Dâr Narbugud/Guide: Flâgît
Trash Mobs
Passing through right (green) door from the crossroads, the raid will encounter a group of mobs including:
Inside this room is the colourful mushroom for the Dâr Narbugud Fungus Investigation deed.
The room has two exits: a ramp down to the east or a narrow passage to the south - take the south exit to get to Flâgît. This passage opens up into a large room with four groups of mobs that include the following:
Some of these mobs have the Aura: Bloodbound buff which transfers damage dealt to Nameless (Dark-maw Masters or Snarling Overseers) to other nearby allies. This increases the time it takes to defeat the Nameless unless they are separated from the rest of their group. Dark-maw Masters also gain a stacking Incoming/Outgoing Damage buff whenever an ally is defeated nearby.
In the center of room is a Greater Fungal Fumarole. The raid should remain behind in the previous room while the tank pulls one or two groups of mobs at a time from the large room, careful not to aggro the Greater Fungal Fumarole.
Once the groups of mobs are cleared, the raid should enter the large room and engage the Greater Fungal Fumarole, which is similar to Lesser Fungal Fumaroles in that it spawns Fungal Spores, but it also has Gas Chamber, a ground-centered stacking AOE Acid DOT which delivers significant damage at high tiers, so it should be defeated quickly.
Preparation
Only one tank is needed for this fight, and no adds are summoned. Everyone in the raid should have Hope Tokens to counteract the bosses' Gloom effect which applies +5 Dread.
Note: This fight can be reset by the entire raid running out of the room.
Impending Mark: Flâgît's Ire ability
Throughout the entire fight, Flâgît will frequently say one of the following while activating the Impending Mark: Flâgît's Ire ability:
- "Leave my presence, [name], or suffer the consequences!"
"Leave my sight, [name], unless you wish to feel my wrath!"
"Begone, [name]! Or I shall punish you greatly!"
"You can not stop Her, [name]! I will not allow it!"
This is a debuff that will appear as a green eye over the head of any random raid member who does not hold his aggro (i.e. not the tank). Once it activates, that raid member has 6 seconds to exit the room and stay outside the room for 2 seconds until the eye clears (making sure to cross the room threshold indicated on the map on the right). If they do not get clear of the room, the eye will turn red and promptly explode causing a large amount of damage to everyone nearby, typically wiping the raid.
To efficiently handle Flâgît's Ire, the entire raid should stay close to the eastern exit of the room during the entire fight to ensure everyone can exit quickly (but make sure that everyone stays inside the room unless they get an eye). Note that it is not necessary to break line-of-sight with Flâgît to remove the eye.
Flâgît's Vigour ability
Beginning in phase two, Flâgît has an ability called Vigour which periodically makes incoming damage actually heal him for 1% of his Max Morale (~33K) per hit. Therefore it is important that DPS are able to quickly stop attacking him when this ability is active. When activating this ability, Flâgît rears up and a big red aura appears around him (similar to the Burn Hot effect on a Hunter).
While Vigour is active all damage heals Flâgît, including DOTs. Therefore DPS should be careful not to apply any DOTs at all, or only apply them such that they are sure to expire before he activates the next Vigour. If necessary, players should drag abilities that apply DOTs off their hotbars or reposition them so as not to hit them by accident as part of their rotation.
Also players must make sure to stop auto-attacking Flâgît during Vigour. The easiest way to stop auto-attacking is to press F1 which targets themselves. Alternately, DPS can target the tank and use Skill Target Forwarding to damage Flâgît, and then when Vigour activates the tank simply needs to press F1 to target themselves and all DPS will stop attacking.
Vigour can be removed by completing a successful Fellowship Manoeuvre on Flâgît. A non-damaging FM such as all green or all blue should be used to prevent Flâgît from healing.
Boss fight: Phase 1
From start until Flâgît reaches 85% / 11.3M Morale
Throughout the entire fight Flâgît will activate the following effects on the tank:
- Shield Bash (8s stun on the tank; Lore-masters should keep Sign of Power: Righteousness on the tank as much as possible)
- Major Disease/Mortal Terror/Deadly Poison/Mortal Wound (removable Disease/Fear/Poison/Wound effects)
During this phase Flâgît will also activate Weakened Foe which is a stacking Incoming Damage debuff on the tank.
Flâgît takes +20% incoming ranged damage during this phase due to the Hunter's Advantage debuff.
Boss fight: Phase 2
From 85% to 40% / 5.3M Morale
"You can not stop Her Army! I will not allow it!"
Flâgît will activate Vigour immediately at the beginning of this phase and every 60 seconds thereafter. Vigour will last for 15 seconds during this phase. The raid leader should call 'DPS out' when Vigour activates, and 'DPS in' when it deactivates.
During this phase healers will also periodically get Disheartened Foe which is a stacking healing debuff (stacks up to five times).
Flâgît takes +20% incoming tactical damage during this phase due to the Tactician's Advantage debuff.
Boss fight: Phase 3
From 40% to finish
"The light... it dims... what are you doing? I must protect myself!"
As soon as the previous 60s Vigour timer from phase 2 expires, Flâgît will accelerate his Vigour buff, now activating it every 30 seconds (but with only a 5 second duration). He will also beging stacking the Enraged damage buff every 30s (stacks up to ten times). DPS should burn Flâgît quickly during this phase, but with care to avoid DPS while Vigour is active.
Flâgît takes +20% incoming melee damage during this phase due to the Soldier's Advantage debuff.
Drops
Loot that drops for all characters
Loot that always drops
- Greater Elf-stone of Spirit (tradeable for DN armour set head)
Loot that has a chance to drop