The Boot
General Information
Class: Warden
Level: 3
Stance:  In the Fray - Stance
 In the Fray - Stance
Effects
This skill is a Gambit, meaning that it requires a certain combination of builders, is activated by using the skill  Gambit Default, and upon use, resets the Gambit Panel.
 Gambit Default, and upon use, resets the Gambit Panel.
Using this skill interrupts the induction of the targeted enemy. See Interrupt Skills for a list of all skills that interrupt inductions.
Skill Interactions
This skill is replaced by  Ranged Boot when toggling
 Ranged Boot when toggling  Assailment - Stance.
 Assailment - Stance.
Trait Interactions
Determination trait tree
- The trait  Practiced Fundamentals increases the damage of this skill by up to 10%. Practiced Fundamentals increases the damage of this skill by up to 10%.
Recklessness trait tree
- The trait  Close Quarters Combatant increases the damage of this skill by up to 10%. Close Quarters Combatant increases the damage of this skill by up to 10%.
- The trait  Way of the Spear increases the damage of this skill by up to 10%. Way of the Spear increases the damage of this skill by up to 10%.
- The trait  No Respite for the Wicked makes this skill apply No Respite to the enemy target. Further ranks make this effect stack up to 3 times. No Respite for the Wicked makes this skill apply No Respite to the enemy target. Further ranks make this effect stack up to 3 times.
- The set bonus  Sharpened Spears increases the damage of this skill by 10%. Sharpened Spears increases the damage of this skill by 10%.
- The set bonus  Unconventional Strikes increases the damage of this skill by 5%. Unconventional Strikes increases the damage of this skill by 5%.
- The set bonus  One After Another increases the damage of this skill by 10%. One After Another increases the damage of this skill by 10%.
- The set bonus  Martial Fury increases the damage of this skill by 10%. Martial Fury increases the damage of this skill by 10%.
Assailment trait tree
- The trait  Marked Targets makes this skill apply Marked Target to the enemy target. Further ranks increase the duration of the effect by up to 30 seconds. Marked Targets makes this skill apply Marked Target to the enemy target. Further ranks increase the duration of the effect by up to 30 seconds.
- The trait  Enduring Assailment increases the duration of No Respite by up to 20 seconds. Enduring Assailment increases the duration of No Respite by up to 20 seconds.
See Mitigation Reduction Skills for a list of all skills that reduce enemy mitigations. See Incoming Healing Modifier Skills for a list of all skills that modify incoming healing.
Tracery Interactions
- Marked and Diminished Target Potency increases the potency of Marked Target by up to 2.2%.
- Spear Gambit Damage increases the damage of this skill by up to 22%.
- Spear-shield Gambit Damage increases the damage of this skill by up to 33%.
- Gambit Debuff Duration increases the duration of No Respite by up to 11 seconds.
Armour Set Interactions
Equipping 2 pieces of the Umbari Armour of Torn Skies armour set acquired from the Depths of Mâkhda Khorbo Raid increases the duration of No Respite by 10 seconds.
Tactical Information
If you want to interrupt an enemy induction, the skill  Shield-slam can sometimes be more useful; it does not need to be built before being executed, and is also 'Immediate'. However, that comes at the cost of a cooldown – which this Gambit does not have.
 Shield-slam can sometimes be more useful; it does not need to be built before being executed, and is also 'Immediate'. However, that comes at the cost of a cooldown – which this Gambit does not have.


