Quest:Flames at the Gate
Flames at the Gate | |
---|---|
Level | 100 |
Type | Solo |
Repeatable | Yes |
Starts with | Landscape |
Starts at | Helm's Dike |
Start Region | Westfold |
Quest Group | Helm's Dike |
Quest Chain |
---|
[100] Epic Battle: Helm's Dike
Possible side objectives for Helm's Dike.
|
Walkthrough & Notes |
---|
Solo StrategyPlace at least three upgraded barricades on the near approaches to slow/stop the extra attackers. Also set the two nearest commanders to two handed stance i.e. protect the Archers as much as possible. Place a Catapult on the walkway over the stream and hit the War Machine until it is destroyed. Without the siege equipment, run around as quickly as possible picking up arrows to keep the Archers firing. Drop down the Rope and check on the gate once or twice to keep it as healthy as possible.
|
Rewards |
---|
|
Quest Text | |
---|---|
BackgroundOne of Saruman's perilous war machines, capable of spewing forth waves of fire, has been moved to the centre gate of Helm's Dike. If the device continues with its foul diffusion, the gate will surely bend beneath the immense heat and the first defence against the approaching army will be breached. Protect the archers upon the dike and supply their buckets with arrows so that they may defeat the foul construct. Objective
The gate along the road must not fall to the flames of Saruman's twisted machine. The gates must be defended until the deadly construct can be disabled and destroyed. Merit RatingThis quest starts with Full Merit Rating.
|