Quest:Following the Goblins

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Following the Goblins
Level 120
Type Solo
Starts with Ainhard
Starts at Ainhard's Homestead
Start Region Vales of Anduin
Map Ref [4.7N, 59.5W]
Ends with Langhár
Ends at Ainhard's Homestead [1]
End Region Vales of Anduin
Map Ref [4.7N, 59.5W]
Quest Group Vales of Anduin: Wolf-denes
Quest Chain Goblin Problems
Quest Text

Bestowal Dialogue

'Who are you? Are you here to help?'

You quickly explain the situation and ask Ainhard to tell you what happened here.

'I cannot say for sure, it happened in the dead of night! But I can tell you what I saw, and what I heard.

'I was asleep with my hounds, when I was awoken by the sound of many scuffling feet, a horrid chattering of some beastly horde! I quickly looked out the window and saw hundreds of glowing eyes and the glinting of weapons in the moonlight! I am unsure what they were — Orcs, goblins, Taurogrim, but there were so many! I could only hide in my home while they trampled through and destroyed everything in sight.

'What do I do now? Pick up the pieces and carry on? But I am afraid they will come back at any moment!'

Background

There is clear evidence that many goblins have left Goblin-town, and the Woodmen have been caught in their wake. Two questions still remain unanswered: why did they leave, and where did they go?

Objective 1

Langhár can be summoned to your side with Langhár's summoning horn.

You should talk to Langhár.

Langhár: 'The poor man is terrified! We should investigate the area and see if it was goblins that came through, or something else. Perhaps we can pick up the trail of... whatever it might have been... as well.'

Objective 2

  • Find evidence of the attackers' identities

There should be some evidence near Ainhard's home that can confirm who the attackers were.

You should find evidence of the attackers' identities.

There is a cluster of footprints here
Langhár says, "Be careful. I smell something..."

Objective 3

  • Investigate the tracks

Langhár has identified goblin tracks near Ainhard's home.

You should investigate the goblin tracks.

Goblins jump out of the brush and attack!
One of the goblins drops a scrap of paper
Goblin Ambusher says, "Dis goblin land now! You die!"

Objective 4

  • Defeat the goblin ambushers

While investigating the tracks outside Ainhard's home, you were ambushed by goblins!

You should defeat the goblins.

Objective 5

The goblin ambushers near Ainhard's home appear to have dropped a scrap of paper.

You should examine the paper.

Objective 6

  • Talk to Langhár

Langhár can be summoned to your side with Langhár's summoning horn.

You should talk to Langhár.

Langhár: 'Goblins indeed! What did that one drop? Some kind of drawing? Is that supposed to be the Great Goblin?
'I do not know what to make of that drawing, but we should hold on to it for now. Let us return to Ainhard and send him on to Vegbár. It is clearly not safe for him to be out in the wilds by himself.'

Objective 7

Ainhard's Homestead lies south of Vegbár. in the Wolf-denes.

You should talk to Ainhard.

Ainhard: 'You came back! Are the demons are still out there?'
You explain that the attackers were indeed goblins, and that there are still some lurking nearby. You tell Ainhard that he should head to Vegbár where it is safe.
'Ah, yes, that sounds like a good idea. But... I cannot leave with my home in such disarray, and my hounds are missing! Will you help me?'

Objective 8

Ainhard's Homestead lies south of Vegbár. in the Wolf-denes.

You should complete quests to help Ainhard.

Objective 9

  • Talk to Ainhard

Ainhard's Homestead lies south of Vegbár. in the Wolf-denes.

You should talk to Ainhard.

Ainhard: 'Thank you for your help. I will head to Vegbár with my companions when I am able. I should let you know that there are others living nearby that may also need your help. I am in no state to help anyone, but please, do what you can.'

Objective 10

  • Talk to Langhár

Langhár can be summoned to your side with Langhár's summoning horn.

You should talk to Langhár.

Langhár: 'Ainhard is right. There will be more people in danger if the goblins are left unchecked. We have work to do.'
  1. See Walkthrough & Notes