Improved Power of Knowledge

Jump to: navigation, search

Improved Power of Knowledge-icon.png
 Improved Power of Knowledge
  • 40m Range
  • Tactical Skill
  • Channel Duration: 8s
  • Resistance: Tactical
  • Increases the Power costs of your enemy whilst restoring your own.

    Damage will not interrupt the drain.
  • +15% Power Cost
  • On Use:
  • Every 1 second:
    + ... Power
    + ... Morale
  • Channeled Skill
  • Cooldown: 1m

General Information

Class: Lore-master

Level: 80

Replaces Power of Knowledge.



Using this skill causes Power of Knowledge to occur on an enemy target.

Tactical Information

Power of Knowledge is useful to regain power if you are out. The skill drains the target of power, 'damaging' the target's power while increasing the caster's by the same amount. Note that this means that no power will be gained while using the skill on a target that has no power, save what power the target regenerates during the skill's channeling.

Another reason to drain power is if you don't want your target to have any, for instance because they have nasty abilities. An example would be Defilers in the Ettenmoors, who otherwise would heal their creep allies.

Power of Knowledge is a channeled skill, meaning that it drains a set amount of power for every second of the channel. The channel can be shortened by being damaged, and can be interrupted altogether by certain skills. It will also be interrupted if you get stunned, dazed, feared or if you cower. You can also end the channel yourself by moving or clicking the skill. It can be useful to do so if your target does not have any power to steal anymore or if your power pool is already full.