Ambarûl Quests

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See also: The Awkward First Step Quests


Ahâsh-zubirEkagar

  1. [150] Helping with the Harvest
  2. [150] Home from the War
  1. [150] Stolen Livelihood
  2. [150] Checking on the Neighbours - vector to Mehêtur


Fields of DuragârBurukíri

  1. [150] Problematic Pests
  2. [150] Sweet Extras
  3. [150] Goods to Market - vector to Iridír


Fields of DuragârMehêtur

  1. [150] Fields of Danger
  2. [150] Making Papyrus
  3. [150] Scroll Delivery - vector to Iridír


Fields of DuragârIridír


Prerequisites: Completed the quest Welcome to Iridír
  1. [150] A Show of Goodwill
  2. [150] Supporting the Bulwark
  3. [150] Arrows for the Cause
  4. [150] Crippling the Enemy
  5. [150] A Defensive Strike - vector to Sûru
  6. [150] The Prisoner Problem - (on returning to Iridír)
  7. [150] A Captive Audience
  8. [150] Searching for Hope
  9. [150] One Last Effort
  10. [150] Unlocking History
  11. [150] Return to Dubarâkh - repeatable

Prerequisites: Completed the quest Unlocking History


Fields of DuragârSûru

  1. [150] Diminishing the Enemy
  2. [150] Feeding a Small Army
  3. [150] Situational Update - return to Iridír


Ahâsh-zubirArwáth

  1. [150] In Search of the Culprit
  2. [150] The Warden of the Grove
  3. [150] The Fading of the Forests
  4. [150] Finding Healing
  5. [150] Giving More Than You Take Away
  6. [150] Finding Balance


Kidûru MarshesGha Nêkha


Landscape