Torech Ruin
Torech Ruin | |||||
Level: | 60 - 150 | ||||
Instance: | Rescue in Nûrz Ghâshu | ||||
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Type: | Arch-nemesis | ||||
Genus: | Object | ||||
Species: | Siegecraft | ||||
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Morale: | Varies | ||||
Power: | Varies | ||||
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Mitigation: | |||
Common: | Incredible | AncientDwarf: | Incredible |
Fire: | Incredible | Beleriand: | Incredible |
Light: | Incredible | Westernesse: | Incredible |
Shadow: | Incredible | Frost: | Incredible |
Lightning: | Incredible |
Level of Lore-master reporting: ( 61 )
Location
Torech Naur (Sindarin for Hole of Fiery-red) can be found in the skirmish Rescue in Nûrz Ghâshu.
It erupts from the ground in front of the doors of the Norbar coliseum, preventing entry until it is destroyed.
Its level and power/health depends on the level and tier of the skirmish you are doing.
Abilities
Tactics
It must be struck thrice in its weak spots to be destroyed. A wave of skirmish enemies must be defeated for each time Corunir searches for a weak spot, for a minimum of three waves. On a solo skirmish, it must simply be hit with a damaging attack each time it is vulnerable. Duo skirmishes or larger require the successful execution of the Fellowship Manoeuvre Corunir calls out to damage it.
Failing to hit a weak spot necessitates defeating another wave while Corunir finds another. If the weak spot is missed several times, Corunir will destroy it on his own.