Shingrinder

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Shingrinder
Level: 40 - 150
Instance: Haudh Valandil

Type: Elite Master
Genus: Beast
Species: Kergrim

Morale: Varies
Power: Varies
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
Finesse: Poor
F.M. Immune: False
Stun/Mez Imm.: True
Root Immune: True
Resistances:
Cry: Remarkable
Song: Superior
Tactical: Superior
Physical: Superior
Mitigation:
Common: Remarkable AncientDwarf: Remarkable
Fire: Remarkable Beleriand: Remarkable
Light: Remarkable Westernesse: Remarkable
Shadow: Remarkable Frost: Remarkable
Lightning: Remarkable

Level of Lore-master reporting: ( 61 )  

Location

Shingrinder is a boss encountered within Haudh Valandil, a 6-man instance in Evendim. He guards the bridge that leads to the upper level of the central structure.

Abilities

 Stinking Filth

Quest Involvement

Deeds

Tactics Overview

A bridge battle where the most important consideration is group positioning.

It is best to fight him in the groove between the braziers and the pillars to avoid getting knocked off the bridge. His knock-backs should throw you into the centre of the bridge, so quickly move back to the brazier groove. Due to the nature of the double knock-back effect, it may seem like you are about to fall off the edge, only to get knocked back onto the bridge. Falling off the bridge will defeat you, and moving everyone off the bridge will reset the encounter. Everyone in the party should stand in the same place, as he may become enraged and attack random targets. If everyone is standing in the same spot, he won't knock anyone in a direction that would cause them to fall off the bridge.

Adds

He has a few Crypt Diggers and Ancient Fell-talons that engage along with him.

Drops