User talk:Fingolwë

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Ah-hah - you're the Swede Ravanel mentioned! Welcome to the Wiki; it's always good to have another encyclopedia on hand. :D Sethladan 23:29, 11 February 2011 (EST)

Guilty as charged. Having no computer of my own yet (haven't been living here in Amsterdam for very long), Ravanel and I will be doing the contributions together on her account for the time being (such as the Lore-master effects overhaul we finished the other day). It's only a matter of time before I start adding stuff on my own account though, I'll have a lot of red links when my Champion's character page is complete... /Fingolwë 05:49, 12 February 2011 (EST)

It's not a problem, these things do happen to the best of us. Welcome to the Wiki, BTW! --Lotroadmin 18:19, 19 February 2011 (EST)
Thanks! Now that I have a computer again, I'll start making myself useful too (other than helping Ravanel with Lore-master effect and skill pages, that is)! /Fingolwë 08:50, 20 February 2011 (EST)

Promotion!!! --Lotroadmin 16:32, 1 March 2011 (EST)

Just wanted to say Hi and Gratz on your promotion:-) --Tiberivs 19:39, 1 March 2011 (EST)
Thanks guys! :) /Fingolwë 08:52, 2 March 2011 (EST)
And again. Now an Editor! Sethladan 11:00, 19 May 2011 (EDT)
Ding! Welcome to Administrator! Rogue (talk) 10:31, 25 August 2011 (EDT)
Yay! Thanks Rogue! :) //Fingolwë (talk) 17:50, 25 August 2011 (EDT)


CStats

Started playing with it today, very cool. Thanks again for the recommendation! (Swift Bow so far is outperforming Penetrating Shot pretty regularly.) Sethladan 19:30, 15 March 2011 (EDT)

My pleasure entirely! It's a really neat tool, huh?

Interesting that Swift Bow is outperforming Penetrating Shot, given that PS can be fired three times for every SB. What was the length of the fights you tested so far? I can see how it'd be better in a short fight. //Fingolwë 19:40, 15 March 2011 (EDT)

hmm... the problem with CStats is that it only runs under WIndows.... :(
However, the Lua, Combat Analysis "is a Lua" and runs on both. (Yes, I play LOTRO on a Mac using CrossOver Games (WINE) from CodeWeavers.com) ... and doesn't need another program running in the background.
I haven't looked for any post ROI commentaries from the CStats crowd on how the various "buffs and nerfs" for the different classes have actually turned out.
Wm Magill - Valamar - OTG/OTC (talk) 19:12, 2 November 2011 (EDT)
I don't think CStats works any more. Turbine changed the output to the combat log during a recent update, don't remember which it was. As far as I know, the person who created CStats no longer plays the game, so its never been updated to work with the new combat log. Amphoras (talkTalk to me!) 19:48, 2 November 2011 (EDT)
I am opposed to apps like CStats. They open a security hole, and present an opportunity for dictatorial fellowship leaders to rate the performance of the fellows. I do watch my skill rotations very carefully, and try to get the best performance I can out of a limited set. I try to keep my hands on the keyboard at all times. I tune my toolbars so the skills I use most often are easy to get to. I have found a set of skill rotations that I like. They may not be the best, but they are comfortable and familiar, and I generally know what will go into the skill queue before it empties. Foremost for me, is that this game is entertainment. As soon as it is not, I'll need to find something else to do! RingTailCat (talk) 03:05, 3 November 2011 (EDT)
With something like CStats, there's no way for anyone else in your fellowship (or anywhere) to know how much dps etc. you are doing unless you tell them. Even the Combat Analysis plugin that can share the stats, as far as I know you have to allow sharing before it does so. If you wanted, you could just measure it for yourself and not share with anyone. (Though I've never used it so don't know for sure.) Amphoras (talkTalk to me!) 13:11, 3 November 2011 (EDT)
Nice necro, Mag ;-). Yeah, CStats is way out of date now, and I've been using CombatAnalysis instead since it was released. They both have (or had) their advantages and disadvantages, but I have to say I prefer CA overall. //Fingolwë (talk) 17:57, 3 November 2011 (EDT)


Generic Effect Icons (RingTailCat)

User_talk:RingTailCat#Generic Effect Icons -- I assume you were a party to Ravanel's note to me... User Talk:Magill#Cleaning up unused images -- note my response... (don't know if she has seen it yet.)

