Imanak-tûr

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Imanak-tûr
Level: 150
Instance: Nirgambâr, the Restless Tomb

Type: Nemesis
Genus: The Dead
Species: Darkwater

Morale: Variable
Power: Variable
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
Finesse: Unknown
F.M. Immune: Unknown
Stun/Mez Imm.: Unknown
Root Immune: Unknown
Resistances:
Cry: Unknown
Song: Unknown
Tactical: Unknown
Physical: Unknown
Mitigation:
Common: Unknown AncientDwarf: Unknown
Fire: Unknown Beleriand: Unknown
Light: Unknown Westernesse: Unknown
Shadow: Unknown Frost: Unknown
Lightning: Unknown

Level of Lore-master reporting: ( )  

Location

Imanak-tûr is the second boss within the 6-Man Instance Nirgambâr, the Restless Tomb in Khûd Zagin.

Abilities

Permanent Effects:

 Enhancement -- Solo/Duo in Solo/Duo.
 Enhancement -- Tier 1 in Tier 1.
 Enhancement -- Tier 2 in Tier 2.
 Enhancement -- Tier 3 in Tier 3.
 Permanent State Immunity
 Protection from Slows
 Uncommon Fortitude

Summoned Enemies:

Vengeful Nirgambâr Spirits

Special Abilities:

Grim Spikes -- Spawns a wave of Grim Spikes that pass through the arena. A wave consists of three intermittent lines of spikes in a 2x6 array that have a roughly 2 second gap between each line.

Non-Removable Effects:

 Rising Pressure -- Randomly Targeted

T2+:

 Rising Winds -- Tank Effect

Inductions:

Scouring Sands -- Tank Hit and applies  Scouring Sands
Can be targeted on non-Tank players and the effect changes on Tier 3 (deals AoE Damage upon expiration or cleanse)
Stinging Sands -- AoE Hit and applies  Stinging Sands

Quest Involvement