Base Passive Skills
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Base Passive Skills are characteristics which are unique to each race. They modify a character's stats by either enhancing or diminishing them.
Beorning
- Might of the Wild: [+1,200 at Level 150] Might.
- Few in Number: [-400 at Level 150] Fate.
- Natural Resistance: +1% Poison Resistance.
- Thick Hide: [+1,530 at Level 150] Vitality.
Dwarf
- Lost Dwarf-kingdoms:
- [-400 at Level 150] Fate.
- Stocky:
- [-477 at Level 150] Agility.
- Sturdiness:
- [+1,200 at Level 150] Might,
- [+1,530 at Level 150] Vitality,
- +1% Common Mitigation.
- Unwearying in Battle:
- [+61.2 at Level 150] In-Combat Morale Regeneration,
- [+30 at Level 150] In-Combat Power Regeneration,
- [-408 at Level 150] Non-Combat Morale Regeneration,
- [-160 at Level 150] Non-Combat Power Regeneration.
- One-handed Axes:
- Allows the use of one-handed axes, regardless of class. Axes have a small chance of reducing the target's armor.
Elf
- Agility of the Woods: [+1,200 at Level 150] Agility.
- Fading of the Firstborn: [-400 at Level 150] Fate.
- Sorrow of the Firstborn:
- [-2720 at Level 150] Max Morale,
- [-408 at Level 150] Non-Combat Morale Regeneration.
- Suffer no Illness: +1% to Disease Resistance and Poison Resistance.
High Elf
- Fading of the Firstborn: [-400 at Level 150] Fate
- Peace of the Eldar:
- [+6800 at Level 150] Maximum Morale,
- [+612 at Level 150] non-Combat Morale Regen
- Sorrow of the Undying: [-477 at Level 150] Will
- Suffer no Illness: +1% Disease and Poison Resistance
Hobbit
- Hobbit Courage: +1% Fear Resistance.
- Hobbit-toughness: [+1,530 at Level 150] Vitality.
- Rapid Recovery: [+612 at Level 150] Non-Combat Morale Regeneration.
- Resist Corruption: +1% Shadow Mitigation.
- Small Size: [-477 at Level 150] Might.
Man
- Diminishing of Mankind: [-477 at Level 150] Will.
- Easily Inspired: +5% Incoming Healing.
- Gift of Men: [+1,000 at Level 150] Fate.
- Strong Men: [+1,200 at Level 150] Might.
River Hobbit
- Hardy Holbytlan: [+6800 at Level 150] Maximum Morale
- Seclusion Breeds Suspicion: [-477 at Level 150] Will
- Slippery Like a Fish: [+1,200 at Level 150] Agility
- Swimmer: +1% Frost Mitigation
- Daggers:
- Allows the use of daggers, regardless of class. Daggers have a small chance of inflicting a critical hit when performing melee auto-attacks.
Stout-axe
- Unyielding Will:
- [+1,200 at Level 150] Will,
- +1% Common Mitigation
- Wrought by the Black Land:
- +1% Shadow Mitigation,
- +1% Disease Resistance,
- [+1,200 at Level 150] Might,
- [+1,200 at Level 150] Agility
- Shadow of the Eye: [-612 at Level 150] Vitality
- Doom of Drása's Folk: [-400 at Level 150] Fate
- One-handed Axes:
- Allows the use of one-handed axes, regardless of class. Axes have a small chance of reducing the target's armor.