more related information.