User:Areyekuwe/warg
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At home in a pack or stealthily stalking the woods.

Gruglok (Monster Player Trainer) in Gramsfoot will barter for commendations and give you: Active, Passive, Traits

Monster Player Trainer Interface

Zagfra (Corruptor of Gramsfoot)

Corruptor's Interface where one can equip all of the corruptions, skills, traits and apperances

View of Character's Trait Panel

Hoitgoth (Mithril Vendor)

Morsûm Shadowmaw









Overview
Warg Stalkers are at home hunting in a pack or stealthily stalking the woods.
Excerpt from obsolete Turbine Lorebook in the section Lore on Wargs as a race.
- "The ferocious and intelligent race of wolves that lived in the northern Vales of Anduin, and probably elsewhere in the north of Middle-earth."
- There is only 1 class (Stalker) that can be played by those who wish to be a Warg in Monster Play.
Skills and Toggle Skills
Skills
Skills | ||||||||
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Name | Description | Rank | Price | Barter | Mithrill | Store | Type | |
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Stealth | Stealth + decrease in movement speed (toggle skill) | Initial | n/a | * | * | * | Skill: Toggle |
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Rallying Howl | HoT after defeating an enemy (Enhanced by trait) | Rank:5 | 500 ![]() |
* | * | * | Skill: Buff |
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Pack Hunters | Increased damage dealt to marked target (requires trait) | Rank:6 | Barter: Pâshnar | * | * | * | Skill |
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Sense Prey | Detect the presence of nearby Free Peoples | Rank:9 | 500 ![]() |
* | * | * | Skill |
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Flayer | Stance: Increased mitigations, armour, and renewing bubble that regens health upon expiration. | Rank:10 | 500 ![]() |
* | * | * | Skill: Toggle |
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March! | +25% Movement Speed | Initial | n/a | * | * | * | Skill: Toggle |
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Sprint | Sets run speed to 200% for 20 seconds | Initial | n/a | * | * | * | Skill: Buff |
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Shadow | Stance: Increased damage from stealth, increased damage | Rank:1 | 500 ![]() |
* | * | * | Skill: Toggle |
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Disappear | +10 Stealth not broken by damage until the duration has expired - automatically puts you into stealth (10s duration) | Rank:2 | 500 ![]() |
* | * | * | Skill: Buff |
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Frenzy | +1500 Melee Critical Rating, +5% Evade Chance on self (requires critical hit effect) | Rank:6 | 500 ![]() |
* | * | * | Skill: Buff |
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Howl of Unnerving | AoE skill that reduces enemy Block/Parry/Evade, chance to fear, does not break stealth (requires trait) | Rank:1 | 1000 ![]() |
* | * | * | Skill: Debuff |
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Crippling Bite | Inflicts -25% run speed on an enemy | Initial | n/a | * | * | * | Skill: Melee |
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Throat Rip | Silences your foe for 10 seconds | Rank:1 | 500 ![]() |
* | * | * | Skill: Melee |
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Tendon Shred | Damage + 5s knock down, initiating a Warband Maneuver | Rank:3 | 500 ![]() |
* | * | * | Skill: Melee |
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Rend Flesh | +10% melee and ranged damage to foe | Rank:4 | 500 ![]() |
* | * | * | Skill: Debuff |
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Flea Bitten | +25% skill inductions, +25% attack duration debuff on target | Rank:8 | 500 ![]() |
* | * | * | Skill: Debuff |
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Dire Howl | AoE silence | Rank:10 | 500 ![]() |
* | * | * | Skill: Debuff |
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Snap | Reduces target's melee, ranged and tactical damage by 10% | Rank:10 | 500 ![]() |
* | * | * | Skill: Melee |
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Claws | Deals damage to foe | Initial | n/a | * | * | * | Skill: Melee |
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Maul | Deals damage + DoT | Initial | n/a | * | * | * | Skill: Melee |
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Savage Fangs | Increases enemy attack duration and decreases their block rating | initial | n/a | * | * | * | Skill: Melee |
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Pounce | Deals damage and interrupts your foe | Initial | n/a | * | * | * | Skill: Melee |
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Swipe | Deals non-evadeable damage to foe | Rank:3 | 500 ![]() |
* | * | * | Skill: Melee |
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Rabid Bite | Deals damage and increases your target's power costs | Rank:5 | 500 ![]() |
* | * | * | Skill: Melee |
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Eye Rake | Deals damage and interrupts your target | Rank:6 | 500 ![]() |
* | * | * | Skill: Melee |
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Scratch and Snip | Deals damage to foe; two attacks | Rank:7 | 500 ![]() |
* | * | * | Skill: Melee |
Equippable Traits
Corruptions
Corruptions | ||||
---|---|---|---|---|
Name | PvMP Rank | Price | Description | |
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Critical Protection Boost 1 | Rank:1 | 500 ![]() |
Increases Critical Protection |
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Critical Protection Boost 2 | Rank:2 | 500 ![]() |
Increases Critical Protection |
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Critical Protection Boost 3 | Rank:2 | 500 ![]() |
Increases Critical Protection |
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Critical Protection Boost 4 | Rank:3 | 500 ![]() |
Increases Critical Protection |
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Critical Protection Boost 5 | Rank:3 | 500 ![]() |
Increases Critical Protection |
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Critical Protection Boost 6 | Rank:4 | 500 ![]() |
Increases Critical Protection |
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Damage for Health (Rank 1) | Rank:0 | 500 ![]() |
