New Threats in Idagâl

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Deed Lore

Explore enemy camps, settlements, and lairs in Idagâl in Mûr Ghala.

To complete this deed perform the following objective(s)

Kidu-bâla, or 'Rebel-covert', is a cliff-side camp of brigands and Ordâkhai deserters who have declared independence from the laws of both the empire and any upstart kingdoms who claim dominion over Idagâl. They prey on desperate travellers and steal the meager resources the local Beltáni people have.
The brigands at Duríga, or 'Gleaners' Cleft', survive by assaulting Ordâkhai patrols and stealing the rations from the escaped thralls hiding in the ruins of Dur Nâgu.
Shahûru, or 'Shrine on a Summit', is all that remains of an ancient Néshak temple where the local people left offerings, praying for abundant harvests and the blessings of rain. The identity of the beings the Mûr folk prayed to is lost to time, but indications are that they were female.
Gnasher's Delf, or 'Haraz Hûr', is just the top of a large grodbog hive. They thrive in the cliffs because of deep cracks in the rock that lead to ground water, opened by the Din of Stone over a hundred years ago.
Nax Shalâl, or 'The Slithering Pit' is a recessed oasis, hidden in the cliffs. What would be a refuge for the people of Idagâl has become too dangerous to go near, as the local cobra population has exploded in size.
Ushumût, or the Grave of Serpents, is the remains of three massive dragons and home to the wild-drakes of Idagâl. The Beltáni have passed down the tale of the fall of these dragons, named Anûshu, Nuzéru, and Rabûg. They say that Shurug-nîn, the mythical hero of the First Age, struck them down, and their bodies fell into the lake where they rested for many thousands of years. It was only relatively recently that the Din of Stone drained the lake and revealed the dragons' grave to the world.
The Wither-watch, or Okathohôl, was once a thriving Shagâni town overlooking the river Agâl. The Din of Stone, the drying of the lake, and the invasion by the Ordâkhai slowly left the town nearly abandoned, as people fled for a better life. In recent years, the Ordâkhai have completely taken over the town, to use it as a northern base to launch raids. The few remaining residents were taken and never seen again.
Jolakhûro, or 'Notch of the Tunnel', is the Ordâkhai forward camp that watches the road to their main fortress at Emax Dûl. The soldiers there watch for approaching enemies, and are the first sent out in response to trouble elsewhere in Idagâl.
Emax Dûl, 'High Hall of the Cleft', or the High-hold, is an ancient fortress that has stood through the rise and fall of the many dynasties of both Néshak and Nísaka. It is now the seat of power of the Ordâkhai in Mûr Ghala, and home to the royal family of the crown prince of the Empire.
Karmu Râx, or 'the Mound of the Turtles' is the gathering place for many dread-tortoises along the trickle that remains of the river Agâl. The shallow water and shelter provided by old wrecks from ships beached by the Din of Stone prove a suitable environment for the reptiles.
The Scardelve, or 'Góbor-noti', is the remains of an old pit mine carved from the cliff by the Ordâkhai. Once the ore ran dry, it became a holding pen for Mûmakil. As the Ordâkhai began to lose control of the region following their loss at the Battle of Pelennor Fields, they too lost control of the Mûmakil housed in the mine. The great beasts now run wild across all of Idagâl.
Khâb Ishil, or 'the Tomb of Shards', is the ancient burial house of heroes from the kingdoms of Néshak and Nísaka. It was long ago sealed and left untouched for hundreds of years. The Din of Stone shook the earth and opened the tomb, allowing kergrim to enter, defile it, and make it their nest.
Esh Mêkag, 'the Silent Mouth', is an ancient Néshakari fortress built into the stone cliffs of the Mûr. In recent years, the Ordâkhai have turned the fortress into a horrific prison and work-camp. The priests of Barkhûsh oversee the subjugation of people from all over Shagâna, who become thralls to the Empire.

Rewards

  3 Mûr Ghala Sârzai
  Traveller of Idagâl
   1,000 Virtue Experience

Additional Information

  • This deed is available at level 150.
  • This deed contributes to the Explorer of Idagâl meta-deed.

Locations

Coordinates Directions / Description
[53.6S, 95.4W] Nax Shalâl
[44.1S, 94.4W] Gnasher's Delf
[49.6S, 91.2W] Tombs of Khâb Ishil
[58.8S, 90.3W] Esh Mêkag
[53.5S, 88.8W] Ushumût
[60.6S, 88.3W] Duríga
[50.8S, 86.2W] The Wither-watch
[64.8S, 86.2W] Emax Dûl
[56.8S, 85.6W] Karmu Râx
[48.1S, 84.6W] The Haunt of Kidu-bâla
[62.9S, 83.8W] Jolakhúro
[59.0S, 82.7W] The Scardelve
[52.0S, 82.4W] Fane of Shahûru