Note the Aura of Protection ... that icon is radically different from any of the Category talk:Aura Effect Icons -- As far as I know those icons and effects mentioned are unique to ROI and to Isengard (Nan Curunir) Shak-hai.

So I guess the question becomes... what is the intent with these "generic" icons. Should they be used instead of what is shown in-game? or what? Wm Magill - Valamar - OTG/OTC (talk) 19:19, 2 November 2011 (EDT)

The effects may be unique, but the icon for Aura of Protection is not unique to RoI. The other day (after I saw the comments about these effects) I gathered up all the icons I found with the same appearance over at Category Talk:Effect Icons because I wasn't sure where else to put them. The effects that call on them seem to vary widely, and are used by both friendly and evil NPCs. They're not consistently Auras, or any of the other categories as far as I can tell.
My understanding of the generic icon initiative is to make it easier to notice when a single icon is being used across a wide range of effects (or items or whatever), so it doesn't have to be re-uploaded over and over, saving on space and time. Grouping the icons that are known to be used frequently makes it easier to find them when I have a new page to add, compared to paging through the catalog of existing icons, which is a bit time-consuming. I hope you will correct my assumptions if they're wrong or poorly stated. :) -- Elinnea (talk) 21:59, 2 November 2011 (EDT)
What Elin said, pretty much. The naming of generic icons is based on the visual appearance of the images, not the effects they are used for (this would be impossible since some are used for a very wide variety of effects). So in the case of the Shak-hai auras in RoI, just use the generic "skull" icons. When you create a page that requires an icon, just have a look through the ones that are already present on the wiki and try to use one of them if you can find a match. We should all try to avoid uploading any duplicates, period. //Fingolwë (talk) 17:57, 3 November 2011 (EDT)

Interesting info from Lua Docs...

Don't know if this is particularly useful, but the new Lua Docs for ROI list the following categories of Effects... implication being that this is the "world view"

Turbine.Gameplay.Effect
Effect Class: Effects are buffs or debuffs that have been applied to an entity through the environment, by other actors, or other game events.

Turbine.Gameplay.EffectList
EffectCategory Enumeration: Describes the category of an effect.

Corruption A corruption effect.
Cry A cry effect.
Disease A disease effect.
Elemental An elemental effect.
Fear A fear effect.
Physical A physical effect.
Poison A poison effect.
Song A song effect.
Undefined An undefined category.
Wound A wound effect.


Turbine.Gameplay provides the classes for accessing game related information

Enumerations include:

        Alignment	        The alignment of a player.
	Class	        The Class of a player.
	EffectCategory	Describes the category of an effect.
	EquipmentSlot	The equipment slot in the player's equipment.
	ItemCategory	Describes the category of an item.
	ItemDurability	Describes the durability of an item.
	ItemQuality	Describes the quality of an item.
	ItemWearState	Describes the current wear state of an item.
	Race          	The Race of a player.
	ReadyState	The ready state of a player.

Wm Magill - Valamar - OTG/OTC (talk) 21:46, 3 November 2011 (EDT)


The Martial Champion.jpg

Hey, I noticed that you replaced my image of The Martial Champion traitline. Any particular reason why? It looks much better coloured if you ask me, and mine had better quality as well. Just thought I'd check before hitting the rollback button. ;) //Fingolwë (talk) 11:30, 23 November 2011 (EST)

I thought it was better to show the "monochrome" version of each trait set, as it's how it looks for any new toon having not earned any trait yet, it becomes coloured only if earned (as mentioned in Trait Status), but if you have a fully "earned & not slotted" version of each trait set, feel free to update! :) --Goingbald (talk) 21:05, 23 November 2011 (EST)