Base Passive Skills
		
		
		
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Base Passive Skills are characteristics which are unique to each race. They modify a character's stats by either enhancing or diminishing them.
Beorning
 Might of the Wild: [+1,200 at Level 150] Might. Might of the Wild: [+1,200 at Level 150] Might.
 Few in Number: [-400 at Level 150] Fate. Few in Number: [-400 at Level 150] Fate.
 Natural Resistance: +1% Poison Resistance. Natural Resistance: +1% Poison Resistance.
 Thick Hide: [+1,530 at Level 150] Vitality. Thick Hide: [+1,530 at Level 150] Vitality.
Dwarf
 Lost Dwarf-kingdoms: Lost Dwarf-kingdoms:- [-400 at Level 150] Fate.
 
 
 Stocky: Stocky:- [-477 at Level 150] Agility.
 
 
 Sturdiness: Sturdiness:- [+1,200 at Level 150] Might,
- [+1,530 at Level 150] Vitality,
- +1% Common Mitigation.
 
 
 Unwearying in Battle: Unwearying in Battle:- [+61.2 at Level 150] In-Combat Morale Regeneration,
- [+30 at Level 150] In-Combat Power Regeneration,
- [-408 at Level 150] Non-Combat Morale Regeneration,
- [-160 at Level 150] Non-Combat Power Regeneration.
 
 
 One-handed Axes: One-handed Axes:- Allows the use of one-handed axes, regardless of class. Axes have a small chance of reducing the target's armor.
 
 
Elf
 Agility of the Woods: [+1,200 at Level 150] Agility. Agility of the Woods: [+1,200 at Level 150] Agility.
 Fading of the Firstborn: [-400 at Level 150] Fate. Fading of the Firstborn: [-400 at Level 150] Fate.
 Sorrow of the Firstborn: Sorrow of the Firstborn:- [-2720 at Level 150] Max Morale,
- [-408 at Level 150] Non-Combat Morale Regeneration.
 
 
 Suffer no Illness: +1% to Disease Resistance and Poison Resistance. Suffer no Illness: +1% to Disease Resistance and Poison Resistance.
High Elf
 Fading of the Firstborn: [-400 at Level 150] Fate Fading of the Firstborn: [-400 at Level 150] Fate
 Peace of the Eldar: Peace of the Eldar:- [+6800 at Level 150] Maximum Morale,
- [+612 at Level 150] non-Combat Morale Regen
 
 
 Sorrow of the Undying: [-477 at Level 150] Will Sorrow of the Undying: [-477 at Level 150] Will
 Suffer no Illness: +1% Disease and Poison Resistance Suffer no Illness: +1% Disease and Poison Resistance
Hobbit
 Hobbit Courage: +1% Fear Resistance. Hobbit Courage: +1% Fear Resistance.
 Hobbit-toughness: [+1,530 at Level 150] Vitality. Hobbit-toughness: [+1,530 at Level 150] Vitality.
 Rapid Recovery: [+612 at Level 150] Non-Combat Morale Regeneration. Rapid Recovery: [+612 at Level 150] Non-Combat Morale Regeneration.
 Resist Corruption: +1% Shadow Mitigation. Resist Corruption: +1% Shadow Mitigation.
 Small Size: [-477 at Level 150] Might. Small Size: [-477 at Level 150] Might.
Man
 Diminishing of Mankind: [-477 at Level 150] Will. Diminishing of Mankind: [-477 at Level 150] Will.
 Easily Inspired: +5% Incoming Healing. Easily Inspired: +5% Incoming Healing.
 Gift of Men: [+1,000 at Level 150] Fate. Gift of Men: [+1,000 at Level 150] Fate.
 Strong Men: [+1,200 at Level 150] Might. Strong Men: [+1,200 at Level 150] Might.
River Hobbit
 Hardy Holbytlan: [+6800 at Level 150] Maximum Morale Hardy Holbytlan: [+6800 at Level 150] Maximum Morale
 Seclusion Breeds Suspicion: [-477 at Level 150] Will Seclusion Breeds Suspicion: [-477 at Level 150] Will
 Slippery Like a Fish: [+1,200 at Level 150] Agility Slippery Like a Fish: [+1,200 at Level 150] Agility
 Swimmer: +1% Frost Mitigation Swimmer: +1% Frost Mitigation
 Daggers: Daggers:- Allows the use of daggers, regardless of class. Daggers have a small chance of inflicting a critical hit when performing melee auto-attacks.
 
 
Stout-axe
 Unyielding Will: Unyielding Will:- [+1,200 at Level 150] Will,
- +1% Common Mitigation
 
 
 Wrought by the Black Land: Wrought by the Black Land:- +1% Shadow Mitigation,
- +1% Disease Resistance,
- [+1,200 at Level 150] Might,
- [+1,200 at Level 150] Agility
 
 
 Shadow of the Eye: [-612 at Level 150] Vitality Shadow of the Eye: [-612 at Level 150] Vitality
 Doom of Drása's Folk: [-400 at Level 150] Fate Doom of Drása's Folk: [-400 at Level 150] Fate
 One-handed Axes: One-handed Axes:- Allows the use of one-handed axes, regardless of class. Axes have a small chance of reducing the target's armor.