Helm-crusher
- 4m Range
- Fast
- Melee Skill
- Skill Type: Melee, Finisher, Quick
- A crushing head-butt that can stun an opponent into insensibility.
Stuns - ... (Main-hand) Damage
- 3s Stun
- Cost: [404 at Level 150] Power
- Cost: 3 Mettle
- Cooldown: 30s
General Information
Class: Brawler
Level: 15
Effects
Using this skill applies Stunned on the enemy target for 3 seconds.
Skill Interactions
When Low Strike is the most recent setup skill, using this skill restores Power to the Brawler. When traited, this skill also has up to a 50% chance to apply Vulnerable.
When Dextrous Hook is the most recent setup skill, the damage of this skill is increased.
When Sinister Cross is the most recent setup skill, this skill tiers up Quick Innate Strength by 2 stacks.
Trait Interactions
- The set bonus Innate Strength: Intimidating Presence in the Fulcrum trait tree makes this skill tier up the Innate Strength: Intimidating Presence effect by 1 stack, up to 4 times.
- The set bonus Innate Strength: Raw Power in the Maelstrom trait tree makes this skill tier up the Innate Strength: Raw Power effect by 1 stack, up to 4 times.
- The trait Latent Light in the Maelstrom trait tree makes this skill have a 25% chance to deal bonus Light damage.
- The trait Latent Light Chance Increase in the Maelstrom trait tree increases the chance to deal bonus Light damage by up to 25%.
- The trait Light Damage Increase in the Maelstrom trait tree increases the damage of Latent Light by up to 50%.
- The set bonus Light and Devastation in the Maelstrom trait tree increases the damage of Latent Light by 25%.
- The trait Critical Chance Increase in the Maelstrom trait tree makes this skill generate 1 Mettle upon Critical Hit.
- The trait Vulnerability Chance in the Fundament trait tree makes this skill have up to a 50% chance to apply Vulnerable when Low Strike is the most recently used Set-up skill.
- The trait Lasting Weakness in the Fundament trait tree increases the duration of Vulnerable by up to 15 seconds.
Tracery Interactions
- Helm-crusher Cooldown reduces the cooldown of this skill by up to 6.6 seconds.
- Finishing Attack Damage increases the damage of this skill by up to 27.5%.
- Innate Strength: Damage/Threat increases the durations of Innate Strength: Intimidating Presence and Innate Strength: Raw Power by up to 3.3 seconds and improves the potencies by up to 5.5%.
- Latent Light Proc Chance & Damage increases the proc chance of Latent Light by up to 11% and the potency of the bonus damage by up to 22%.
Armour Set Interactions
Equipping 2 pieces of the Umbari Armour of Concussion armour set acquired from the Depths of Mâkhda Khorbo Raid increases the damage of this skill by 5%.
Equipping 2 pieces of the Umbari Armour of the Iron Fist armour set makes Sinister Cross reduce the Mettle Cost of this skill by 2 when it's the most recently used Set-up skill.
Equipping 6 pieces of the Umbari Armour of the Iron Fist armour set makes this skill reduce the active cooldown of Plant Feet by 2 seconds.
Equipping both pieces of the Insignia of the Shagâni Fist jewellery set acquired from the Legacy of Morgoth instances increases the damage of this skill by 5%.
Equipping both pieces of the Insignia of the Shagâni Fulcrum jewellery set makes this skill reduce the active cooldown of Come At Me by 2 seconds. This effect can occur once every 2 seconds.
Tactical Information
Helm-crusher is most commonly used for its stun, as its damage and finisher type are not particularly useful, as there are stronger alternatives. Because of this skill's long cooldown, your stuns should be calculated.