Quest:Instance: Flying the Coop -- Bree-land
|Starts at||Sandson's Farm|
|Start Region||The Shire|
|Quest Group||The Shire|
|Walkthrough & Notes|
Never risk being defeated, you will have to restart! Be patient and wait for the right opportunity if your path is blocked by hostile mobs. Make good use of your Fowl Fleetness and Possum Impersonation abilities. Don't rely on Bob and Weave unless the other two harm avoidance abilities are on cooldown, as the level difference between a chicken and most mobs means you will probably still get hit. Fowl Fleetness is a good way to speed up travel whilst in between areas and traveling on roads (or swimming), it's however best to save it to avoid harm if you are in an area where you run the risk of being defeated.
The somewhat safer route:
Whichever, speaking with the final creature takes you back to George.
George feels that help must be found from beyond the Shire to defend against the invading wolves.
The horse is at Hengstacer. The grey squirrel can be found on an island in the southern part of Nen Harn. Wink the cat may be found in Bree. Sniken can be found in the south-east part of the Midgewater Marshes, in Roderick Neeker-friend's camp, on a hill above the Goblinhole Ruins. The cow can be found in Newbury in Buckland.
George has asked you to speak with the creatures of Bree-land. You should seek out and speak with the horse, the grey squirrel, Wink the cat, Sniken, and the cow in Bree-land.