Base Passive Skills
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Base Passive Skills are characteristics which are unique to each race. They modify a character's stats by either enhancing or diminishing them.
Beorning
Might of the Wild: [+1,200 at Level 150] Might.
Few in Number: [-400 at Level 150] Fate.
Natural Resistance: +1% Poison Resistance.
Thick Hide: [+1,530 at Level 150] Vitality.
Dwarf
Lost Dwarf-kingdoms:
- [-400 at Level 150] Fate.
Stocky:
- [-477 at Level 150] Agility.
Sturdiness:
- [+1,200 at Level 150] Might,
- [+1,530 at Level 150] Vitality,
- +1% Common Mitigation.
Unwearying in Battle:
- [+61.2 at Level 150] In-Combat Morale Regeneration,
- [+30 at Level 150] In-Combat Power Regeneration,
- [-408 at Level 150] Non-Combat Morale Regeneration,
- [-160 at Level 150] Non-Combat Power Regeneration.
One-handed Axes:
- Allows the use of one-handed axes, regardless of class. Axes have a small chance of reducing the target's armor.
Elf
Agility of the Woods: [+1,200 at Level 150] Agility.
Fading of the Firstborn: [-400 at Level 150] Fate.
Sorrow of the Firstborn:
- [-2720 at Level 150] Max Morale,
- [-408 at Level 150] Non-Combat Morale Regeneration.
Suffer no Illness: +1% to Disease Resistance and Poison Resistance.
High Elf
Fading of the Firstborn: [-400 at Level 150] Fate
Peace of the Eldar:
- [+6800 at Level 150] Maximum Morale,
- [+612 at Level 150] non-Combat Morale Regen
Sorrow of the Undying: [-477 at Level 150] Will
Suffer no Illness: +1% Disease and Poison Resistance
Hobbit
Hobbit Courage: +1% Fear Resistance.
Hobbit-toughness: [+1,530 at Level 150] Vitality.
Rapid Recovery: [+612 at Level 150] Non-Combat Morale Regeneration.
Resist Corruption: +1% Shadow Mitigation.
Small Size: [-477 at Level 150] Might.
Man
Diminishing of Mankind: [-477 at Level 150] Will.
Easily Inspired: +5% Incoming Healing.
Gift of Men: [+1,000 at Level 150] Fate.
Strong Men: [+1,200 at Level 150] Might.
River Hobbit
Hardy Holbytlan: [+6800 at Level 150] Maximum Morale
Seclusion Breeds Suspicion: [-477 at Level 150] Will
Slippery Like a Fish: [+1,200 at Level 150] Agility
Swimmer: +1% Frost Mitigation
Daggers:
- Allows the use of daggers, regardless of class. Daggers have a small chance of inflicting a critical hit when performing melee auto-attacks.
Stout-axe
Unyielding Will:
- [+1,200 at Level 150] Will,
- +1% Common Mitigation
Wrought by the Black Land:
- +1% Shadow Mitigation,
- +1% Disease Resistance,
- [+1,200 at Level 150] Might,
- [+1,200 at Level 150] Agility
Shadow of the Eye: [-612 at Level 150] Vitality
Doom of Drása's Folk: [-400 at Level 150] Fate
One-handed Axes:
- Allows the use of one-handed axes, regardless of class. Axes have a small chance of reducing the target's armor.