Grimbark
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| Grimbark | |||||
| Level: | 32 | ||||
| Instance: | Garth Agarwen: Arboretum | ||||
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| Type: | Elite Master | ||||
| Genus: | Creatures of Nature | ||||
| Species: | Huorn | ||||
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| Morale: | 9,067 | ||||
| Power: | 539 | ||||
Advanced Stats
Alignment: ( Evil )
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| Mitigation: | |||
| Common: | Remarkable | AncientDwarf: | Remarkable |
| Fire: | Remarkable | Beleriand: | Remarkable |
| Light: | Remarkable | Westernesse: | Remarkable |
| Shadow: | Remarkable | Frost: | Remarkable |
| Lightning: | Remarkable | ||
Level of Lore-master reporting: ( 32 )
Location
Grimbark is a boss in the Garth Agarwen: Arboretum instance in the Lone-lands. [29.8S, 24.6W]
Grimbark used to be called "Oakenbark" before the war.
Quest Involvement
- [32] Challenge: Grimbark
- [32] Grimbark's Reclamation
Tactics
- Spawns Maddened Beehives repeatedly during fight. Abilities are:
- Swarm of Bees
- When beehives are out they put debuff on party for 20% less attack speed.
- Boss also appears to heal over time (about 650 morale every 16 seconds) *only* when beehives are out, kill them ASAP if not attempting the challenge.
- Spawns Thrashing Red-roots when his health drops to 50%.
- Roots behave like 'normal' roots that attack and do damage.
- Abilities are:
- Branch Swipe
- Battering Branches
- Appears boss sometimes only ranges, which hits for significantly less.
- Boss does not move, only turns.
This is a duration battle for the most part.
- Save your conjuctions for blues, unless you have a lore-master or two handy to transfer power to tank/healer.
- There will likely be at least the initial and two re-spawns drops of beehives.
- There will likely be at least the initial and one re-spawn of roots.
Drops
| Bosses of Garth Agarwen
| ||
|---|---|---|
| Dúnlang • Edan & Esyld • Grimbark • Ivar the Blood-hand • Naruhel • Raugzdrok • Rot-heart • Vatar |