Increases Damage at the cost of Health |
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Damage for Health (Rank 2) | Rank:1 | 500 ![]() |
Greatly increases Damage at the cost of Health |
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Damage for Power (Rank 1) | Rank:1 | 500 ![]() |
Increases Damage at the cost of Power |
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Damage for Power (Rank 2) | Rank:2 | 500 ![]() |
Greatly increases Damage at the cost of Power |
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Health for Damage (Rank 1) | Rank:1 | 500 ![]() |
Increases Health at the cost of Damage |
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Health for Damage (Rank 2) | Rank:2 | 500 ![]() |
Increases Health at the cost of Damage |
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Health for Power (Rank 1) | Rank:0 | 500 ![]() |
Increases Health at the cost of Power |
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Health for Power (Rank 2) | Rank:1 | 500 ![]() |
Greatly increases Health at the cost of Power |
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Mastery Boost 1 | Rank:1 | 500 ![]() |
Increases Physical and Tactical Mastery |
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Mastery Boost 2 | Rank:2 | 500 ![]() |
Increases Physical and Tactical Mastery |
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Mastery Boost 3 | Rank:2 | 500 ![]() |
Increases Physical and Tactical Mastery |
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Mastery Boost 4 | Rank:3 | 500 ![]() |
Increases Physical and Tactical Mastery |
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Mastery Boost 5 | Rank:3 | 500 ![]() |
Increases Physical and Tactical Mastery |
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Mastery Boost 6 | Rank:4 | 500 ![]() |
Increases Physical and Tactical Mastery |
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Physical Mitigation Boost 1 | Rank:1 | 500 ![]() |
Increases Physical Mitigation |
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Physical Mitigation Boost 2 | Rank:2 | 500 ![]() |
Increases Physical Mitigation |
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Physical Mitigation Boost 3 | Rank:2 | 500 ![]() |
Increases Physical Mitigation |
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Physical Mitigation Boost 4 | Rank:3 | 500 ![]() |
Increases Physical Mitigation |
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Physical Mitigation Boost 5 | Rank:3 | 500 ![]() |
Increases Physical Mitigation |
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Physical Mitigation Boost 6 | Rank:4 | 500 ![]() |
Increases Physical Mitigation |
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Power for Damage (Rank 1) | Rank:0 | 500 ![]() |
Increases Power at the cost of Damage |
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Power for Damage (Rank 2) | Rank:1 | 500 ![]() |
Greatly increases Power at the cost of Damage. |
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Power for Health (Rank 1) | Rank:1 | 500 ![]() |
Increases Power at the cost of Health |
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Power for Health (Rank 2) | Rank:2 | 500 ![]() |
Greatly increases Power at the cost of Health |
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Resistance Boost 1 | Rank:1 | 500 ![]() |
Increases Resistance Ratings |
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Resistance Boost 2 | Rank:2 | 500 ![]() |
Increases Resistance Ratings |
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Resistance Boost 3 | Rank:2 | 500 ![]() |
Increases Resistance Ratings |
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Resistance Boost 4 | Rank:3 | 500 ![]() |
Increases Resistance Ratings |
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Resistance Boost 5 | Rank:3 | 500 ![]() |
Increases Resistance Ratings |
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Resistance Boost 6 | Rank:4 | 500 ![]() |
Increases Resistance Ratings |
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Stealth Detection Boost | Rank:5 | 500 ![]() |
Increases Stealth Detection at cost of Stealth Rating |
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Tactical Mitigation Boost 1 | Rank:1 | 500 ![]() |
Increases Tactical Mitigation |
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Tactical Mitigation Boost 2 | Rank:2 | 500 ![]() |
Increases Tactical Mitigation |
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Tactical Mitigation Boost 3 | Rank:2 | 500 ![]() |
Increases Tactical Mitigation |
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Tactical Mitigation Boost 4 | Rank:3 | 500 ![]() |
Increases Tactical Mitigation |
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Tactical Mitigation Boost 5 | Rank:3 | 500 ![]() |
Increases Tactical Mitigation |
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Tactical Mitigation Boost 6 | Rank:4 | 500 ![]() |
Increases Tactical Mitigation |
Audacity
Audacity for Creeps: Creeps have no gear, so their Audacity ranks are purchased at their class trainers. The “Passive” section will sell ranks for a high amount of Commendations. Once purchased, Audacity ranks are always active.
Skill Values | ||||
---|---|---|---|---|
Rank | Crowd Control Duration | Incoming Damage | Damage(Tact/Mele/Ranged) | |
1 | -25% | -40% | +1% | |
2 | -25,9% | -40% | +2% | |
3 | -26,9% | -40% | +3% | |
4 | -27,8% | -40% | +4% | |
5 | -28,7% | -40% | +5% | |
6 | -29,6% | -40% | +6% | |
7 | -30,6% | -40% | +7% | |
8 | -31,5% | -40% | +8% | |
9 | -32,4% | -40% | +9% | |
10 | -33,3% | -40% | +10% | |
11 | -35,2% | -40% | +11% | |
12 | -37% | -40% | +12% | |
13 | -38,9% | -40% | +13% | |
14 | -40,7% | -40% | +14% | |
15 | -42,6% | -40% | +15% | |
16 | -44,4% | -40% | +16% | |
17 | -46,3% | -40% | +17% | |
18 | -48,1% | -40% | +18% | |
19 | -50% | -40% | +19% | |
20 | -51,7% | -40% | +20% | |
21 | -53,3% | -40% | +21% | |
22 | -55% | -40% | +22% | |
23 | -56,7% | -40% | +23% | |
24 | -58,3% | -40% | +24% | |
25 | -60% | -40% | +25% |
Appearance Traits
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Starting Appearance
Warg Stalker Class Player Guides
Some guides here are dated, but may still give good information as some things do not change too much.