Mungo Boffin
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Description
Mungo Boffin is a Skirmish Trainer who provides his services to the Shire Homesteads. He may be found at a practising platform just outside the Homestead Provisions building.
Attribute
Skirmish Field Manual - Traits excerpt: Attribute traits come in two types: Role traits and cosmetic traits. The Role trait determines the fundamental role your soldier will be filling. You may only equip one Role trait, and it will dictate some of your later trait choices. The Role trait will change your Soldiers armours and weapons, as well as their basic abilities. For instance, the Archer role has medium armour and does good ranged damage, while the Protector has heavy armour and low damage, but draws aggro well. The cosmetic traits allow you to choose the hair colour, hair style, clothing and even race of your Soldier.
Here are the different roles available from the Skirmish Trainer:
Role | Armour | Damage | Special | Design |
---|---|---|---|---|
Role: Archer | Medium | High Ranged | Increased Critical Rating | Single Target DPS |
Role: Bannerguard | Heavy | Medium Melee | Armour Aura | Variety of Buffing, Healing & Tanking |
Role: Herbalist | Light | None | Healing Skill, Healing Aura | Morale & Power Restoration Does not fight. |
Role: Protector | Heavy | Low Melee | Increased Threat, Increase Armour | Tanking |
Role: Sage | Light | High Tactical | Finesse Rating | AoE DPS, Debuffing & CC |
Role: Warrior | Medium | High Melee | Bypass Armour | AoE DPS, Debuffing & Off-Tanking |
For cosmetic traits, see the NPC bartering Cosmetics in any Skirmish Camp.
Skill
Skirmish Field Manual - Traits excerpt: Each Skill trait you slot will give your Soldier a new skill that he will use in combat. Each Skill trait is tied to a specific Role, as listed in the trait.
Archer Skills
An Archer may earn the following skills:
Skill | Description | Level to Trait | Instructions to get from a Skirmish Captain |
---|---|---|---|
Deadly Shot | +x High Damage | 30 | |
Distracting Shot | +x Medium Damage Medium Detaunt |
30 | |
Pinpoint Shot | +x Medium Damage +x Critical Rating |
30 | |
Refocus | +x Power | 30 | |
Marking Arrow | +x Low Damage Debuff Increased Ranged Damage |
45 | Archer Skill: Marking Arrow |
Ultimate: Bold Arrow | +x Critical Rating +x% Critical Damage |
50 | Archer Ultimate: Bold Arrow |
Wounding Arrow | +x Low Damage & -x Medium Damage over Time |
55 | Archer Skill: Wounding Arrow |
Ultimate: Wound-seeker | +x Medium Damage -x Ultimate Damage over Time |
60 | Archer Ultimate: Wound-seeker |
Bannerguard Skills
A Bannerguard may earn the following skills:
Skill | Description | Level to Trait | Instructions to get from a Skirmish Captain |
---|---|---|---|
Cry of the Enduring | +x Armour Buff to Ally | 30 | |
Inspiring Shout | +x Healing over Time | 30 | |
Potent Strike | +x High Damage | 30 | |
Summon the Foe | Medium AoE Threat per Rank | 30 | |
Bold Strike | +x Medium Damage Medium Threat |
45 | Bannerguard Skill: Bold Strike |
Ultimate: Banner of Precision | +x Banner of Precision Buff Offensive Aura |
50 | Bannerguard Ultimate: Banner of Precision |
Inspired Retaliation | -x Reflected Damage Buff to Ally | 55 | Bannerguard Skill: Inspired Retaliation |
Ultimate: Banner of Protection | +x Banner of Protection Buff Defensive Aura |
60 | Bannerguard Ultimate: Banner of Protection |
Herbalist Skills
An Herbalist may earn the following skills:
Skill | Description | Level to Trait | Instructions to get from a Skirmish Captain |
---|---|---|---|
Nature's Cure | +x Medium Healing over Time | 30 | |
Nature's Power | +x Power over Time | 30 | |
Refreshing Herbs | +x Medium Healing | 30 | |
Strengthening Draught | +x Defence Increase | 30 | |
Salve of Resolve | +x Low Healing +x Avoidance Increase |
45 | Herbalist Skill: Salve of Resolve |
Ultimate: Words of Healing | +x Ultimate Healing over Time | 50 | Herbalist Ultimate: Words of Healing |
Herbs of Boundless Endurance | +x High Healing over Time Buff Incoming Healing |
55 | Herbalist Skill: Herbs of Boundless Endurance |
Ultimate: Words of Power | +x Ultimate Power over Time | 60 | Herbalist Ultimate: Words of Power |
Protector Skills
A Protector may earn the following skills:
Skill | Description | Level to Trait | Instructions to get from a Skirmish Captain |
---|---|---|---|
Taunting Strike | +x Low Damage High Threat per Rank |
30 | |
Threatening Riposte | Buff Reactive Threat per Rank on foes that strike soldier | 30 | |
