Quest:Wild Ruins
Wild Ruins | |
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Level | 63 |
Type | Solo |
Starts with | Fuirgam |
Starts at | Ost Galadh |
Start Region | Mirkwood |
Map Ref | [14.5S, 51.3W] |
Quest Group | Mirkwood |
Quest Chain |
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The Wild Ruins
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Walkthrough & Notes |
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Rewards |
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Quest Text | |
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Bestowal dialogue'Welcome to Ost Galadh, <name>. Once long ago it was an outpost of our kind, when this forest was still called Greenwood the Great -- but that time is long past, and the power of Dol Guldur is great here now. 'While our forces have taken and secured this courtyard as a base to strike at Dol Guldur, we have neither the time nor forces to explore and secure the surrounding tangle of ruins and forest. In this, I am hoping that you can aid us. 'If you can take the time to quickly scout the more extensive ruins immediately to our south and report back on what you find there, it would be most helpful. What we can see from here suggests that it is mostly inhabited by wild beasts -- but even they must be assumed to be servants of the Enemy in a place like this, so foray with care.' BackgroundThe Wild Ruins mark the remains of an ancient Silvan settlement, founded not long after Lothlórien itself. While the Malledhrim have retaken the large structure at the centre of the ruins, they have had neither the time nor the resources to spare to explore the remaining ruins on its outskirts. Objective 1
The Wild Ruins lie to the south of Ost Galadh. Fuirgam has asked you to keep an eye out for enemies out of Dol Guldur or anything else out of the ordinary in the Wild Ruins.
Objective 2
Fuirgam is at Ost Galadh, north of the Wild Ruins. You should report back to Fuirgam with the results of your exploration. In particular, he may be interested in the odd footprints you discovered during your trek.
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