- This page is about Vethúg at the Anvil of Winterstith. For Vethúg as a non-combat NPC, see Vethúg Wintermind. For his final appearance, see Wight of Vethúg Wintermind.
Advanced Stats
Alignment: ( )
| Combat Effectiveness:
|
| Finesse:
|
Unknown
|
| F.M. Immune:
|
Unknown
|
| Stun/Mez Imm.:
|
Unknown
|
| Root Immune:
|
Unknown
|
|
|
| Resistances:
|
| Cry:
|
Unknown
|
| Song:
|
Unknown
|
| Tactical:
|
Unknown
|
| Physical:
|
Unknown
|
|
| Mitigation:
|
| Common:
|
Unknown
|
AncientDwarf:
|
Unknown
|
| Fire:
|
Unknown
|
Beleriand:
|
Unknown
|
| Light:
|
Unknown
|
Westernesse:
|
Unknown
|
| Shadow:
|
Unknown
|
Frost:
|
Unknown
|
| Lightning:
|
Unknown
|
Level of Lore-master reporting: ( )
Description
Vethúg Wintermind, having been bent to the will of Karazgar (Anvil) and fled from Thikil-gundu to the Anvil of Winterstith, now guards the entrance to his mother's lair. Together, Vethúg and Karazgar make up the third boss encounter in the Anvil. They begin the fight as one unit, but split into two separate enemies near the end.
Abilities
Quest Involvement
Deed Involvement