Threatening Shout | High Threat Area per Rank | 30 | |
Whirl of Fury | +x Low Area Damage Low Threat Area per Rank |
30 | |
Self-reliance | +x Medium Healing | 45 | Protector Skill: Self-reliance |
Ultimate: Defender of All | Low Threat Area per Rank | 50 | Protector Ultimate: Defender of All |
Defender's Strike | +x High Damage | 55 | Protector Skill: Defender's Strike |
Ultimate: Solitary Defender | Ultimate Threat | 60 | Protector Ultimate: Solitary Defender |
Sage Skills
A Sage may earn the following skills:
Skill | Description | Level to Trait | Instructions to get from a Skirmish Captain |
---|---|---|---|
Chilling Winds | +x Low Area Damage Debuff Attack Duration |
30 | |
Oil of the Dragon's Rage | +x Medium Area Damage | 30 | |
Tanglefoot | +x Medium Damage Debuff Root |
30 | |
Weakening Draught | -x Resistance Reduction (Debuff) | 30 | |
Word of Battle | +x High Damage | 45 | Sage Skill: Word of Battle |
Ultimate: Word of Flame | +x Ultimate Damage | 50 | Sage Ultimate: Word of Flame |
Fire of the Wise | +x Low Damage Debuff Damage |
55 | Sage Skill: Fire of the Wise |
Ultimate: Word of Frost | +x Medium Damage Debuff Attack Duration |
60 | Sage Ultimate: Word of Frost |
Warrior Skills
A Warrior may earn the following skills:
Skill | Description | Level to Trait | Instructions to get from a Skirmish Captain |
---|---|---|---|
Carving Strike | +x Low Damage -x Medium Damage over Time |
30 | |
Forceful Strike | +x High Damage | 30 | |
Quick Sweep | +x Low Area Damage | 30 | |
Strong Sweep | +x Medium Area Damage | 30 | |
Whirling Wounds | +x Low Area Damage -x Armour Debuff |
45 | Warrior Skill: Whirling Wounds |
Ultimate: Berserker | Buff Penetrate Armour -x Berserk -x% Attack Duration |
50 | Warrior Ultimate: Berserker |
Disarming Strikes | +x Low Area Damage -x Block, Parry and Evade Debuff |
55 | Warrior Skill: Disarming Strikes |
Ultimate: Blood-seeker | +x Low Area Damage -x Ultimate Damage over Time |
60 | Warrior Ultimate: Blood-seeker |
Training
Skirmish Field Manual - Traits excerpt: Training traits will increase various passive abilities of your soldier, like critical rating or morale. Most of these traits can be paired will all soldier Roles, but some are more restrictive than others.
The following training traits are available to certain roles:
Training | Description | Role: Archer | Role: Bannerguard | Role: Herbalist | Role: Protector | Role: Sage | Role: Warrior |
---|---|---|---|---|---|---|---|
Light Armour Training | +x Armour Value | • | • | ||||
Medium Armour Training | +x Armour Value | • | • | ||||
Heavy Armour Training | +x Armour Value | • | • | ||||
Physical Potency | +x Physical Mastery Rating | • | • | • | • | ||
Tactical Potency | +x Tactical Mastery Rating | • | • | • | • | ||
Shield Training | +x Block Rating | • |
The following training traits are available to all roles:
Training | Description |
---|---|
Armour Penetration | -x Penetrate Armour |
Battle-field Finesse | +x Finesse Rating |
Boundless Morale | +x Maximum Morale |
Boundless Power | +x Maximum Power |
Boundless Resolve | +x Maximum Morale +x Maximum Power |
Defensive Training | +x Block Rating +x Parry Rating +x Evade Rating |
Evasion Training | +x Evade Rating |
Physical Resilience | +x Physical Mitigation |
Parry Training | +x Parry Rating |
Practised Critical | +x Critical Rating |
Resilient Body | +x Incoming Healing Rating |
Resurgent Morale | +x in-Combat Morale Regen |
Resurgent Power | +x in-Combat Power Regen |
Strength of Resolve | +x Resistance Rating |
Tactical Resilience | +x Tactical Mitigation |
Personal
Skirmish Field Manual - Traits excerpt: These traits represent the extra inspiration and drive you can tap into while leading your Soldier in a Skirmish. They are mostly passive bonuses like Training, and will ONLY function while inside a Skirmish.
Personal | Description |
---|---|
Armoured Assault | +x Armour Value |
Battle-master | +x Critical Rating |
Defender's Bane | +x Finesse Rating |
Defensive Warfare | +x Block Rating +x Parry Rating +x Evade Rating |
Duck Aside | +x Evade Rating |
Fancy Footwork | +x Physical Mitigation |
Invigoration | +x Incoming Healing Rating |
Lead the Way | +x Physical Mastery Rating |
Piercing Might | -x Penetrate Armour |
Swift Parry | +x Parry Rating |
Strong of Will | +x Tactical Mitigation |
Strong Block | +x Block Rating |
Strong Resistances | +x Resistance Rating |
Tactical Artistry | +x Tactical Mastery Rating |