Bane Flare

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Bane Flare
  • 10.2m Range
  • Tactical Skill
  • Max Targets: 5
  • Radius: 10m
  • Induction: 1s
  • Resistance: Physical
  • A flare in the sky dazes the enemy, but damage will break its stupor.
  • 15s Daze
  • 100% break chance on damage after 4s
  • Cost: [317 at Level 140] Power
  • Cooldown: 1m

General Information

Class: Lore-master

Level: 18


Using this skill dazes the target.


The trait Firm Grasp in the Ancient Master trait tree makes the daze immune to break from damage for up to 3 seconds.


The Lore-master Word of Mastery tracery Target Resistance: Debuffing Skills decreases the resistance to this skill by up to 11%.

Tactical Information

Bane Flare is an interesting hybrid of a stun and a daze. For 4 seconds, it is unbreakable by damage and so essentially a stun. As opposed to the single-target daze Blinding Flash, the duration of Bane Flare is fifteen seconds while the cooldown is one minute, meaning that you are not able to keep the targets dazed permanently. An advantage of Bane Flare though is that you are able to daze up to 5 targets at once (even more with the Word of Power tracery Area Effect Target Count), thus being able to lock down a whole group of enemies while they can quickly be taken down by AoE DPS. If needed,  Call to the Valar can be used to reset the cooldown so you can apply another daze after the fifteen seconds are over.


This skill may be inspired by George Romero's movie Land of the Dead (2005), in which the protagonists use fireworks referred to as "Sky Flowers" to mesmerize the masses of enemy zombies. Before the Riders of Rohan expansion, Bane Flare worked only on the Dead.