Base Passive Skills

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Base Passive Skills are characteristics which are unique to each race. They modify a character's stats by either enhancing or diminishing them.

Beorning

 Might of the Wild: [+1,200 at Level 150] Might.
 Few in Number: [-400 at Level 150] Fate.
 Natural Resistance: +1% Poison Resistance.
 Thick Hide: [+1,530 at Level 150] Vitality.

Dwarf

 Lost Dwarf-kingdoms:
[-400 at Level 150] Fate.
 Stocky:
[+477 at Level 150] Agility.
 Sturdiness:
[+1,200 at Level 150] Might,
[+1,530 at Level 150] Vitality,
+1% Common Mitigation.
 Unwearying in Battle:
[+61.2 at Level 150] In-Combat Morale Regeneration,
[+30 at Level 150] In-Combat Power Regeneration,
[-408 at Level 150] Non-Combat Morale Regeneration,
[-160 at Level 150] Non-Combat Power Regeneration.
 One-handed Axes:
Allows the use of one-handed axes, regardless of class. Axes have a small chance of reducing the target's armor.

Elf

 Agility of the Woods: [+1,200 at Level 150] Agility.
 Fading of the Firstborn: [-400 at Level 150] Fate.
 Sorrow of the Firstborn:
[-2720 at Level 150] Max Morale,
[-408 at Level 150] Non-Combat Morale Regeneration.
 Suffer no Illness: +1% to Disease Resistance and Poison Resistance.

High Elf

 Fading of the Firstborn: [-400 at Level 150] Fate
 Peace of the Eldar:
[+6800 at Level 150] Maximum Morale,
[+612 at Level 150] non-Combat Morale Regen
 Sorrow of the Undying: [-477 at Level 150] Will
 Suffer no Illness: +1% Disease and Poison Resistance

Hobbit

 Hobbit Courage: +1% Fear Resistance.
 Hobbit-toughness: [+1,530 at Level 150] Vitality.
 Rapid Recovery: [+612 at Level 150] Non-Combat Morale Regeneration.
 Resist Corruption: +1% Shadow Mitigation.
 Small Size: [-477 at Level 150] Might.

Man

 Diminishing of Mankind: [-477 at Level 150] Will.
 Easily Inspired: +5% Incoming Healing.
 Gift of Men: [+1,000 at Level 150] Fate.
 Strong Men: [+1,200 at Level 150] Might.

River Hobbit

 Hardy Holbytlan: [+6800 at Level 150] Maximum Morale
 Seclusion Breeds Suspicion: [-477 at Level 150] Will
 Slippery Like a Fish: [+1,200 at Level 150] Agility
 Swimmer: +1% Frost Mitigation
 Daggers:
Allows the use of daggers, regardless of class. Daggers have a small chance of inflicting a critical hit when performing melee auto-attacks.

Stout-axe

 Unyielding Will:
[+1,200 at Level 150] Will,
+1% Common Mitigation
 Wrought by the Black Land:
+1% Shadow Mitigation,
+1% Disease Resistance,
[+1,200 at Level 150] Might,
[+1,200 at Level 150] Agility
 Shadow of the Eye: [-612 at Level 150] Vitality
 Doom of Drása's Folk: [-400 at Level 150] Fate
 One-handed Axes:
Allows the use of one-handed axes, regardless of class. Axes have a small chance of reducing the target's armor.