Shingrinder
Shingrinder | |||||
Level: | 40 - 150 | ||||
Instance: | Haudh Valandil | ||||
| |||||
Type: | Elite Master | ||||
Genus: | Beast | ||||
Species: | Kergrim | ||||
| |||||
Morale: | Varies | ||||
Power: | Varies | ||||
|
|
Mitigation: | |||
Common: | Remarkable | AncientDwarf: | Remarkable |
Fire: | Remarkable | Beleriand: | Remarkable |
Light: | Remarkable | Westernesse: | Remarkable |
Shadow: | Remarkable | Frost: | Remarkable |
Lightning: | Remarkable |
Level of Lore-master reporting: ( 61 )
Location
Shingrinder is a boss encountered within Haudh Valandil, a 6-man instance in Evendim. He guards the bridge that leads to the upper level of the central structure.
Abilities
Quest Involvement
- [40+] The Kergrim Stalk Haudh Valandil - Fellowship
Deeds
Tactics Overview
A bridge battle where the most important consideration is group positioning.
It is best to fight him in the groove between the braziers and the pillars to avoid getting knocked off the bridge. His knock-backs should throw you into the centre of the bridge, so quickly move back to the brazier groove. Due to the nature of the double knock-back effect, it may seem like you are about to fall off the edge, only to get knocked back onto the bridge. Falling off the bridge will defeat you, and moving everyone off the bridge will reset the encounter. Everyone in the party should stand in the same place, as he may become enraged and attack random targets. If everyone is standing in the same spot, he won't knock anyone in a direction that would cause them to fall off the bridge.
Adds
He has a few Crypt Diggers and Ancient Fell-talons that engage along with him.